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Symbol of Marzin (Adept)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16

Templar
Effects:
  Increases STA of group members (AE) by 4.1.
  Increases Mitigation of group members (AE) vs arcane damage by 259.

Restoration II (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
66
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
10

Templar
Effects:
  Heals target for 178 - 218.

Aegolism II (Adept)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16

Templar
Effects:
  Increases STA of target by 12.2.
  Increases Crushing, Piercing, Slashing and Ranged of target by 2.9.

Divine Smite II (Adept)
Deals instant divine damage to target enemy.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
14
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
9

Templar
Effects:
  Inflicts 36 - 43 divine damage on target.

Restoration III (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
103
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
18

Templar
Effects:
  Heals target for 321 - 392.

Divine Smite III (Adept)
Deals instant divine damage to target enemy.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
17

Templar
Effects:
  Inflicts 66 - 80 divine damage on target.

Holy Armor II (Adept)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
19

Templar
Effects:
  Increases Max Health of group members (AE) by 97.7.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 134.
  If not fighter

Harmony (Adept)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
TREASURED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
13

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 1,560
  Decreases Combat Mitigation of targets in Area of Effect by 0.3.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Word of Redemption (Adept)
Heals all allies near the templar.
TREASURED
Target
Group (AE)
Power
101
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
14

Templar
Effects:
  Heals group members (AE) for 170 - 208.

Divine Smite (Adept)
Deals instant divine damage to target enemy.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
1

Templar
Effects:
  Inflicts 10 - 12 divine damage on target.

Sign of Pacification (Adept)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
4.5 seconds
Resistability
12.0% Easier
Level
7

Templar
Effects:
  Decreases Combat Mitigation of target by 0.2.
  Dazes target
  Epic targets gain an immunity to Daze effects of 13.5 seconds and duration is reduced to 1.5 seconds.
  Resistibility increases against targets higher than level 26.

Divine Strike II (Adept)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
22
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
11

Templar
Effects:
  Inflicts 62 - 75 divine damage on target.
  Inflicts 62 - 75 divine damage on target.
  If target is undead

Rebuke II (Adept)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
10
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
10

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 0.2.
  Decreases Mitigation of target vs physical damage by 144.

Restoration (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
20
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
3

Templar
Effects:
  Heals target for 53 - 65.

Meliorate (Adept)
Instantly heals some of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
1

Templar
Effects:
  Heals target for 20 - 25.

Holy Armor (Adept)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
5

Templar
Effects:
  Increases Max Health of group members (AE) by 28.8.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 62.
  If not fighter

Aegolism (Adept)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4

Templar
Effects:
  Increases STA of target by 3.7.
  Increases Crushing, Piercing, Slashing and Ranged of target by 1.1.

Sanctuary (Adept)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell has a 1% chance to break every time damage is received. In PVP combat, this will also make the caster's group immune to taunt effects.
TREASURED
Target
Group (AE)
Power
151
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
22.5 seconds
Level
55

Templar
Effects:
  Applies Holy Intercession. Lasts for 30.0 seconds.
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 251 - 307.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  1% chance to dispel when target takes damage
  1% chance to dispel when target receives hostile action

Divine Arbitration (Adept)
Equalizes the health totals of the templar's group. The sum of all hit points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members.
TREASURED
Target
Group (AE)
Casting
1 seconds
Recovery
0.5 seconds
Recast
900 seconds
Level
58

Templar
Effects:
  Distributes the group members' total combined health evenly among all the members

Reverence (Adept)
Whenever target ally spends power, some of their health is replenished. The more power spent increases the amount of health replenished.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
101
Recovery
0.5 seconds
Recast
0 seconds
Duration
15 seconds
Level
52

Templar
Effects:
  Suspends when Windwalk or Sprint is active
  Reduces Bleedthrough on Target by 3%.
  180% of target's power consumed will be added to target's health.
Purdakat
100 Templar
Item Discoveries
Purdakat was first to discover 208 items* on their server**.
Item Discovery Date
Symbol of Marzin (Adept)2019-11-05 11:08:26 PM
Restoration II (Adept)2019-11-05 11:08:26 PM
Aegolism II (Adept)2019-11-05 11:08:26 PM
Divine Smite II (Adept)2019-11-05 11:08:26 PM
Restoration III (Adept)2019-11-05 11:08:26 PM
Divine Smite III (Adept)2019-11-05 11:08:26 PM
Holy Armor II (Adept)2019-11-05 11:08:26 PM
Harmony (Adept)2019-11-05 11:08:26 PM
Word of Redemption (Adept)2019-11-05 11:08:26 PM
Divine Smite (Adept)2019-11-05 11:08:26 PM
Sign of Pacification (Adept)2019-11-05 11:08:26 PM
Divine Strike II (Adept)2019-11-05 11:08:26 PM
Rebuke II (Adept)2019-11-05 11:08:26 PM
Restoration (Adept)2019-11-05 11:08:26 PM
Meliorate (Adept)2019-11-05 11:08:26 PM
Holy Armor (Adept)2019-11-05 11:08:26 PM
Aegolism (Adept)2019-11-05 11:08:26 PM
Sanctuary (Adept)2019-11-05 11:08:26 PM
Divine Arbitration (Adept)2019-11-05 11:08:26 PM
Reverence (Adept)2019-11-05 11:08:26 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).