Restoration IV (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
32
Templar
Effects:
• Heals target for 613 - 749.
Healing Fate (Adept)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
30
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
20
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.5 seconds.
• Heals group members (AE) for 204.
Sign of Pacification II (Adept)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
42
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
21
Templar
Effects:
• Decreases Combat Mitigation of target by 0.5.
• Dazes target
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 40.
Shield of Faith (Adept)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
TREASURED
Target
Group (AE)
Power
41
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
29
Templar
Effects:
• Wards group members (AE) against 529 points of arcane damage
• Increases Mitigation of group members (AE) vs arcane damage by 348.
Holy Intercession II (Adept)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
TREASURED
Target
Group (AE)
Power
154
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
28
Templar
Effects:
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 112 - 137.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Meliorate V (Adept)
Instantly heals some of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
29
Templar
Effects:
• Heals target for 313 - 382.
Rebuke III (Adept)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
35
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
24
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 0.4.
• Decreases Mitigation of target vs physical damage by 288.
Warring Deities (Adept)
Deals divine damage over time to the target.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
57
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
23
Templar
Effects:
• Inflicts 78 - 95 divine damage on target.
• Inflicts 32 - 40 divine damage on target every 4 seconds.
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Item Discoveries |
Purdakat was first to discover 208 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).