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Did You Know?
EQ2U offers a Recipe Database of every recipe in EQ2. You can quickly check which recipe books and which recipes your character knows without logging into the game!
Welcome to EQ2U!
EQ2Wire is proud to offer a website built on the EQ2 Data Feeds API. As a guest, you get all the functionality of the original EQ2Players site such as searching for Characters, Guilds, Items, and Spells in EverQuest II.
Please take a few moments to Register an account with EQ2U.
It's fast, free, and painless and you'll gain access to a growing pool of features to improve your characters and gameplay. With an account, you'll be able to remember your characters and those of your Friends and Guildmates, then build Item Wishlists and save Beetny.com AA specs right on your character.
We are working diligently to add additional features like Quests, NPCs, Loot, and add more guided information to the site. PLEASE read the Help & FAQs page as it contains answers to a lot of questions you may have.
EQ2 Quick Search
EQ2Wire News Feed
April 26, 2017, 5:44 pm
EQ2, Game Updates & Maintenance
  From the EQ2 Forums: GENERAL Updated underlying structure for handling Daily Objectives and Loyalty Tokens. There shouldn’t be any noticeable difference in functionality. POPULATION / ZONE PROGRESSION Expert Raids Resolve values for expert raid zones have been reduced. Current combat mitigations remain unchanged. Vaedenmoor: Heart of Nightmares [Raid] Added messaging to the Harrowing Hobgoblin […]
April 26, 2017, 3:30 pm
EQ2
As each EQ2 Developer Ask Me Anything Chat occurs, we will be updating this article and adding the chat logs. For now, we only have Thurgadin’s chat logs available for reading. Click a button below to choose which server’s AMA you wish to read: April 26: April 27: April 28:
April 25, 2017, 2:29 pm
Commentary, EQ2
The backbone of any MMO is defined by character progression. That character is you, and that character reflects your hard work. Like any MMO that has been around as long as EQ2 has, you need to be creative, and come up with more ways to improve and increase potential with your character. Whether that means […]
April 25, 2017, 2:29 pm
DGC Wants Feedback, EQ2
The EQ2 developers will be staging Dev Chats in-game in the Public chat channel on each EQ2 server over the next three days. There have been predictions of chaos and troublemakers interrupting the chat, so this could be very interesting or it could go smoothly and lead to enlightenment. Here’s the schedule from the EQ2 […]
April 21, 2017, 7:36 pm
EQ2
From Everquest2.com: Need to catch up or get an alt to max level? From 12:01AM PST (Midnight)/7:00 UTC on Friday, April 21st, 2017 through 11:59PM PST (Midnight)/7:00 UTC on Thursday, April 27th, 2017, all servers will have bonus experience for All Access Members! This will be applied to Adventure, Tradeskill, and AA. It is our understanding that this does not […]
April 20, 2017, 11:03 pm
EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers
From the EQ2 Forums: Greetings Fellow Norrathians! Just stopping by to give everyone some information on what we have coming this year and some insight on the direction we are going. Cooperative Competition: Co-opetition! Come test your mettle in the Proving Grounds. This May we’ll be releasing two new cooperative competition zones that allow groups […]
April 20, 2017, 10:56 pm
EQ2, Expansion News, Game Updates & Maintenance, Itemization, Raiding, TLE/Prestige Servers
From EverQuest2.com: Greetings, fair Norrathians! The team has been busier than a pack of Brownies in a bag of catnip! There’s plenty coming up this year, so let’s get right to it, shall we?! First, on Tuesday, May 2nd we are launching the first of our Level 100 Co-opetition Challenges in the Proving Grounds! What […]
April 19, 2017, 9:10 pm
EQ2, Live Events
The monthly Moonlight Enchantments event begins tonight! The grottos open up on the 20th at 12:01am PT and close on the 21st at 11:59pm PT. The time applies directly with no conversion for all servers. Grotto Zone & Location Collection Quest(s) Brownie Darklight Wood /way 14, -32, -238 Tree Bark Festive Flowers Strong Brew Root […]
April 17, 2017, 10:39 pm
EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Vaedenmoor: Realm of Despair [Raid] The number of adds in the Raenha, Sister of Remorse encounter should no longer grow for each successful threshold passed. The number of adds in the Raenha, Sister of Remorse encounter required to be killed if the script is failed should no […]
April 17, 2017, 10:37 pm
EQ2, TLE/Prestige Servers
Fr0m the EQ2 Forums: The votes are in and tallied! 65% of players voted to unlock Sentinel’s Fate which will become available in early May.
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EQ2U Update Notes
January 11, 2017
  • A new Ascend tab has been added to characters to view Ascension Levels & Spells!
  • Character Tabs have been rearranged to better suit a "Choices" vs "Achievements/Appearance" grouping. Hopefully the change is not too jarring!
  • Autoattack stats have received new tooltips and styling on the Character Details sheet for level 100 characters to reflect the importance of Autoattack with recent content updates.
January 3, 2017
  • Introducing Item Compare! When viewing any piece of armor, jewelry, weapon, or shield, click on the scales icon in the Wishlist box to compare that item to existing items on your chosen character. Must be logged in!
  • AA Spell data has been updated for Kunark Ascending, including changes to Prestige Conversion, etc..
  • Characters who have chosen more than one Heroic Endline in their Alternate Advancements will now see the correct points calculated on the Tooltip and Total Points spent.
  • Recipe data has been updated to include ~900 new recipes from Kunark Ascending, Nights of the Dead 2016, Frostfell 2016, etc.
  • Nuked a longstanding caching issue where Recipe data for characters NEVER updated.
  • NOTE: We are working on adding Ascension and Mercenaries character tabs.
  • NOTE: We've reported the issue with Ethereal Off-hand Weapons with 'Overcap Crit Bonus' stat not exporting to Census.
December 14, 2016
  • Loot Tracker now defaults to showing level 100 items. Zone List can now be filtered to Solo, Heroic or Raid.
  • Gear Report has been optimized to only load characters that match specified filters. Ability Mod stat was added, and the red/yellow/green color thresholds have been adjusted to reflect current Resolve, Health, Crit Bonus, and Potency values.
December 11, 2016
  • Added 'Select All' to Character Spells page.
December 9, 2016
  • Collections updated for Kunark Ascending. Thanks to player feedback, 9 invalid collections were removed.
  • Character Recipes wasn't updating properly! We cleared the ancient data cache until the issue could be fixed.
December 5, 2016
  • Gear Report has been revised to show Resolve instead of Stamina.
May 3, 2016
  • Items now display Resolve stat and GREATER RELIC flag if they qualify.
  • Added Resolve stat to Item Search.
  • Gear Report now only returns characters from active servers.
April 29, 2016
  • Characters updated to support Resolve.
  • Increased Fervor hard cap to 200 on Characters.
April 9, 2016
  • Server dropdown menus on Character and Guild search now show active servers first.
  • We've removed the buttons for inactive servers from the Leaderboards page.
March 29, 2016
  • Fixed an issue where Character Discoveries was showing more than one discovery date.
January 13, 2016
  • Damaged Spirit Stones now display a notice that they can be crafted into functional ones.
  • All ToT dropped items now display which Infusing materials they can be Salvaged into.
December 29, 2015
  • Improved Item Search with multi-select Item Flags and Effect Name choices.
  • Added Weapon Damage Bonus and Fervor to Character Details.
December 17, 2015
  • Reloaded Quest data for the expansion.
December 9, 2015
  • Updated Recipes and Collections for the expansion.
  • Added Cepholex, Fathomlurker, and Poxfiend Lore & Legend Quests
December 8, 2015
  • Equipped items now show Infusing data.
  • The Terrors of Thalumbra Tradeskill line has been added to Tradeskill Report.
December 2, 2015
  • Guild Search now supports level 101-150 guilds.
November 30, 2015
  • Item Search now supports RELIC, PRESTIGE, LORE-EQUIP, etc.
November 28, 2015 November 25, 2015
  • We have preserved the Item Discovery data for the retired servers of Butcherblock, Crushbone, Everfrost, Freeport, Guk, Permafrost, Oasis, Nagafen, and Unrest.
  • We have added RELIC and PRESTIGE flags to items.
November 18, 2015
  • Personal and Guild Achievements for Terrors of Thalumbra have been added.
  • Added Cepholex, Fathomlurker, and Poxfiend Lore & Legend quests to L&L character tab.
September 30, 2015
  • Tradeskill Report - We're thrilled to introduce the Tradeskill Report to EQ2U. This feature allows you to see the progress of any number of characters on all of EQ2's main tradeskill quest lines. Nearly 300 quests are tracked in this checklist.
August 30, 2015
  • Our master Quest List and Recipe Book list can now be accessed directly from the Quick Search box on the EQ2U front page. You no longer need to navigate to a character first.
August 5, 2015
  • Character searches should no longer timeout because a Server (world) filter has been chosen.
July 30, 2015
  • When displaying the Minimum and Maximum damage on a Weapon, we now show the base amounts in Item Popups and the Item Details page.
  • Fixed an issue where weapon damage displayed on the stats column of the Character Details page maxed out at 32,767 (2^15-1).
July 29, 2015
  • PvP Leaderboards -- We've added Leaderboards for PvP City Kills, Wild Kills, and Deaths. We'll add PvP Kills vs Deaths Ratio and PvP Total Kills next week.
April 19, 2015 March 13, 2015
  • Tooltips -- The stats in the left column of Character Details pages now all have helpful (We hope!) tooltips.
March 9, 2015
  • Character Tabs have been adjusted to make room for a new tab -- Dethdlr's Adornment Calculator.
February 27, 2015
  • Collectibles! -- You may now browse all the Collectibles in Norrath, as well as view the rewards they offer. When viewing a Collectible item, it now links back to its collection.
  • Collection and Quest Reward Items -- Items which are a reward from a Quest or a completed Collection now link back to the Quest or Collection that awards them.
February 21, 2015
  • Added Refining, Experimenting, Transmuting, Accuracy, AE Autoattack, All Attributes, Arcane, Chance to Block, Elemental, Flying/Leaping/Gliding Speed, Flurry, Mitigation, Noxious, Strikethrough, Threat, Unconscious Health as searchable effects in Item Searches.
February 6, 2015
  • Contact Form -- In order to facilitate feedback, bug reports, and easier contact with our users, we've added a Contact Form accessible anywhere on EQ2U.
  • Fixed an issue preventing searching for Food and Drink of a specific level. Item searches now hide more irrelvant fields based on item type.
February 3, 2015
  • When using the Spell/Combat Art Browser (rather than viewing the Spells/CAs for a specific character), you'll now see Grandmaster and Ancient spell information, as well as buttons to view Expert and Grandmaster recipes.
January 9, 2015
  • We now support Equipment and Appearance Gear Sets. Look for the new buttons at the top of Character Details pages.
  • Gear Report has been revamped for Altar of Malice. In place of the now-unnecessary adornment slot pips, Armor slots now show gem slots (ie 4/4 Altar of Malice green gems). Columns have been added with Arcane, Noxious, Elemental, and Physical (Mitigation) Resists. Stamina and Health baselines have been increased.
  • Our Dungeon Maker pages now reflect a recent change where all EQ2 characters are automatically granted nearly all DM items and spawners.
January 3, 2015
  • Weapons which apply a specific damage type (Fire, Mental, Divine, etc.) now show it. Weapons now also show the correct raw minimum damage.
Read past EQ2U update notes from 2012-2014...
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