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Word of Redemption V (Adept)
Heals all allies near the templar.
TREASURED
Target
Group (AE)
Power
412
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
70

Templar
Effects:
  Heals group members (AE) for 1,081 - 1,322.

Holy Intercession V (Adept)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
TREASURED
Target
Group (AE)
Power
356
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
70

Templar
Effects:
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 336 - 411.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Focused Intervention II (Adept)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
356
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
70

Templar
Effects:
  When any damage is received this spell will cast Benefaction on target.
  Heals target for 625 - 764.
  Grants a total of 8 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Vital Intercession VI (Adept)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
68

Templar
Effects:
  When any damage is received this spell will cast Supplicant's Prayer on target.
  Heals target for 325 - 397.
  Grants a total of 5 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Harmony V (Adept)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
TREASURED
Target
Caster
Power
190
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
69

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 11,544
  Decreases Combat Mitigation of targets in Area of Effect by 1.3.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Virtue IV (Adept)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
68

Templar
Effects:
  Increases STR and WIS of target by 96.1.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 286.

Divine Strike VI (Adept)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
110
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
67

Templar
Effects:
  Inflicts 459 - 561 divine damage on target.
  Inflicts 459 - 561 divine damage on target.
  If target is undead

Awestruck III (Adept)
Stuns an opponent for a short duration.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
154
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7 seconds
Resistability
12.0% Easier
Level
67

Templar
Effects:
  Decreases Combat Mitigation of target by 1.5.
  Stuns target
  Epic targets gain an immunity to Stun effects of 21.0 seconds and duration is reduced to 2.3 seconds.
  Resistibility increases against targets higher than level 86.

Holy Armor V (Adept)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
61

Templar
Effects:
  Increases Max Health of group members (AE) by 507.7.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 421.
  If not fighter

Glory II (Adept)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
83
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
61

Templar
Effects:
  On a hit this spell may cast Combat Glory on target. Lasts for 2.0 seconds. Triggers about 1.0 times per minute.
  Heals group members (AE) for 453.

Involuntary Gift III (Adept)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
85
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
63

Templar
Effects:
  On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
  Dispels 84 levels of physical hostile effects on target
  Heals targets in Area of Effect for 170 - 207.
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Rebuke VI (Adept)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
66

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 1.0.
  Decreases Mitigation of target vs physical damage by 792.

Holy Salvation III (Adept)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
TREASURED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
69

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 1,313.
  Increases Mitigation of target vs physical damage by 828.
  Grants a total of 1 trigger of the spell.

Unswerving Hammer (Adept)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
TREASURED
Target
Caster
Power
21960
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
45 seconds
Level
65

Templar
Effects:
  Summons a pet hammer

Sign of Pacification V (Adept)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
118
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10.5 seconds
Resistability
12.0% Easier
Level
64

Templar
Effects:
  Decreases Combat Mitigation of target by 1.4.
  Dazes target
  Epic targets gain an immunity to Daze effects of 31.5 seconds and duration is reduced to 3.5 seconds.
  Resistibility increases against targets higher than level 83.

Warring Deities IV (Adept)
Deals divine damage over time to the target.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
149
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
65

Templar
Effects:
  Inflicts 266 - 325 divine damage on target.
  Inflicts 111 - 135 divine damage on target every 4 seconds.

Healing Fate IV (Adept)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
84
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
62

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.5 seconds.
  Heals group members (AE) for 785.

Meliorate III (Adept)
Instantly heals some of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
53
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
15

Templar
Effects:
  Heals target for 152 - 186.

Meliorate II (Adept)
Instantly heals some of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
27
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
7

Templar
Effects:
  Heals target for 71 - 87.

Mark of Divinity (Adept)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
18

Templar
Effects:
  Decreases Combat Mitigation of target by 0.2.
  Decreases Mitigation of target vs arcane damage by 225.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 9 instantly and every 2 seconds.
Purdakat
100 Templar
Item Discoveries
Purdakat was first to discover 208 items* on their server**.
Item Discovery Date
Word of Redemption V (Adept)2019-11-05 11:08:26 PM
Holy Intercession V (Adept)2019-11-05 11:08:26 PM
Focused Intervention II (Adept)2019-11-05 11:08:26 PM
Vital Intercession VI (Adept)2019-11-05 11:08:26 PM
Harmony V (Adept)2019-11-05 11:08:26 PM
Virtue IV (Adept)2019-11-05 11:08:26 PM
Divine Strike VI (Adept)2019-11-05 11:08:26 PM
Awestruck III (Adept)2019-11-05 11:08:26 PM
Holy Armor V (Adept)2019-11-05 11:08:26 PM
Glory II (Adept)2019-11-05 11:08:26 PM
Involuntary Gift III (Adept)2019-11-05 11:08:26 PM
Rebuke VI (Adept)2019-11-05 11:08:26 PM
Holy Salvation III (Adept)2019-11-05 11:08:26 PM
Unswerving Hammer (Adept)2019-11-05 11:08:26 PM
Sign of Pacification V (Adept)2019-11-05 11:08:26 PM
Warring Deities IV (Adept)2019-11-05 11:08:26 PM
Healing Fate IV (Adept)2019-11-05 11:08:26 PM
Meliorate III (Adept)2019-11-05 11:08:26 PM
Meliorate II (Adept)2019-11-05 11:08:26 PM
Mark of Divinity (Adept)2019-11-05 11:08:26 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).