Battle Cry VII (Grandmaster)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
FABLED
Target
Group (AE)
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
89
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 1,310.
Divine Smite V (Grandmaster)
Deals instant divine damage to target enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
59
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
35.4% Easier
Level
45
Templar
Effects:
• Inflicts 275 - 336 divine damage on target.
Charm VI (Grandmaster)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
338
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
1800 seconds
Resistability
24.0% Easier
Level
61
Coercer
Effects:
• Applies Disorientation on termination. Lasts for 3.0 seconds.
• Mesmerizes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
• Applies Warning on termination. Lasts for 0.5 seconds.
• Grants Sonic Vision to caster
• Charms target
• Increases Power Regen of target by 44.5.
• Increases Health Regen of target by 89.0.
• Certain enemies cannot be charmed
• Only affects targets level 78 and below
• Does not affect Epic targets
Call of Shielding VI (Grandmaster)
Increases the defense skill and stamina of all the Guardian's allies.
FABLED
Range
Up to 50.0 meters
Power
175
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
87
Guardian
Effects:
• Increases STA of raid and group members (AE) by 104.9.
• Increases Defense of raid and group members (AE) by 35.9.
Obliterated Psyche II (Grandmaster)
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
35
Coercer
Effects:
• Decreases Combat Mitigation of target by 2.8.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 588.
Judgment III (Grandmaster)
Interrupts the target and deals instant divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
35.4% Easier
Level
27
Paladin
Effects:
• Interrupts target
• Inflicts 127 - 212 divine damage on target.
Overpower V (Grandmaster)
A melee attack that does some extra damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
46
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
57
Guardian
Effects:
• Inflicts 194 - 323 melee damage on target
Taunting Assault II (Grandmaster)
An area of effect melee attack that increases the target encounter's hate towards the guardian.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
103
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
43.0% Easier
Level
58
Guardian
Effects:
• Inflicts 180 - 300 melee damage on target encounter
• Increases Threat to target encounter by 4,495
Armored V (Grandmaster)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
58
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 2.5% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 17.4.
• Increases Aggression of caster by 21.9.
• Increases Defense and Parry of caster by 35.1.
• Increases Mitigation of caster vs noxious and arcane damage by 214.
• Increases Mitigation of caster vs elemental damage by 2,144.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Bash IV (Grandmaster)
An attack that knocks the enemy down and stuns them for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
51
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
41
Guardian
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 144 - 241 crushing damage on target
Shout III (Grandmaster)
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
47
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
43.0% Easier
Level
36
Guardian
Effects:
• Increases Threat to target encounter by 2,498 - 2,912
Hold the Line III (Grandmaster)
Grants a chance to increase hate with any opponent that damages the guardian.
FABLED
Target
Caster
Power
41
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
29
Guardian
Effects:
• When damaged this spell has a 50% chance to cast Holding the Line on target's attacker.
• Increases Threat to target by 371
• On a block this spell will cast Holding the Line on target's victim.
• Increases Threat to target by 371
Moderate III (Grandmaster)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
67
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
49
Guardian
Effects:
• Grants target a 49% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Decreases Hate Gain of target by 33.2.
Sanctuary (Grandmaster)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell has a 1% chance to break every time damage is received. In PVP combat, this will also make the caster's group immune to taunt effects.
FABLED
Target
Group (AE)
Power
151
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30.9 seconds
Level
55
Templar
Effects:
• Applies Holy Intercession. Lasts for 30.0 seconds.
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 352 - 430.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• 1% chance to dispel when target takes damage
• 1% chance to dispel when target receives hostile action
Dark Blade (Grandmaster)
Increases the shadowknight's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Shadowknight
Effects:
• Increases STR of caster by 33.3.
• Increases Fervor of caster by 0.6.
• Decreases Defense of caster by 1.8.
• Increases Slashing, Piercing, Crushing and Disruption of caster by 4.5.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Rebuke IV (Grandmaster)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
53
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
38
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 0.8.
• Decreases Mitigation of target vs physical damage by 638.
Symbol of Marzin II (Grandmaster)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
30
Templar
Effects:
• Increases STA of group members (AE) by 14.5.
• Increases Mitigation of group members (AE) vs arcane damage by 630.
Hemorrhage VI (Grandmaster)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
56
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
35.4% Easier
Level
43
Coercer
Effects:
• Interrupts target
• Inflicts 224 - 303 mental damage on target.
Pure Awe IV (Grandmaster)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
246
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
24 seconds
Resistability
1.2% Easier
Level
67
Coercer
Effects:
• Mesmerizes target encounter
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 12 seconds and duration is reduced to 8.0 seconds.
• Resistibility increases against targets higher than level 86.
Shift Mana V (Grandmaster)
Slowly converts the coercer's health into power over time.
FABLED
Target
Caster
Health
98
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
69
Coercer
Effects:
• Increases power of caster by 74 instantly and every 4 seconds.
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Item Discoveries |
Honeycake was first to discover 408 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).