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December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
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Census isn't updating for some toons
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Harmony IV (Grandmaster)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
FABLED
Target
Caster
Power
153
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
55

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 11,969
  Decreases Combat Mitigation of targets in Area of Effect by 1.4.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Focused Intervention (Grandmaster)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
260
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
50

Templar
Effects:
  When any damage is received this spell will cast Benefaction on target.
  Heals target for 580 - 709.
  Grants a total of 8 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Divine Strike V (Grandmaster)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
35.4% Easier
Level
53

Templar
Effects:
  Inflicts 484 - 591 divine damage on target.
  Inflicts 484 - 591 divine damage on target.
  If target is undead

Devoted Resolve II (Grandmaster)
Cures impairments on the templar's group.
FABLED
Target
Group (AE)
Power
307
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
56

Templar
Effects:
  Dispels 131 levels of any hostile effects on group members (AE)
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Awestruck II (Grandmaster)
Stuns an opponent for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
123
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
6.6 seconds
Resistability
24.0% Easier
Level
53

Templar
Effects:
  Decreases Combat Mitigation of target by 1.6.
  Stuns target
  Epic targets gain an immunity to Stun effects of 19.7 seconds and duration is reduced to 2.2 seconds.
  Resistibility increases against targets higher than level 72.

Symbol of Marzin IV (Grandmaster)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
58

Templar
Effects:
  Increases STA of group members (AE) by 33.8.
  Increases Mitigation of group members (AE) vs arcane damage by 1,218.

Symbol of Marzin III (Grandmaster)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
44

Templar
Effects:
  Increases STA of group members (AE) by 24.7.
  Increases Mitigation of group members (AE) vs arcane damage by 924.

Word of Redemption III (Grandmaster)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
257
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
42

Templar
Effects:
  Heals group members (AE) for 799 - 977.

Vital Intercession IV (Grandmaster)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
116
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
40

Templar
Effects:
  When any damage is received this spell will cast Supplicant's Prayer on target.
  Heals target for 233 - 285.
  Grants a total of 5 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Sign of Pacification IV (Grandmaster)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
9 seconds
Resistability
24.0% Easier
Level
49

Templar
Effects:
  Decreases Combat Mitigation of target by 1.5.
  Dazes target
  Epic targets gain an immunity to Daze effects of 27.0 seconds and duration is reduced to 3.0 seconds.
  Resistibility increases against targets higher than level 68.

Shield of Faith II (Grandmaster)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
FABLED
Target
Group (AE)
Power
59
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
43

Templar
Effects:
  Wards group members (AE) against 1,087 points of arcane damage
  Increases Mitigation of group members (AE) vs arcane damage by 722.

Restoration V (Grandmaster)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
234
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
46

Templar
Effects:
  Heals target for 1,322 - 1,616.

Meliorate VI (Grandmaster)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
131
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
43

Templar
Effects:
  Heals target for 689 - 843.

Healing Fate III (Grandmaster)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
66
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
24.0% Easier
Level
48

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 8.0 seconds.
  Heals group members (AE) for 800.

Involuntary Gift II (Grandmaster)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
49

Templar
Effects:
  On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
  Dispels 92 levels of physical hostile effects on target
  Heals targets in Area of Effect for 174 - 213.
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Harmony III (Grandmaster)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
FABLED
Target
Caster
Power
116
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
41

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 7,974
  Decreases Combat Mitigation of targets in Area of Effect by 1.1.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Mark of Divinity III (Grandmaster)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
46

Templar
Effects:
  Decreases Combat Mitigation of target by 0.7.
  Decreases Mitigation of target vs arcane damage by 773.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 36 instantly and every 2 seconds.

Glory (Grandmaster)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
65
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
47

Templar
Effects:
  On a hit this spell may cast Combat Glory on target. Lasts for 2.0 seconds. Triggers about 1.0 times per minute.
  Heals group members (AE) for 458.

Aegolism IV (Grandmaster)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
44

Templar
Effects:
  Increases STA of target by 74.1.
  Increases Crushing, Piercing, Slashing and Ranged of target by 11.1.

Harmony (Grandmaster)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
FABLED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
13

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 2,183
  Decreases Combat Mitigation of targets in Area of Effect by 0.4.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Honeycake
100 Guardian
Item Discoveries
Honeycake was first to discover 408 items* on their server**.
Item Discovery Date
Harmony IV (Grandmaster)2014-11-20 09:35:26 PM   
Focused Intervention (Grandmaster)2014-11-20 09:33:43 PM   
Divine Strike V (Grandmaster)2014-11-20 09:32:20 PM   
Devoted Resolve II (Grandmaster)2014-11-20 09:30:37 PM   
Awestruck II (Grandmaster)2014-11-20 09:29:30 PM   
Symbol of Marzin IV (Grandmaster)2014-11-20 09:23:37 PM   
Symbol of Marzin III (Grandmaster)2014-11-20 08:58:00 PM   
Word of Redemption III (Grandmaster)2014-11-20 08:40:42 PM   
Vital Intercession IV (Grandmaster)2014-11-20 08:39:09 PM   
Sign of Pacification IV (Grandmaster)2014-11-20 08:37:52 PM   
Shield of Faith II (Grandmaster)2014-11-20 08:36:40 PM   
Restoration V (Grandmaster)2014-11-20 08:35:06 PM   
Meliorate VI (Grandmaster)2014-11-20 08:33:53 PM   
Healing Fate III (Grandmaster)2014-11-20 07:45:07 PM   
Involuntary Gift II (Grandmaster)2014-11-20 07:41:18 PM   
Harmony III (Grandmaster)2014-11-20 07:39:32 PM   
Mark of Divinity III (Grandmaster)2014-11-20 07:37:39 PM   
Glory (Grandmaster)2014-11-20 07:36:24 PM   
Aegolism IV (Grandmaster)2014-11-20 07:32:22 PM   
Harmony (Grandmaster)2014-11-20 07:04:54 PM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).