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December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Census isn't updating for some toons
thread.
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Epiphany (Grandmaster)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
FABLED
Target
Group (AE)
Power
56
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
18

Illusionist
Effects:
  Increases Combat Power Regen of group members (AE) by 10.4.

Chilling Claws VII (Grandmaster)
The beastlord frigidly imbues their group's weapons, allowing them to inflict cold damage with their attacks.
FABLED
Target
Group (AE)
Power
166
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
36 seconds
Level
88

Beastlord
Effects:
  On any combat or spell hit this spell may cast Chilling Claws on target of attack. Triggers about 2.4 times per minute.
  Inflicts 382 - 466 cold damage on target.

Crippling Arrow III (Grandmaster)
A precise ranged attack that cripples target's parry and deflection skills.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
99
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
48

Ranger
Effects:
  Inflicts 517 - 862 ranged damage on target
  Decreases Deflection and Parry of target by 48.4.
  Requires bow or aim

Hunter's Instinct II (Grandmaster)
Increases agility, base avoidance, attack speed, resistances, and in-combat movement speed of the ranger.
FABLED
Target
Caster
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
27

Ranger
Effects:
  Increases AGI of caster by 35.1.
  Increases Haste of caster by 29.8.
  Increases in-combat movement speed of caster by 8.4%.
  Adds 26.2% to base avoidance.
  Increases Mitigation of caster vs physical damage by 136.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 708.

Ensnare VII (Grandmaster)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
57
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
86

Ranger
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 69.6%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 1.3.
  Decreases Mitigation of target vs elemental damage by 3,468.

Dark Pact (Grandmaster)
A group augmentation that increases the effectiveness of all casting and taunting techniques of the warlock's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the power cost of beneficial spells.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
12

Warlock
Effects:
  Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 6.0.

Mortal Blade (Grandmaster)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
70
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
24.0% Easier
Level
24

Assassin
Effects:
  Inflicts 746 - 1,244 melee damage on target
  You must be sneaking to use this ability.

Caltrops II (Grandmaster)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
23

Assassin
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 58.1%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 1.1.
  Decreases Mitigation of target vs noxious damage by 773.

Head Shot (Grandmaster)
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
26

Assassin
Effects:
  Inflicts 357 - 595 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Spinechiller Blood X (Grandmaster)
Deals medium damage and poisons the target, dealing additional poison damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
117
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
87

Beastlord
Effects:
  Inflicts 312 - 520 poison damage on target
  Inflicts 78 - 130 poison damage on target instantly and every 4 seconds.

Triple Shot III (Grandmaster)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
115
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
56

Ranger
Effects:
  Inflicts 174 - 193 ranged damage on target
  Inflicts 349 - 386 ranged damage on target
  Inflicts 524 - 579 ranged damage on target
  Requires bow or aim

Snaring Shot II (Grandmaster)
A ranged attack that slows target's movement on a successful hit. A bow is required.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
58

Ranger
Effects:
  Inflicts 261 - 435 ranged damage on target
  Slows target by 67.7%.
  10% chance to dispel when target receives hostile action
  Requires bow or aim

Searing Shot III (Grandmaster)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
30

Ranger
Effects:
  Inflicts 106 - 177 heat damage on target
  Inflicts 106 - 177 heat damage on target
  Requires bow or aim

Arrow Rip (Grandmaster)
An attack that deals damage as the ranger attempts to rip an arrow from the target.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
30

Ranger
Effects:
  Inflicts 163 - 272 melee damage on target
  Returns the last arrow used to the ranger.

Immobilizing Lunge II (Grandmaster)
Deals damage and roots the target in place for a very short duration.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
39
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
4 seconds
Resistability
24.0% Easier
Level
27

Ranger
Effects:
  Inflicts 132 - 221 melee damage on target
  Roots target
  Epic targets gain an immunity to Root effects of 12.0 seconds and duration is reduced to 1.3 seconds.
  Resistibility increases against targets higher than level 46.

Trick Shot (Grandmaster)
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10 seconds
Level
24

Ranger
Effects:
  Inflicts 184 - 307 ranged damage on target
  On a melee hit this spell will cast Blamed on target of attack. Lasts for 10.0 seconds.
  Increases Hate Gain of target by 30.0.
  Grants a total of 1 trigger of the spell.
  Requires bow or aim

Ensnare II (Grandmaster)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
23

Ranger
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 58.1%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.4.
  Decreases Mitigation of target vs elemental damage by 773.

Primal Reflexes II (Grandmaster)
Reduces the amount of hate that the ranger accumulates in combat.
FABLED
Target
Caster
Power
36
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
25

Ranger
Effects:
  Decreases Hate Gain of caster by 18.5.

Trick Shot IV (Grandmaster)
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
89
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10 seconds
Level
66

Ranger
Effects:
  Inflicts 610 - 1,017 ranged damage on target
  On a melee hit this spell will cast Blamed on target of attack. Lasts for 10.0 seconds.
  Increases Hate Gain of target by 30.0.
  Grants a total of 1 trigger of the spell.
  Requires bow or aim

Sniper Shot II (Grandmaster)
The most lethal ranged stealthed attack in the ranger's arsenal.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
308
Casting
3 seconds
Recovery
0.5 seconds
Recast
300 seconds
Level
76

Ranger
Effects:
  Applies Knockdown on termination. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 6,804 - 11,340 ranged damage on target
  You must be sneaking to use this ability.
  Requires bow or aim
Avii
130 Ranger
Item Discoveries
Avii was first to discover 194 items* on their server**.
Item Discovery Date
Epiphany (Grandmaster)2015-05-03 01:52:52 AM
Chilling Claws VII (Grandmaster)2015-09-27 05:36:28 PM
Crippling Arrow III (Grandmaster)2015-04-23 07:54:43 PM
Hunter's Instinct II (Grandmaster)2015-05-02 06:39:37 PM
Ensnare VII (Grandmaster)2015-09-06 04:44:19 AM
Dark Pact (Grandmaster)2015-05-03 01:56:23 AM
Mortal Blade (Grandmaster)2015-05-03 01:13:24 AM
Caltrops II (Grandmaster)2015-05-03 01:14:20 AM
Head Shot (Grandmaster)2015-05-03 01:18:46 AM
Spinechiller Blood X (Grandmaster)2015-09-27 05:37:47 PM
Triple Shot III (Grandmaster)2015-05-02 07:18:21 PM
Snaring Shot II (Grandmaster)2015-04-23 08:36:57 PM
Searing Shot III (Grandmaster)2015-04-23 07:05:13 PM
Arrow Rip (Grandmaster)2015-04-23 07:00:38 PM
Immobilizing Lunge II (Grandmaster)2015-05-02 06:40:54 PM
Trick Shot (Grandmaster)2015-05-02 06:35:37 PM
Ensnare II (Grandmaster)2015-05-02 06:47:28 PM
Primal Reflexes II (Grandmaster)2015-05-02 06:36:48 PM
Trick Shot IV (Grandmaster)2015-05-03 12:22:07 AM
Sniper Shot II (Grandmaster)2015-05-17 03:15:01 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).