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Harvest Mana VI (Grandmaster)
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
FABLED
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
90

Wizard
Effects:
  Increases power of caster by 1.6 - 1.8% of caster's max power.
  Increases power of caster by 1.1 - 1.2% of caster's max power every second.
  This effect cannot be critically applied.
  Stifles caster

Rays of Disintegration II (Grandmaster)
Inflicts a large amount of heat damage upon the target.
FABLED
Target
Enemy
Range
Up to 50.0 meters
Power
490
Casting
3 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
90

Wizard
Effects:
  Inflicts 4,827 - 7,240 heat damage on target.

Firestorm VII (Grandmaster)
Deals great amounts of heat damage to all enemies surrounding the wizard.
FABLED
Target
Caster
Power
367
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
90

Wizard
Effects:
  Inflicts 1,106 - 2,054 heat damage on targets in Area of Effect.

Tyrant's Pact II (Grandmaster)
A group augmentation that increases the strength and intelligence of the wizard's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
26

Wizard
Effects:
  Increases STR and INT of group members (AE) by 33.9.

Aurora (Grandmaster)
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. The caster is rooted for the duration of the mesmerize.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
74
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12.5 seconds
Resistability
24.0% Easier
Level
25

Wizard
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Roots caster
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 37.5 seconds and duration is reduced to 4.2 seconds.
  Resistibility increases against targets higher than level 44.

Mana Intromission (Grandmaster)
Replenishes power to target ally, at the cost of the wizard's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Health
62
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
33

Wizard
Effects:
  Increases power of target by 57 - 63.

Shackle III (Grandmaster)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
33

Wizard
Effects:
  Applies Root on termination. Lasts for 10.0 seconds.
  Decreases Combat Mitigation of target by 0.5.
  Slows target by 61.5%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.5.
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute and duration is reduced to 6.7 seconds.
  Resistibility increases against targets higher than level 52.

Converge II (Grandmaster)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
33

Wizard
Effects:
  Causes 4% Threat to transfer to target when in combat
  If Fighter
  When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
  Increases power of target by 30.
  Increases power of caster by 30.

Glacial Wind II (Grandmaster)
Deals cold damage over-time to the target and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
245
Casting
4 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
9 seconds
Resistability
24.0% Easier
Level
34

Wizard
Effects:
  Inflicts 158 - 293 cold damage on target encounter instantly and every 3 seconds.

Fortify Elements III (Grandmaster)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
35

Wizard
Effects:
  Increases Max Power of group members (AE) by 277.2.
  Increases Mitigation of group members (AE) vs elemental damage by 470.

Solar Flare VI (Grandmaster)
Deals instant heat damage to the targeted enemy.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
81
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
35.4% Easier
Level
43

Wizard
Effects:
  Inflicts 363 - 674 heat damage on target.

Converge III (Grandmaster)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
47

Wizard
Effects:
  Causes 4% Threat to transfer to target when in combat
  If Fighter
  When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
  Increases power of target by 46.
  Increases power of caster by 46.

Frigid Gift II (Grandmaster)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
FABLED
Target
Group (AE)
Power
36
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
24 seconds
Level
49

Wizard
Effects:
  On a hostile spell cast this spell will cast Ice Lash on target of spell. Lasts for 6.0 seconds.
  Inflicts 153 - 188 cold damage on target.
  Slows target by 66.9%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage

Vital Transfer III (Grandmaster)
Converts some of the wizard's health into power.
FABLED
Target
Caster
Health
307
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
41

Wizard
Effects:
  Increases power of caster by 2.9 - 3.2% of caster's max power.
  This effect cannot be critically applied.

Mindbend (Grandmaster)
Impairment placed on a target opponent that has a chance to stun the opponent each time they successfully attack or cast any spell. This can occur up to three times before the impairment expires.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
6058
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
52

Coercer
Effects:
  On any combat or spell hit this spell will cast Disorientation on target. Lasts for 4.0 seconds.
  Inflicts 312 - 422 mental damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 12.0 seconds and duration is reduced to 1.3 seconds.
  Grants a total of 3 triggers of the spell.

Surge of Ro II (Grandmaster)
For a short time, the wizard deals additional heat damage with every heat spell that strikes an enemy.
FABLED
Target
Caster
Power
34
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
46

Wizard
Effects:
  On a hostile ability cast this spell will cast Flame Surge on target of spell. Lasts for 3.0 seconds.
  Inflicts 28 - 35 heat damage on target instantly and every second.
  Will trigger off of heat abilities.

Ice Spears IV (Grandmaster)
Deals cold damage over time and decreases target's elemental resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
50
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
41

Wizard
Effects:
  Inflicts 35 - 65 cold damage on target instantly and every 4 seconds.
  Decreases Mitigation of target vs elemental damage by 689.

Cease (Grandmaster)
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
8
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
2 seconds
Resistability
24.0% Easier
Level
10

Wizard
Effects:
  Interrupts target
  Decreases Threat to target by 629 - 769
  Stifles target
  Epic targets gain an immunity to Stifle effects of 6.0 seconds and duration is reduced to 0.7 seconds.
  Resistibility increases against targets higher than level 29.

Savante (Grandmaster)
An augmentation that conserves the group's power consumption for a limited duration by returning a portion of the power back after it is consumed.
FABLED
Target
Group (AE)
Power
48
Casting
2 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
30 seconds
Level
52

Illusionist
Effects:
  Increases power of group members (AE) by 10.7% of caster's max power.
  This effect cannot be critically applied.
  Target will lose 58% less power when power is consumed.

Ball of Fire (Grandmaster)
Launches a ball of fire towards the enemy, dealing instant heat damage.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
115
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Resistability
35.4% Easier
Level
23

Wizard
Effects:
  Inflicts 403 - 748 heat damage on target.
Serraphym
100 Wizard
Item Discoveries
Serraphym was first to discover 142 items* on their server**.
Item Discovery Date
Harvest Mana VI (Grandmaster)2014-10-19 05:13:51 AM
Rays of Disintegration II (Grandmaster)2014-10-18 10:39:04 AM
Firestorm VII (Grandmaster)2014-10-18 10:37:56 AM
Tyrant's Pact II (Grandmaster)2014-10-19 10:19:50 AM
Aurora (Grandmaster)2014-10-18 03:37:28 AM
Mana Intromission (Grandmaster)2014-10-18 03:25:57 AM
Shackle III (Grandmaster)2014-10-18 03:26:54 AM
Converge II (Grandmaster)2014-10-19 10:19:20 AM
Glacial Wind II (Grandmaster)2014-10-19 10:21:24 AM
Fortify Elements III (Grandmaster)2014-10-18 03:36:28 AM
Solar Flare VI (Grandmaster)2014-10-24 02:24:39 PM
Converge III (Grandmaster)2014-10-24 02:25:35 PM
Frigid Gift II (Grandmaster)2014-10-24 02:25:05 PM
Vital Transfer III (Grandmaster)2014-10-24 02:23:31 PM
Mindbend (Grandmaster)2014-10-18 04:57:21 AM
Surge of Ro II (Grandmaster)2014-10-24 02:20:10 PM
Ice Spears IV (Grandmaster)2014-10-24 02:28:26 PM
Cease (Grandmaster)2014-10-21 07:13:58 AM
Savante (Grandmaster)2014-10-18 04:58:29 AM
Ball of Fire (Grandmaster)2014-10-19 05:17:14 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).