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How to become a EQ2U Scholar (Patreon)
November 14, 2024 -- EQ2U is now being updated for the Scars of Destruction expansion. This year, I am asking YOU to help me add Quests to EQ2U. See the Quest Journal pages and look for the
Help us with this Quest
and
Contribute My Quest Journal
buttons!
Check out the YouTube video!
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Triple Shot IV (Grandmaster)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
142
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
70

Ranger
Effects:
  Inflicts 228 - 252 ranged damage on target
  Inflicts 457 - 505 ranged damage on target
  Inflicts 685 - 758 ranged damage on target
  Requires bow or aim

Natural Selection V (Grandmaster)
A powerful ranged stealthed attack that strikes enemies in an area near the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
222
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
73

Ranger
Effects:
  Inflicts 959 - 1,599 ranged damage on targets in Area of Effect
  You must be sneaking to use this ability.
  Requires bow or aim

Hawk Attack II (Grandmaster)
Calls a hawk to assist the ranger's group. All non-fighters in the ranger's group have some of their hate siphoned towards the hawk.
FABLED
Target
Caster
Power
21960
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
36 seconds
Level
78

Ranger
Effects:
  Summons a pet attack hawk

Sneak Attack VI (Grandmaster)
An attack made from the side that deals moderate damage and stealths the ranger.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
67
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
24.0% Easier
Level
74

Ranger
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 538 - 897 melee damage on target
  Must be flanking or behind

Glacial Lance VI (Grandmaster)
The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
44

Beastlord
Effects:
  Inflicts 267 - 445 cold damage on target
  If weapon equipped in Ranged

Searing Shot IV (Grandmaster)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
44

Ranger
Effects:
  Inflicts 165 - 275 heat damage on target
  Inflicts 165 - 275 heat damage on target
  Requires bow or aim

Spinechiller Blood IX (Grandmaster)
Deals medium damage and poisons the target, dealing additional poison damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
104
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
77

Beastlord
Effects:
  Inflicts 259 - 431 poison damage on target
  Inflicts 65 - 108 poison damage on target instantly and every 4 seconds.

Rear Shot V (Grandmaster)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
117
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
57

Ranger
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 67.7%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 823 - 1,371 ranged damage on target
  Must be flanking or behind
  Requires bow or aim

Bloody Reminder V (Grandmaster)
A penetrating attack that deals significant damage over time.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
92
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
68

Ranger
Effects:
  Inflicts 81 - 136 melee damage on target
  Inflicts 218 piercing damage on target instantly and every 2.6 seconds.

Hawk Attack (Grandmaster)
Calls a hawk to assist the ranger's group. All non-fighters in the ranger's group have some of their hate siphoned towards the hawk.
FABLED
Target
Caster
Power
21960
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
36 seconds
Level
65

Ranger
Effects:
  Summons a pet attack hawk

Killing Instinct II (Grandmaster)
FABLED
Target
Caster
Power
111
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
36 seconds
Level
54

Ranger
Effects:
  Increases Multi Attack of caster by 94.8.
  Increases Ranged of caster by 40.8.

Ranger's Blade IV (Grandmaster)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
107
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
52

Ranger
Effects:
  Inflicts 984 - 1,640 melee damage on target
  Must be flanking or behind
  You must be sneaking to use this ability.

Lightning Strike VI (Grandmaster)
A quick attack that strikes with lightning, inflicting heat damage.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
52
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
57

Ranger
Effects:
  Inflicts 291 - 485 heat damage on target

Ensnare IV (Grandmaster)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
51

Ranger
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 67.3%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.8.
  Decreases Mitigation of target vs elemental damage by 1,714.

Thorny Trap (Grandmaster)
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration.
FABLED
Target
Caster
Power
71
Casting
5 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
180 seconds
Level
52

Ranger
Effects:
  Sets a trap

Sneak Attack IV (Grandmaster)
An attack made from the side that deals moderate damage and stealths the ranger.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
24.0% Easier
Level
47

Ranger
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 304 - 507 melee damage on target
  Must be flanking or behind

Vine Net X (Grandmaster)
Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
64
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
96

Beastlord
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 70.3%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 4.4.
  Decreases Mitigation of target vs elemental and noxious damage by 1,935.

Snipe VI (Grandmaster)
Decreases target's defense.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
101
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
75

Ranger
Effects:
  Decreases Combat Mitigation of target by 1.5.
  Decreases Defense of target by 58.0.

Jarol's Sorrowful Requiem VI (Grandmaster)
Does a medium amount of disease damage to target encounter. This spell is difficult to resist against.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
221
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
24.0% Easier
Level
81

Dirge
Effects:
  Inflicts 614 - 1,023 disease damage on target encounter.

Daro's Sorrowful Dirge V (Grandmaster)
Decreases target encounter's movement speed and attack rate. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
44
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
35.4% Easier
Level
82

Dirge
Effects:
  Decreases Haste of target encounter by 30.6.
  Slows target encounter by 34.7%.
Axih
110 Troubador
Item Discoveries
Axih was first to discover 160 items* on their server**.
Item Discovery Date
Triple Shot IV (Grandmaster)2015-10-17 01:05:14 AM
Natural Selection V (Grandmaster)2015-10-17 01:19:04 AM
Hawk Attack II (Grandmaster)2015-10-17 01:34:38 AM
Sneak Attack VI (Grandmaster)2015-10-17 01:20:28 AM
Glacial Lance VI (Grandmaster)2015-11-03 05:22:12 AM
Searing Shot IV (Grandmaster)2015-11-03 05:24:49 AM
Spinechiller Blood IX (Grandmaster)2015-11-04 03:31:39 AM
Rear Shot V (Grandmaster)2015-10-13 03:41:25 AM
Bloody Reminder V (Grandmaster)2015-10-05 02:54:59 AM
Hawk Attack (Grandmaster)2015-10-05 02:43:52 AM
Killing Instinct II (Grandmaster)2015-10-05 02:38:23 AM
Ranger's Blade IV (Grandmaster)2015-10-05 04:24:41 AM
Lightning Strike VI (Grandmaster)2015-10-05 02:30:18 AM
Ensnare IV (Grandmaster)2015-10-05 04:10:38 AM
Thorny Trap (Grandmaster)2015-10-13 03:40:46 AM
Sneak Attack IV (Grandmaster)2015-10-17 02:09:03 AM
Vine Net X (Grandmaster)2015-10-17 01:57:27 AM
Snipe VI (Grandmaster)2015-10-17 01:24:31 AM
Jarol's Sorrowful Requiem VI (Grandmaster)2015-10-04 09:17:54 PM
Daro's Sorrowful Dirge V (Grandmaster)2015-10-25 07:32:11 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).