Hunter's Instinct (Apprentice)
Increases agility, base avoidance, attack speed, resistances, and in-combat movement speed of the ranger.
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Ranger
Effects:
• Increases AGI of caster by 9.2.
• Increases Haste of caster by 13.1.
• Increases in-combat movement speed of caster by 4.7%.
• Adds 14.8% to base avoidance.
• Increases Mitigation of caster vs physical damage by 31.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 163.
Lightning Strike III (Apprentice)
A quick attack that strikes with lightning, inflicting heat damage.
Target
Enemy
Range
Up to 10.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
15
Ranger
Effects:
• Inflicts 36 - 60 heat damage on target
Primal Reflexes (Apprentice)
Reduces the amount of hate that the ranger accumulates in combat.
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Ranger
Effects:
• Decreases Hate Gain of caster by 7.8.
Immobilizing Lunge (Apprentice)
Deals damage and roots the target in place for a very short duration.
Target
Enemy
Range
Up to 10.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
13
Ranger
Effects:
• Inflicts 34 - 58 melee damage on target
• Roots target
• Epic targets gain an immunity to Root effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 32.
Bloody Reminder (Apprentice)
A penetrating attack that deals significant damage over time.
Target
Enemy
Range
Up to 10.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
12
Ranger
Effects:
• Inflicts 6 - 11 melee damage on target
• Inflicts 18 piercing damage on target instantly and every 2.6 seconds.
Emberstrike II (Apprentice)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
Target
Enemy
Range
Up to 10.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
9
Ranger
Effects:
• Inflicts 38 - 64 heat damage on target
• You must be sneaking to use this ability.
Ranger's Blade (Apprentice)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
Target
Enemy
Range
Up to 10.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
10
Ranger
Effects:
• Inflicts 92 - 154 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Snipe (Apprentice)
Decreases target's defense.
Target
Enemy
Range
Up to 25.0 meters
Power
13
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
8
Ranger
Effects:
• Decreases Combat Mitigation of target by 0.1.
• Decreases Defense of target by 3.7.
Searing Shot (Apprentice)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
3
Ranger
Effects:
• Inflicts 6 - 10 heat damage on target
• Inflicts 6 - 10 heat damage on target
• Requires bow or aim
Rear Shot (Apprentice)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
8
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
2
Ranger
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 28.9%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 15 - 26 ranged damage on target
• Must be flanking or behind
• Requires bow or aim
Word of Redemption (Apprentice)
Heals all allies near the templar.
Target
Group (AE)
Power
101
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
14
Templar
Effects:
• Heals group members (AE) for 135 - 165.
Warring Deities II (Adept)
Deals divine damage over time to the target.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
37
Templar
Effects:
• Inflicts 132 - 162 divine damage on target.
• Inflicts 55 - 67 divine damage on target every 4 seconds.
Steel Double Headed Axe
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Great Axe
Two-Handed Slashing
Damage
20 - 112
(18.9 Rating)
Delay
7.0 seconds
Level
20
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White
ATTUNEABLE
Woven Guardian Chitin Leggings
TREASURED
9 Stamina
9 Primary Attributes
3 Combat Skills
Leather Armor (Legs)
Mitigation
73
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
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Item Discoveries |
Arrowxw was first to discover 74 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).