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APRIL 11, 2024 -- EQ2U now has official Ballads of Zimara and Darkpaw Rising Quest and Collection data!
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Hunter's Instinct (Apprentice)
Increases agility, base avoidance, attack speed, resistances, and in-combat movement speed of the ranger.
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11

Ranger
Effects:
  Increases AGI of caster by 9.2.
  Increases Haste of caster by 13.1.
  Increases in-combat movement speed of caster by 4.7%.
  Adds 14.8% to base avoidance.
  Increases Mitigation of caster vs physical damage by 31.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 163.

Lightning Strike III (Apprentice)
A quick attack that strikes with lightning, inflicting heat damage.
Target
Enemy
Range
Up to 10.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
15

Ranger
Effects:
  Inflicts 36 - 60 heat damage on target

Primal Reflexes (Apprentice)
Reduces the amount of hate that the ranger accumulates in combat.
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11

Ranger
Effects:
  Decreases Hate Gain of caster by 7.8.

Immobilizing Lunge (Apprentice)
Deals damage and roots the target in place for a very short duration.
Target
Enemy
Range
Up to 10.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
13

Ranger
Effects:
  Inflicts 34 - 58 melee damage on target
  Roots target
  Epic targets gain an immunity to Root effects of 12.0 seconds and duration is reduced to 1.3 seconds.
  Resistibility increases against targets higher than level 32.

Bloody Reminder (Apprentice)
A penetrating attack that deals significant damage over time.
Target
Enemy
Range
Up to 10.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
12

Ranger
Effects:
  Inflicts 6 - 11 melee damage on target
  Inflicts 18 piercing damage on target instantly and every 2.6 seconds.

Emberstrike II (Apprentice)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
Target
Enemy
Range
Up to 10.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
9

Ranger
Effects:
  Inflicts 38 - 64 heat damage on target
  If any of the following are true:
  You must be sneaking to use this ability.

Ranger's Blade (Apprentice)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
Target
Enemy
Range
Up to 10.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
10

Ranger
Effects:
  Inflicts 92 - 154 melee damage on target
  You must be sneaking to use this ability.
  Must be flanking or behind

Snipe (Apprentice)
Decreases target's defense.
Target
Enemy
Range
Up to 25.0 meters
Power
13
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
8

Ranger
Effects:
  Decreases Combat Mitigation of target by 0.1.
  Decreases Defense of target by 3.7.

Searing Shot (Apprentice)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
3

Ranger
Effects:
  Inflicts 6 - 10 heat damage on target
  Inflicts 6 - 10 heat damage on target
  Requires bow or aim

Rear Shot (Apprentice)
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow.
Target
Enemy
Range
2.0 - 35.0 meters
Power
8
Casting
1.2 seconds
Recovery
0.5 seconds
Recast
59.289 seconds
Level
2

Ranger
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 28.9%
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 24 - 40 ranged damage on target
  Must be flanking or behind
  Requires bow

Word of Redemption (Apprentice)
Heals all allies near the templar.
Target
Group (AE)
Power
101
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
14

Templar
Effects:
  Heals group members (AE) for 135 - 165.

Warring Deities II (Adept)
Deals divine damage over time to the target.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
37

Templar
Effects:
  Inflicts 132 - 162 divine damage on target.
  Inflicts 55 - 67 divine damage on target every 4 seconds.

Steel Double Headed Axe
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Great Axe

Two-Handed Slashing

Damage
20 - 112
(18.9 Rating)
Delay
7.0 seconds
Level
20

Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White
ATTUNEABLE  

Woven Guardian Chitin Leggings
TREASURED
9 Stamina
9 Primary Attributes
3 Combat Skills
Leather Armor (Legs)

Mitigation
73

Level
20

All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE  
Item Discoveries
was first to discover 74 items* on their server**.

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).