Rebuke II (Apprentice)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
Target
Enemy
Range
Up to 25.0 meters
Power
10
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
10
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 0.1.
• Decreases Mitigation of target vs physical damage by 114.
Symbol of Marzin (Apprentice)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16
Templar
Effects:
• Increases STA of group members (AE) by 3.2.
• Increases Mitigation of group members (AE) vs arcane damage by 205.
Chaos (Apprentice)
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved.
Target
Group (AE)
Power
18
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
12
Berserker
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 99.
Berserk Rage II (Apprentice)
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and Damage Per Second is increased.
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
180 seconds
Level
10
Berserker
Effects:
• On any combat or spell hit this spell may cast Berserk on target. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Fervor of target by 0.0.
• Increases Haste of target by 8.6.
• Increases DPS of target by 8.6.
• When damaged this spell has a 30% chance to cast Berserk on target. Lasts for 10.0 seconds.
• Increases Fervor of target by 0.0.
• Increases Haste of target by 8.6.
• Increases DPS of target by 8.6.
• On a kill this spell will cast Berserk on target. Lasts for 10.0 seconds.
• Increases Fervor of target by 0.0.
• Increases Haste of target by 8.6.
• Increases DPS of target by 8.6.
Wall of Rage (Apprentice)
Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
Target
Caster
Power
10
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
13
Berserker
Effects:
• Decreases Haste of caster by 11.3.
• Increases Mitigation of caster vs physical damage by 141.
• On a melee hit this spell may cast Cripple on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Slows targets in Area of Effect by 31.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Mock III (Apprentice)
Interrupts the target and increases their hate towards the berserker.
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
17
Berserker
Effects:
• Interrupts target
• Increases Threat to target by 1,031 - 1,260
Aggressive Defense II (Apprentice)
Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee.
Target
Caster
Power
23
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
15
Berserker
Effects:
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 244.
• When damaged with a melee weapon this spell has a 20% chance to cast Provoking Counterattack on target's attacker.
• Increases Threat to target by 101
• Inflicts 16 - 27 slashing damage on target.
• On a block this spell will cast Provoking Counterattack on target's victim.
• Increases Threat to target by 101
Knee Break II (Apprentice)
A kick attack that deals crushing damage to the target.
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
19
Berserker
Effects:
• Inflicts 18 - 55 crushing damage on target
Maul (Apprentice)
A melee attack that decreases target's offensive melee skills on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
11
Berserker
Effects:
• Inflicts 34 - 56 melee damage on target
• Decreases Slashing, Crushing and Piercing of target by 1.6.
Unflinching Will II (Apprentice)
Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
16
Berserker
Effects:
• Reduces physical damage done to caster by 5%.
• Decreases Slashing, Piercing and Crushing of caster by 4.8.
• Increases Aggression of caster by 2.3.
• Increases Defense and Parry of caster by 4.6.
• Increases Mitigation of caster vs elemental damage by 328.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Raging Blow II (Apprentice)
A melee attack that increases the target's hate towards the berserker if it hits.
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
10
Berserker
Effects:
• Inflicts 7 - 22 melee damage on target
• Increases Threat to target by 408
Reckless Aide (Apprentice)
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21
Berserker
Effects:
• Grants target a 14% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Adds 0.9% to base avoidance.
Destructive Rage (Apprentice)
Increases the Damage Per Second of all the Berserker's allies.
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
18
Berserker
Effects:
• Increases Weapon Damage of raid and group members (AE) by 2.0.
Head Crush (Apprentice)
A melee attack that interrupts the target and decreases their focus skill on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
17
Berserker
Effects:
• Interrupts target
• Inflicts 24 - 74 crushing damage on target
Body Check II (Apprentice)
An attack that knocks the opponent down and stuns them for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
12
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
2.5 seconds
Resistability
12.0% Easier
Level
8
Berserker
Effects:
• Throws target back
• Inflicts 9 - 29 crushing damage on target
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Resistibility increases against targets higher than level 27.
Mutilate (Apprentice)
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
14
Berserker
Effects:
• Inflicts 5 - 15 slashing damage on target
• Inflicts 10 slashing damage on target instantly and every 4 seconds.
• Decreases Haste of target by 5.4.
Rupture II (Apprentice)
A melee attack that does some extra damage.
Target
Enemy
Range
Up to 5.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
6
Berserker
Effects:
• Inflicts 6 - 20 melee damage on target
Snap of the Wrist (Apprentice)
Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically.
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
12
Swashbuckler
Effects:
• Inflicts 25 - 43 melee damage on target
• Inflicts 25 - 43 melee damage on target
Kidney Stab II (Apprentice)
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
19
Swashbuckler
Effects:
• Inflicts 66 - 81 melee damage on target
• Decreases Mitigation of target vs physical damage by 92.
• Must be flanking or behind
Fancy Footwork (Apprentice)
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
18
Swashbuckler
Effects:
• Decreases Slashing, Piercing and Crushing of caster by 13.8.
• Increases Aggression of caster by 2.6.
• Increases Defense and Parry of caster by 5.1.
• Increases the caster's effectiveness of worn armor vs physical damage by 18%.
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Item Discoveries |
Arrowxw was first to discover 74 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).