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Arctic Blast (Apprentice)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
16

Swashbuckler
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 31.5%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 33 - 56 cold damage on target
  Inflicts 33 - 56 cold damage on target
  If weapon equipped in Ranged

Lucky Gambit II (Apprentice)
An attack that strikes all enemies surrounding the swashbuckler.
Target
Caster
Power
32
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
14

Swashbuckler
Effects:
  Inflicts 45 - 75 melee damage on targets in Area of Effect

Avoid Blame (Apprentice)
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit.
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
17

Swashbuckler
Effects:
  On a melee hit this spell may cast Evade Blame on target of attack. Lasts for 1.8 seconds. Triggers about 4.0 times per minute.
  Decreases Threat to target by 165
  Decreases Combat Mitigation of target by 0.2.
  On a hostile ability cast this spell will cast Evade Blame on target of spell. Lasts for 1.8 seconds. This effect normalizes based off of a three second triggering event.
  Decreases Threat to target by 165
  Decreases Combat Mitigation of target by 0.2.
  This effect can only trigger once every 1.0 - 6.0 seconds.

Searing Shot II (Apprentice)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
16

Ranger
Effects:
  Inflicts 30 - 50 heat damage on target
  Inflicts 30 - 50 heat damage on target
  Requires bow or aim

Rear Shot II (Apprentice)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
34
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
15

Ranger
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 31.4%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 102 - 170 ranged damage on target
  Must be flanking or behind
  Requires bow or aim

Archer's Fury (Apprentice)
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
17

Ranger
Effects:
  Decreases Defense of caster by 5.1.
  Increases Crushing, Piercing, Ranged and Slashing of caster by 7.3.
  On a ranged hit this spell has a 30% chance to cast Quick Shot on target of attack.
  Inflicts 49 ranged damage on target

Lightning Strike II (Apprentice)
A quick attack that strikes with lightning, inflicting heat damage.
Target
Enemy
Range
Up to 10.0 meters
Power
8
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
8

Ranger
Effects:
  Inflicts 19 - 32 heat damage on target

Ensnare (Apprentice)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
7

Ranger
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 29.8%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.1.
  Decreases Mitigation of target vs elemental damage by 207.

Lightning Strike (Apprentice)
A quick attack that strikes with lightning, inflicting heat damage.
Target
Enemy
Range
Up to 10.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
1

Ranger
Effects:
  Inflicts 6 - 10 heat damage on target

Sneak Attack (Apprentice)
An attack made from the side that deals moderate damage and stealths the ranger.
Target
Enemy
Range
Up to 10.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
5

Ranger
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 16 - 28 melee damage on target
  Must be flanking or behind

Emberstrike (Apprentice)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
Target
Enemy
Range
Up to 10.0 meters
Power
3
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
2

Ranger
Effects:
  Inflicts 9 - 16 heat damage on target
  If any of the following are true:
  You must be sneaking to use this ability.

Flash of Steel III (Apprentice)
A quick attack that lowers the target's combat attack damage.
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
15

Swashbuckler
Effects:
  Inflicts 35 - 42 melee damage on target
  Decreases DPS of target by 12.7.

Razor Edge (Apprentice)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
Target
Enemy
Range
Up to 5.0 meters
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
15

Swashbuckler
Effects:
  Inflicts 58 - 97 melee damage on target
  Decreases Parry of target by 8.6.
  Must be in front of or flanking

Natural Selection (Apprentice)
A powerful ranged stealthed attack that strikes enemies in an area near the target.
Target
Enemy
Range
2.0 - 25.0 meters
Power
64
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
19

Ranger
Effects:
  Inflicts 110 - 184 ranged damage on targets in Area of Effect
  If any of the following are true:
  You must be sneaking to use this ability.
  Requires bow or aim

Sneak Attack II (Apprentice)
An attack made from the side that deals moderate damage and stealths the ranger.
Target
Enemy
Range
Up to 10.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
19

Ranger
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 60 - 101 melee damage on target
  Must be flanking or behind

Harmony (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
13

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 1,234
  Decreases Combat Mitigation of targets in Area of Effect by 0.2.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Restoration II (Apprentice)
Replenishes a large amount of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
66
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
10

Templar
Effects:
  Heals target for 141 - 172.

Plague II (Apprentice)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
Target
Enemy
Range
Up to 30.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
11

Mystic
Effects:
  Inflicts 13 disease damage on target instantly and every 4 seconds.
  Inflicts 13 disease damage on target instantly and every 4 seconds.
  If target is nightblood
  Inflicts 13 disease damage on target instantly and every 4 seconds.
  If target is shadowed folk

Ritual Healing II (Apprentice)
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
Target
Friend
Range
Up to 20.0 meters
Power
59
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
10

Mystic
Effects:
  Heals target for 127 - 155.
  Increases Max Health of target by 15.2.

Transcendence (Apprentice)
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
Target
Group (AE)
Power
87
Casting
3 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
12 seconds
Level
14

Mystic
Effects:
  Heals group members (AE) for 120 - 146.
  Increases Max Health of group members (AE) by 16.6.
Arrowxw
87 Ranger
Item Discoveries
Arrowxw was first to discover 74 items* on their server**.
Item Discovery Date
Arctic Blast (Apprentice)2006-02-02 10:47:40 PM
Lucky Gambit II (Apprentice)2006-02-02 10:47:24 PM
Avoid Blame (Apprentice)2006-02-02 10:47:06 PM
Searing Shot II (Apprentice)2006-02-02 10:44:42 PM
Rear Shot II (Apprentice)2006-02-02 10:44:28 PM
Archer's Fury (Apprentice)2006-02-02 10:44:23 PM
Lightning Strike II (Apprentice)2006-02-02 09:56:13 PM
Ensnare (Apprentice)2006-02-02 09:56:15 PM
Lightning Strike (Apprentice)2006-02-02 09:56:16 PM
Sneak Attack (Apprentice)2006-02-02 09:56:23 PM
Emberstrike (Apprentice)2006-02-02 09:56:24 PM
Flash of Steel III (Apprentice)2006-02-02 10:47:56 PM
Razor Edge (Apprentice)2006-02-02 10:48:18 PM
Natural Selection (Apprentice)2006-02-02 10:45:11 PM
Sneak Attack II (Apprentice)2006-02-02 10:44:44 PM
Harmony (Apprentice)2006-02-02 10:30:52 PM
Restoration II (Apprentice)2006-02-02 10:30:35 PM
Plague II (Apprentice)2006-02-02 10:33:04 PM
Ritual Healing II (Apprentice)2006-02-02 10:32:59 PM
Transcendence (Apprentice)2006-02-02 10:32:12 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).