Invocation XI (Expert)
Interrupts target enemy and deals divine damage.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 30.0 meters
Power
653
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
28.6% Easier
Level
112
Inquisitor
Effects:
• Interrupts target
• Inflicts 1,082 - 1,322 divine damage on target.
Heresy VI (Expert)
A curse that inflicts target encounter, causing anyone that casts a spell powerful divine damage and knocking them down, for up to 3 triggers per enemy.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 30.0 meters
Power
2525
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Resistability
16.0% Easier
Level
112
Inquisitor
Effects:
• When damaged with a spell this spell will cast Heretical Strike on target.
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 1,288 - 2,147 divine damage on target.
• Grants a total of 3 triggers of the spell.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Incinerate XI (Expert)
Deals unresistable heat damage over time to an enemy.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
700
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
14 seconds
Level
112
Wizard
Effects:
• Inflicts 666 - 1,109 heat damage on target instantly and every 2 seconds.
Magma Chamber X (Expert)
Stuns the wizard's target briefly and deals instant heat damage.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
1866
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
16.0% Easier
Level
112
Wizard
Effects:
• Inflicts 4,019 - 6,698 heat damage on target.
• Inflicts 9,002 - 15,004 heat damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 131.
Harvest Mana IX (Adept)
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
TREASURED
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
120
Wizard
Effects:
• Increases power of caster by 2.8 - 3.1% of caster's max power.
• Increases power of caster by 2.0 - 2.2% of caster's max power every second.
• This effect cannot be critically applied.
• Stifles caster
Dominion of Fire (Celestial)
MASTERCRAFTED CELESTIAL
Target
Caster
Power
18094
Casting
4 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
12 seconds
Level 16 Elementalist
Effects:
• Inflicts 5,713 - 7,730 heat damage on targets in Area of Effect.
• Inflicts 4,571 - 6,184 heat damage on targets in Area of Effect every 2.4 seconds.
• Decreases Combat Mitigation of targets in Area of Effect by 916.0.
• Must be hated by your target.
Stone Hammer II (Master)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
33278
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 17 Geomancer
Effects:
• Applies Stone Hammer. Lasts for 3.0 seconds.
• Dazes target
• This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
• Inflicts 33,315 - 55,525 crushing damage on target
Erosion II (Master)
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer
Effects:
• Inflicts 7,015 - 14,571 piercing damage on target.
• Inflicts 5,612 - 11,657 piercing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 779.7.
Ethermancy II (Adept)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
TREASURED
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist
Effects:
• Applies Ethermancy. Lasts for 18.0 seconds.
• Increases Potency of group members (AE) by 26.4, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Mana Schism (Master)
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
38556
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 20 Etherealist
Effects:
• Inflicts 25,139 - 52,212 magic damage on target.
• Inflicts 18,854 - 39,159 magic damage on target.
• If under 75% power
• Inflicts 14,141 - 29,369 magic damage on target.
• If under 50% power
• Inflicts 10,605 - 22,026 magic damage on target.
• If under 25% power
Mana Schism (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
38556
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 20 Etherealist
Effects:
• Inflicts 18,854 - 39,159 magic damage on target.
• Inflicts 14,141 - 29,369 magic damage on target.
• If under 75% power
• Inflicts 10,605 - 22,027 magic damage on target.
• If under 50% power
• Inflicts 7,954 - 16,520 magic damage on target.
• If under 25% power
Wildfire II (Grandmaster)
Fire is, and always has been, my favorite of the elements. It can be delicate and soft, not unlike the most fragile of field flowers. Or it can roar louder than any dragon, and devour everything in its path with unmatched ferocity. If you can control it, that destructive fury can be yours. Prove that you are more than a mere worm, and make its power yours.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
4 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Elementalist
Effects:
• Inflicts 46,777 heat damage on target.
Wildfire II (Expert)
Fire is, and always has been, my favorite of the elements. It can be delicate and soft, not unlike the most fragile of field flowers. Or it can roar louder than any dragon, and devour everything in its path with unmatched ferocity. If you can control it, that destructive fury can be yours. Prove that you are more than a mere worm, and make its power yours.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
4 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Elementalist
Effects:
• Inflicts 42,879 heat damage on target.
Blistering Waste (Grandmaster)
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
33 seconds
Level 18 Elementalist
Effects:
• Inflicts 22,265 - 46,244 heat damage on target encounter.
Blistering Waste (Expert)
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
28 seconds
Level 18 Elementalist
Effects:
• Inflicts 20,410 - 42,390 heat damage on target encounter.
Brittle Armor II (Adept)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
41339
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 19 Elementalist
Effects:
• Inflicts 2,009 - 4,172 crushing damage on target instantly and every 4 seconds.
• When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
• Decreases Combat Mitigation of target by 301.8, multiplied by increment stacks.
• This effect may increment up to 24 times.
• This effect can only trigger once every 1.0 second.
Dominion of Fire (Adept)
TREASURED
Target
Caster
Power
18094
Casting
4 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
12 seconds
Level 16 Elementalist
Effects:
• Inflicts 3,312 - 4,481 heat damage on targets in Area of Effect.
• Inflicts 2,650 - 3,585 heat damage on targets in Area of Effect every 2.4 seconds.
• Decreases Combat Mitigation of targets in Area of Effect by 531.0.
• Must be hated by your target.
Blistering Waste (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 18 Elementalist
Effects:
• Inflicts 15,904 - 33,031 heat damage on target encounter.
Mana Schism (Grandmaster)
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
38556
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 20 Etherealist
Effects:
• Inflicts 26,396 - 54,822 magic damage on target.
• Inflicts 19,797 - 41,117 magic damage on target.
• If under 75% power
• Inflicts 14,848 - 30,837 magic damage on target.
• If under 50% power
• Inflicts 11,136 - 23,128 magic damage on target.
• If under 25% power
Mana Schism (Expert)
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
38556
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 20 Etherealist
Effects:
• Inflicts 24,196 - 50,254 magic damage on target.
• Inflicts 18,147 - 37,690 magic damage on target.
• If under 75% power
• Inflicts 13,610 - 28,267 magic damage on target.
• If under 50% power
• Inflicts 10,208 - 21,200 magic damage on target.
• If under 25% power
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Item Discoveries |
Maritana was first to discover 49 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).