Repent II (Grandmaster)
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
339
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
90
Templar
Effects:
• Wards target against 4,233 points of all damage
Word of Redemption VII (Grandmaster)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
524
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
90
Templar
Effects:
• Heals group members (AE) for 2,432 - 2,973.
Symbol of Marzin VII (Grandmaster)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
92
Templar
Effects:
• Increases STA of group members (AE) by 59.4.
• Increases Mitigation of group members (AE) vs arcane damage by 2,125.
Holy Armor VIII (Grandmaster)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
94
Templar
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 1,998.
• If not fighter
• Increases the health of fighters in the group by 6.05 for each point of stamina.
Sanctuary II (Grandmaster)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell no longer has a chance to break when damage is received. In PVP combat, this will also make the caster's group immune to taunt effects.
FABLED
Target
Group (AE)
Power
255
Casting
2 seconds
Recovery
0.5 seconds
Recast
140 seconds
Duration
30.9 seconds
Level
95
Templar
Effects:
• Applies Holy Intercession. Lasts for 30.0 seconds.
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 775 - 948.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
Shield of Faith VI (Grandmaster)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
FABLED
Target
Group (AE)
Power
122
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
91
Templar
Effects:
• Wards group members (AE) against 3,195 points of arcane damage
• Increases Mitigation of group members (AE) vs arcane damage by 1,682.
Smite Corruption V (Grandmaster)
Impairment that deals divine damage over time and reduces the target's wisdom.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
132
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
24 seconds
Resistability
35.4% Easier
Level
91
Inquisitor, Templar
Effects:
• Inflicts 199 - 243 divine damage on target instantly and every 4 seconds.
• Decreases WIS of target by 131.2.
Blaze of Faith VI (Grandmaster)
Deals instant divine damage to the target and nearby encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
213
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
94
Templar
Effects:
• Inflicts 899 divine damage on target encounter.
Divine Smite IX (Grandmaster)
Deals instant divine damage to target enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
116
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
35.4% Easier
Level
92
Templar
Effects:
• Inflicts 700 - 855 divine damage on target.
Focused Intervention IV (Grandmaster)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
452
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
90
Templar
Effects:
• When any damage is received this spell will cast Benefaction on target.
• Heals target for 1,405 - 1,718.
• Grants a total of 8 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Mark of Divinity VII (Grandmaster)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
124
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
93
Templar
Effects:
• Decreases Combat Mitigation of target by 1.4.
• Decreases Mitigation of target vs arcane damage by 1,875.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 98 instantly and every 2 seconds.
Aegolism VIII (Grandmaster)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
92
Templar
Effects:
• Increases STA of target by 178.2.
• Increases Crushing, Piercing, Slashing and Ranged of target by 26.0.
Meliorate X (Grandmaster)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
264
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
91
Templar
Effects:
• Heals target for 2,042 - 2,496.
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Item Discoveries |
Lamee was first to discover 13 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).