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Singing Shot IV (Apprentice)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
79
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
58

Troubador
Effects:
  Inflicts 114 - 191 mental damage on target
  Inflicts 114 - 191 mental damage on target
  Stifles target
  If weapon equipped in Ranged
  Requires bow or aim
  Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
  Resistibility increases against targets higher than level 77.
NO-VALUE  

Grisly Protection IV (Apprentice)
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
Target
Caster
Power
104
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
56

Necromancer
Effects:
  Applies Grisly Protection to qualifying pets.
  Decreases Haste of target by 25.0.
  Increases Max Health of target by 9.5%.
  Increases Hate Gain of target by 25.7.
  Increases Aggression of target by 8.0.
  Increases Mitigation of target vs elemental damage by 532.
  Increases Mitigation of target vs noxious damage by 532.
  Increases Mitigation of target vs arcane damage by 532.
  On any combat or spell hit this spell will cast Shout on target of attack.
  Increases Threat to target encounter by 526 - 643
  When damaged this spell will cast Grisly Feedback on target's attacker.
  Inflicts 20 disease damage on target.
  Heals caster for 15.
NO-VALUE  

Harmony IV (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
153
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
55

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 6,768
  Decreases Combat Mitigation of targets in Area of Effect by 0.8.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
NO-VALUE  

Taunting Assault II (Apprentice)
An area of effect melee attack that increases the target encounter's hate towards the guardian.
Target
Enemy
Range
Up to 5.0 meters
Power
103
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
34.0% Easier
Level
58

Guardian
Effects:
  Inflicts 101 - 169 melee damage on target encounter
  Increases Threat to target encounter by 2,820

Ancestral Avenger II (Apprentice)
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
55

Defiler
Effects:
  On death this spell will cast Eerie Avenger on target's attacker. Lasts for 15.0 seconds.
  Applies Eerie Avenger. Lasts for 15.0 seconds.
  Wards caster against 471 points of all damage
  Heals caster for 395.
  Summons a limited pet to aid the caster
  Grants a total of 1 trigger of the spell.
NO-VALUE  

Void Contract IV (Apprentice)
Converts some of the warlock's health into power.
Target
Caster
Health
448
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
55

Warlock
Effects:
  Increases power of caster by 1.8 - 2.0% of caster's max power.
  This effect cannot be critically applied.
NO-VALUE  

Geotic Rune IV (Apprentice)
A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
54

Conjuror
Effects:
  Increases Defense of group members' pets (AE) by 9.6.
  Increases Mitigation of group members (AE) vs all damage by 154.
NO-VALUE  

Flamboyant Strike II (Apprentice)
An offensive attack that cripples the target's intelligence.
Target
Enemy
Range
Up to 5.0 meters
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
58

Swashbuckler
Effects:
  Inflicts 152 - 254 melee damage on target
  Decreases INT of target by 85.5.

Ebbing Spirit II (Apprentice)
Cures impairments on the mystic's group.
Target
Group (AE)
Power
307
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
56

Mystic
Effects:
  Dispels 74 levels of any hostile effects on group members (AE)
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!
NO-VALUE  

Garsin's Funeral March III (Apprentice)
Causes the target to flee.
Target
Enemy
Range
Up to 20.0 meters
Power
111
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
14 seconds
Resistability
12.0% Easier
Level
54

Dirge
Effects:
  Decreases Combat Mitigation of target by 1.6.
  Makes target afraid
  30% chance to dispel when target takes damage
  Resistibility increases against targets higher than level 73.
NO-VALUE  

Flurry of Blades III (Apprentice)
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased.
Target
Enemy
Range
Up to 5.0 meters
Power
76
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
56

Swashbuckler
Effects:
  Inflicts 97 - 162 melee damage on target
  Inflicts 97 - 162 melee damage on target
  Inflicts 97 - 162 melee damage on target
  Decreases Mitigation of target vs physical damage by 399.
NO-TRADE  

Frozen Palm V (Apprentice)
A high damage melee attack that costs the monk's health instead of power.
Target
Enemy
Range
Up to 5.0 meters
Health
121
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
59

Monk
Effects:
  Inflicts 234 - 390 cold damage on target

Frenzy II (Apprentice)
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically.
Target
Enemy
Range
Up to 5.0 meters
Power
107
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
58

Berserker
Effects:
  Inflicts 67 - 203 melee damage on target
  Inflicts 84 - 254 melee damage on target
  Inflicts 101 - 305 melee damage on target

Premonition V (Apprentice)
An augmentation that increases the health and power of the mystic's ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
58

Mystic
Effects:
  Increases STA of target by 38.2.
  Increases Max Power of target by 428.1.
NO-VALUE  

Perfect Shrill V (Apprentice)
Does a moderate amount of mental damage to the target.
Target
Enemy
Range
Up to 35.0 meters
Power
85
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
25.2% Easier
Level
54

Troubador
Effects:
  Inflicts 467 - 778 mental damage on target.
NO-VALUE  

Double Blast IV (Apprentice)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
79
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
58

Brigand
Effects:
  Applies Knockdown on termination. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 147 - 246 ranged damage on target
  Inflicts 147 - 246 ranged damage on target
  If weapon equipped in Ranged

Tyrant's Pact IV (Apprentice)
A group augmentation that increases the strength and intelligence of the wizard's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
54

Wizard
Effects:
  Increases STR and INT of group members (AE) by 40.1.
NO-VALUE  

Firestorm IV (Apprentice)
Deals great amounts of heat damage to all enemies surrounding the wizard.
Target
Caster
Power
234
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
56

Wizard
Effects:
  Inflicts 328 - 609 heat damage on targets in Area of Effect.
NO-VALUE  

Feral Tenacity II (Apprentice)
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
55

Fury
Effects:
  On death this spell will cast Feral Tenacity on target. Lasts for 24.0 seconds.
  Heals target for 395.
  Heals target for 99 every 2 seconds.
  Increases AGI of target by 40.8.
  Grants a total of 1 trigger of the spell.
NO-VALUE  

Lucidity V (Apprentice)
An augmentation that increases the intelligence and stamina of an ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
58

Fury
Effects:
  Increases STA of target by 53.4.
  Increases INT of target by 64.7.
NO-VALUE  
Starlaz
120 Ranger
Item Discoveries
Starlaz was first to discover 896 items* on their server**.
Item Discovery Date
Singing Shot IV (Apprentice)2005-09-14 09:23:44 AM
Grisly Protection IV (Apprentice)2005-09-14 08:09:19 AM
Harmony IV (Apprentice)2005-09-14 08:09:16 AM
Taunting Assault II (Apprentice)2005-09-14 09:23:32 AM
Ancestral Avenger II (Apprentice)2005-09-14 08:09:11 AM
Void Contract IV (Apprentice)2005-09-14 08:09:10 AM
Geotic Rune IV (Apprentice)2005-09-14 08:09:09 AM
Flamboyant Strike II (Apprentice)2005-09-14 09:23:27 AM
Ebbing Spirit II (Apprentice)2005-09-14 08:09:07 AM
Garsin's Funeral March III (Apprentice)2005-09-14 08:09:06 AM
Flurry of Blades III (Apprentice)2005-09-14 08:09:05 AM
Frozen Palm V (Apprentice)2005-09-14 09:22:59 AM
Frenzy II (Apprentice)2005-09-14 09:22:56 AM
Premonition V (Apprentice)2005-09-14 09:22:55 AM
Perfect Shrill V (Apprentice)2005-09-14 08:08:23 AM
Double Blast IV (Apprentice)2005-09-14 09:22:49 AM
Tyrant's Pact IV (Apprentice)2005-09-14 08:08:19 AM
Firestorm IV (Apprentice)2005-09-14 09:22:45 AM
Feral Tenacity II (Apprentice)2005-09-14 08:08:17 AM
Lucidity V (Apprentice)2005-09-14 09:22:39 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).