Fancy Footwork IV (Apprentice)
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
60
Swashbuckler
Effects:
• Decreases Slashing, Piercing and Crushing of caster by 22.6.
• Increases Aggression of caster by 8.6.
• Increases Defense and Parry of caster by 17.1.
• Increases the caster's effectiveness of worn armor vs physical damage by 18%.
Miracle Shot III (Apprentice)
A ranged arrow attack that does not require line of sight.
Target
Enemy
Range
2.0 - 25.0 meters
Power
82
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
60
Ranger
Effects:
• Inflicts 384 - 641 ranged damage on target
• Requires you to currently have line of sight or to have acquired the target with line of sight
• Requires bow or aim
Aery Hunter III (Apprentice)
Summons an inhabitant of the Plane of Air to do the conjuror's bidding.
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
60
Conjuror
Effects:
• Summons a pet aery hunter
NO-VALUE
Cunning Defense IV (Apprentice)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
60
Assassin
Effects:
• Increases AGI of caster by 44.6.
• Adds 1.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 22.6.
• Increases Parry of caster by 25.6.
• Increases Defense of caster by 34.2.
Velium Winds VI (Apprentice)
Deals instant cold damage and reduces the movement speed of the target.
Target
Enemy
Range
Up to 30.0 meters
Power
81
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
59
Mystic
Effects:
• Applies Touch of the Grey. Lasts for 10.0 seconds.
• Slows target by 40.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 218 - 267 cold damage on target.
NO-VALUE
Word of Redemption IV (Apprentice)
Heals all allies near the templar.
Target
Group (AE)
Power
335
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
56
Templar
Effects:
• Heals group members (AE) for 654 - 799.
NO-VALUE
Winter's Sting (Apprentice)
Deals instant cold damage to an enemy.
Target
Enemy
Range
Up to 30.0 meters
Power
81
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
59
Warden
Effects:
• Inflicts 250 - 305 cold damage on target.
Winds of Healing IV (Apprentice)
Heals all allies near the warden.
Target
Group (AE)
Power
288
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
6 seconds
Level
56
Warden
Effects:
• Heals group members (AE) for 310 - 379.
• Heals group members (AE) for 52 - 64 every second.
NO-VALUE
Will of the Heavens IV (Apprentice)
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.
Target
Caster
Power
113
Casting
1 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
3.8 seconds
Level
55
Monk
Effects:
• Dispels 58 levels of elemental, noxious and arcane hostile effects on caster
• Makes caster immune to Root effects
• Makes caster immune to Daze effects
• Makes caster immune to Stun effects
Healstorm IV (Apprentice)
Replenishes health over time for a short duration to the warden's group.
Target
Group (AE)
Power
288
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
10 seconds
Level
56
Warden
Effects:
• Heals group members (AE) for 203 - 249 instantly and every 2 seconds.
NO-VALUE
Whirling Blades IV (Apprentice)
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
59
Assassin
Effects:
• Increases Fervor of caster by 2.5.
• Decreases Defense of caster by 17.7.
• Increases Slashing, Piercing, Ranged and Crushing of caster by 25.2.
• On a melee hit this spell may cast Swipe on target of attack. Triggers about 2.0 times per minute.
• Inflicts 156 - 260 melee damage on target
Weapon Counter III (Apprentice)
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks.
Target
Caster
Power
79
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
58
Berserker
Effects:
• When damaged with a melee weapon this spell will cast Counterattack on target's attacker.
• Inflicts 101 - 169 melee damage on target
• Grants a total of 3 triggers of the spell.
Wall of Rage IV (Apprentice)
Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
Target
Caster
Power
37
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
55
Berserker
Effects:
• Decreases Haste of caster by 15.5.
• Increases Mitigation of caster vs physical damage by 523.
• On a melee hit this spell may cast Cripple on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Slows targets in Area of Effect by 38.2%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
NO-VALUE
Hunker Down IV (Apprentice)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
Target
Caster
Power
37
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
55
Guardian
Effects:
• Decreases Haste of caster by 15.5.
• Increases Mitigation of caster vs physical damage by 523.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
NO-VALUE
Harvest Mana III (Apprentice)
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
56
Wizard
Effects:
• Increases power of caster by 0.7 - 0.8% of caster's max power.
• Increases power of caster by 0.5 - 0.6% of caster's max power every second.
• This effect cannot be critically applied.
• Stifles caster
NO-VALUE
Vital Transfer IV (Apprentice)
Converts some of the wizard's health into power.
Target
Caster
Health
448
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
55
Wizard
Effects:
• Increases power of caster by 1.8 - 2.0% of caster's max power.
• This effect cannot be critically applied.
NO-VALUE
Battery and Assault V (Apprentice)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
Target
Enemy
Range
Up to 5.0 meters
Power
74
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
54
Brigand
Effects:
• Inflicts 150 - 251 melee damage on target
• Inflicts 150 - 251 melee damage on target
NO-VALUE
Verdant Whisper II (Apprentice)
Cures impairments on the warden's group.
Target
Group (AE)
Power
307
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
56
Warden
Effects:
• Dispels 74 levels of any hostile effects on group members (AE)
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
NO-VALUE
Vehement Skin II (Apprentice)
Augmentation that grants stoneskin that protects against all physical damage to the conjuror's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill.
Target
Caster's Pet
Power
112
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
30 seconds
Level
54
Conjuror
Effects:
• Increases Defense of target by 15.4.
• Will absorb physical damage. This spell will absorb a total of 3 attacks.
NO-VALUE
Uppercut III (Apprentice)
Launches a punch attack that knocks down the target on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
119
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
58
Bruiser
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 169 - 509 melee damage on target
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Item Discoveries |
Starlaz was first to discover 896 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).