Soulrot II (Apprentice)
Quickly deals disease damage over time to an enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
10
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
4 seconds
Resistability
25.2% Easier
Level
6
Necromancer
Effects:
• Inflicts 4 - 6 disease damage on target instantly and every second.
Unholy Covenant (Apprentice)
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
7
Necromancer
Effects:
• Increases Max Power of group members (AE) by 21.9.
• Increases Mitigation of group members (AE) vs noxious damage by 83.
Chains of Torment (Apprentice)
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
12
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
5
Necromancer
Effects:
• Applies Chains of Torment on termination. Lasts for 5.0 seconds.
• Slows target by 14.7%.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 24.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
• Resistibility increases against targets higher than level 24.
Battle Tactics (Apprentice)
Increases the stamina of the guardian's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
18
Guardian
Effects:
• Increases STA of group members (AE) by 8.8.
Assault (Apprentice)
A melee attack that strikes nearby enemies surrounding the guardian.
Target
Caster
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
7
Guardian
Effects:
• Inflicts 21 - 35 melee damage on targets in Area of Effect
Hemorrhage (Apprentice)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
Target
Enemy
Range
Up to 35.0 meters
Power
2
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1
Coercer
Effects:
• Interrupts target
• Inflicts 7 - 9 mental damage on target.
Brainshock (Apprentice)
Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
3
Coercer
Effects:
• Inflicts 9 - 11 mental damage on target instantly and every 6 seconds.
• Decreases power of target by 1 instantly and every 6 seconds.
• Increases power of caster by 5.
Armored (Apprentice)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
4
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 1.4% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 1.8.
• Increases Aggression of caster by 1.3.
• Increases Defense and Parry of caster by 2.1.
• Increases Mitigation of caster vs noxious and arcane damage by 16.
• Increases Mitigation of caster vs elemental damage by 161.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Provoke II (Apprentice)
Interrupts the target and increases their hate towards the guardian.
Target
Enemy
Range
Up to 15.0 meters
Power
9
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
9
Guardian
Effects:
• Interrupts target
• Increases Threat to target by 552 - 675
Overpower (Apprentice)
A melee attack that does some extra damage.
Target
Enemy
Range
Up to 5.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
1
Guardian
Effects:
• Inflicts 4 - 7 melee damage on target
The Last Battle - Page 12
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
"Fealty to Freeport"
This item may be placed on the floor of all house types.
Fealty to Freeport statue
TREASURED
Rent Status Reduction
61
Freeport Militia boots
This item is defensive in nature and will offer the bearer some protection when embroiled in combat. Only those members of the order that are of the appropriate profession can make use of this armor.
Chain Armor (Feet)
Mitigation
69
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
freeport militia ceremonial boots
Cloth Armor (Feet)
Mitigation
6
Level
1
ORNATE LORE NO-TRADE NO-VALUE
freeport militia ceremonial chestguard
Cloth Armor (Chest)
Mitigation
7
Level
1
ORNATE LORE NO-TRADE NO-VALUE
freeport militia ceremonial handguards
Cloth Armor (Hands)
Mitigation
6
Level
1
ORNATE LORE NO-TRADE NO-VALUE
freeport militia ceremonial helm
Cloth Armor (Head)
Mitigation
6
Level
1
ORNATE LORE NO-TRADE NO-VALUE
freeport militia ceremonial leggings
Cloth Armor (Legs)
Mitigation
7
Level
1
ORNATE LORE NO-TRADE NO-VALUE
freeport militia ceremonial shoulder pads
Cloth Armor (Shoulders)
Mitigation
6
Level
1
ORNATE LORE NO-TRADE NO-VALUE
freeport militia ceremonial wristguards
Cloth Armor (Forearms)
Mitigation
6
Level
1
ORNATE LORE NO-TRADE NO-VALUE
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Item Discoveries |
Belltine was first to discover 258 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).