Acid (Apprentice)
Deals unresistable instant poison damage to an enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Level
3
Warlock
Effects:
• Inflicts 2 - 4 poison damage on target instantly and every 3 seconds.
Dissolve (Apprentice)
Deals instant poison damage to the targeted enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
3
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Resistability
25.2% Easier
Level
1
Warlock
Effects:
• Inflicts 11 - 21 poison damage on target.
Dissolve II (Apprentice)
Deals instant poison damage to the targeted enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
14
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Resistability
25.2% Easier
Level
6
Warlock
Effects:
• Inflicts 27 - 50 poison damage on target.
Aspect of Darkness (Apprentice)
An augmentation that increases the power pool and noxious resistance for the warlock's group.
"Revel in the darkness! Hold the night close to your heart, and shut out the light!" - Lord Grimrot
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
7
Warlock
Effects:
• Increases Max Power of group members (AE) by 21.9.
• Increases Mitigation of group members (AE) vs noxious damage by 83.
Netherous Bind (Apprentice)
Roots the warlock's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target has a chance of running away in fear with a movement penalty for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
12
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
5
Warlock
Effects:
• Applies Element of Fear on termination. Lasts for 5.0 seconds.
• Slows target by 29.4%.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 24.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
• Resistibility increases against targets higher than level 24.
Hunker Down (Apprentice)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
Target
Caster
Power
10
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
13
Guardian
Effects:
• Decreases Haste of caster by 11.3.
• Increases Mitigation of caster vs physical damage by 141.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Shackle II (Apprentice)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
19
Wizard
Effects:
• Applies Root on termination. Lasts for 10.0 seconds.
• Decreases Combat Mitigation of target by 0.2.
• Slows target by 32.1%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.2.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 38.
Devious Evasion (Apprentice)
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21
Shadowknight
Effects:
• Grants target a 14% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Parry of caster by 3.0.
Insidious Whisper III (Apprentice)
Increases the target's hate towards the shadowknight, with additional hate over time.
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
9 seconds
Resistability
34.0% Easier
Level
17
Shadowknight
Effects:
• Increases Threat to target by 1,371 - 1,607 instantly and by 258 - 315 every 3 seconds thereafter
• Inflicts 22 - 27 disease damage on target.
• Inflicts 11 - 14 disease damage on target every 3 seconds.
Unholy Strength (Apprentice)
Increases the stamina and spell damage of all the Shadowknight's allies.
Range
Up to 50.0 meters
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18
Shadowknight
Effects:
• Applies Unholy Strength to qualifying pets.
• Increase spell damage of group and raid members by 2.97%.
• Increases STA of raid and group members (AE) by 9.7.
• Increase spell damage of group and raid members by 2.97%.
Soulrend II (Apprentice)
A kick attack that deals piercing damage and knocks the target down.
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
19
Shadowknight
Effects:
• Applies Knockdown on termination. Lasts for 1.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Inflicts 27 - 46 piercing damage on target
Dire Balm III (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
51
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
15
Defiler
Effects:
• Heals target for 121 - 147.
Magma Chamber II (Apprentice)
Stuns the wizard's target briefly and deals instant heat damage.
Target
Enemy
Range
Up to 25.0 meters
Power
68
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
16
Wizard
Effects:
• Inflicts 140 - 234 heat damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 35.
Firestorm (Apprentice)
Deals great amounts of heat damage to all enemies surrounding the wizard.
Target
Caster
Power
68
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
14
Wizard
Effects:
• Inflicts 69 - 128 heat damage on targets in Area of Effect.
Taunting Blow (Apprentice)
A melee attack that increases the target's hate towards the guardian if it hits.
Target
Enemy
Range
Up to 5.0 meters
Power
4
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
3
Guardian
Effects:
• Inflicts 2 - 4 melee damage on target
• Increases Threat to target by 144 - 176
Alleviation (Apprentice)
Heals all allies near the inquisitor.
Target
Group (AE)
Power
75
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
14
Inquisitor
Effects:
• Heals group members (AE) for 103 - 125.
Disorientation (Apprentice)
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
2.5 seconds
Level
13
Inquisitor
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 1,234
• Decreases Combat Mitigation of caster by 0.2.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
Shrug Off (Apprentice)
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21
Bruiser
Effects:
• Grants target a 14% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Adds 0.9% to base avoidance.
One Hundred Hand Punch (Apprentice)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
Target
Enemy
Range
Up to 5.0 meters
Power
28
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
19
Bruiser
Effects:
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
Roundhouse II (Apprentice)
A kick attack that deals moderate crushing damage.
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
19
Bruiser
Effects:
• Inflicts 22 - 66 crushing damage on target
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Item Discoveries |
Belltine was first to discover 258 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).