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Bloodletter Chain Greaves
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Chain Armor (Legs)

Mitigation
370

Level
80

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM  ATTUNEABLE  

Runed Ritualist Sleeves
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
4.7 Mitigation Increase
Leather Armor (Shoulders)

Mitigation
297

Level
80

All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM  ATTUNEABLE  

Nurgan Aggressor Choker
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Slots
Neck

Level
80

Effects:
Divine Restoration
When Equipped:
  On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.2 times per minute.
  Heals caster for 368.
  Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM  ATTUNEABLE  

Aneurysm V (Master)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
184
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10.5 seconds
Resistability
21.0% Easier
Level
67

Illusionist
Effects:
  Inflicts 490 - 599 mental damage on target.
  Dazes target
  Epic targets gain an immunity to Daze effects of 31.5 seconds and duration is reduced to 3.5 seconds.
  Resistibility increases against targets higher than level 86.

Flow Like Wind V (Master)
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
63

Monk
Effects:
  Increases Haste of caster by 42.6.
  Increases Fervor of caster by 1.3.
  Decreases Defense of caster by 18.9.
  Increases Slashing, Piercing, Crushing and Ranged of caster by 45.4.
  The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
  Increases bleedthrough on target by 30%.

Mortal Blade IV (Adept)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
179
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
12.0% Easier
Level
66

Assassin
Effects:
  Inflicts 1,766 - 2,943 melee damage on target
  You must be sneaking to use this ability.

Divine Inspiration V (Adept)
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage.
TREASURED
Target
Group (AE)
Power
132
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
65

Paladin
Effects:
  On a hit this spell may cast Divine Strike on target of attack. Triggers about 1.6 times per minute.
  Inflicts 111 - 185 divine damage on target.
  Inflicts 111 - 185 divine damage on target.
  If target is undead

Unyielding Benediction II (Adept)
An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
109
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
59

Templar
Effects:
  When damaged with a melee weapon this spell has a 9% chance to cast Divine Shield on caster. Lasts for 10.0 seconds.
  Will absorb physical damage. This spell will absorb a total of 1 attack.
  Will trigger off of crush, pierce or slash abilities.

Cataclysm V (Adept)
Interrupts and deals great amounts of poison damage over time to all enemies surrounding the warlock.
TREASURED
Target
Caster
Power
234
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
56

Warlock
Effects:
  Interrupts targets in Area of Effect
  Inflicts 104 - 192 poison damage on targets in Area of Effect instantly and every second.

Spectral Coif
13 Stamina
13 Primary Attributes
5 Combat Skills
Chain Armor (Head)

Mitigation
111

Level
40

All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Medusa Gaze V (Adept)
Stuns the coercer's target and deals mental damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
153
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
7.5 seconds
Resistability
5.6% Harder
Level
55

Coercer
Effects:
  Inflicts 326 - 398 mental damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 22.5 seconds and duration is reduced to 2.5 seconds.
  Resistibility increases against targets higher than level 74.

Torture III (Adept)
Decreases target's defense and trauma resistance.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
36

Assassin
Effects:
  Decreases Combat Mitigation of target by 1.8.
  Decreases Defense of target by 13.0.
  Decreases Mitigation of target vs physical damage by 216.
Luminor
100 Templar
Item Discoveries
Luminor was first to discover 12 items* on their server**.
Item Discovery Date
Bloodletter Chain Greaves2008-11-22 02:21:30 AM
Runed Ritualist Sleeves2008-11-22 06:53:09 AM
Nurgan Aggressor Choker2008-11-22 05:19:30 AM
Aneurysm V (Master)2006-02-26 06:47:54 AM   
Flow Like Wind V (Master)2006-02-26 08:06:55 AM
Mortal Blade IV (Adept)2006-02-25 01:24:49 AM
Divine Inspiration V (Adept)2006-02-24 09:19:58 PM
Unyielding Benediction II (Adept)2005-09-14 11:46:17 PM
Cataclysm V (Adept)2005-09-14 11:43:41 PM
Spectral Coif2005-09-14 01:59:32 AM   
Medusa Gaze V (Adept)2005-09-14 09:34:32 PM
Torture III (Adept)2005-01-07 04:31:46 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).