Frozen Heavens (Celestial)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
MASTERCRAFTED CELESTIAL
Target
Caster
Power
22370
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 9 Elementalist
Effects:
• Inflicts 36,437 cold damage on targets in Area of Effect.
Septic Strike (Celestial)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
4258
Casting
6 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 2 Thaumaturge
Effects:
• Inflicts 34,455 - 71,561 disease damage on target.
Anti-Life (Celestial)
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
13044
Casting
5.4 seconds
Recovery
1.2 seconds
Recast
600 seconds
Level 11 Thaumaturge
Effects:
• Inflicts 28,753 - 59,717 disease damage on target.
• Anti-Life deals more to targets with higher health.
• Anti-Life will trigger a combo off of any ascension combo starter.
• Anti-Life does not start any ascension combos.
Cascading Force (Celestial)
If you are a true Etherealist, then you understand the natural ebbs and flows of universal energy through our world. And thus, you can TAKE it from those who wield it in clumsy, unrefined fashion, and turn it against them. It's what they deserve for tampering with energies they have no business bringing to bear. Make their power yours, and watch them crumble as you own power feeds on theirs.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
7.6 seconds
Recovery
1.2 seconds
Recast
360 seconds
Level 9 Etherealist
Effects:
• Inflicts 11,387 - 23,649 magic damage on target.
• Inflicts 11,387 - 23,649 magic damage on target.
• Inflicts 11,387 - 23,649 magic damage on target.
• Inflicts 11,387 - 23,649 magic damage on target.
• Inflicts 11,387 - 23,649 magic damage on target.
Accretion (Master)
FABLED
Target
Caster
Power
20114
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
57.6 seconds
Level 18 Geomancer
Effects:
• Applies Accretion instantly and every 9.6 seconds. Lasts for 15.0 seconds.
• Increases Ability Doublecast of caster by 3.2, multiplied by increment stacks.
• Increases Fervor of caster by 6.4, multiplied by increment stacks.
• Stacks up to six times.
• Reapplies six times over the duration of the effect.
Ethermancy II (Master)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
FABLED
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist
Effects:
• Applies Ethermancy. Lasts for 24.0 seconds.
• Increases Potency of group members (AE) by 35.2, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Ethereal Conduit II (Master)
You are learning to channel pure ethereal and universal energies, but only at the most base level. Expending the energy is often wasteful, even if it achieves objectives. But as you truly understand this power, you'll find more benefit in harnessing it. Hold it within you, and it will get stronger and stronger with each spell that you unleash. The effect is temporary, but can be devastating in the hands of the masterful.
FABLED
Target
Group Friend
Range
Up to 50.0 meters
Power
39068
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
30 seconds
Level 19 Etherealist
Effects:
• Applies Ethereal Conduit. Lasts for 24.0 seconds.
• Increases Potency of caster by 120.0, multiplied by increment stacks.
• This effect may stack up to 20 times.
• Disables while under of the effect of any pool conversion spell effect.
• Monitors the Etherealist's power usage and grants potency for every 1,000 power spent.
Compounding Force (Master)
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
18094
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
310 seconds
Level 16 Etherealist
Effects:
• Inflicts 27,162 - 56,414 magic damage on target.
• This effect may trigger a combination with itself.
Dominion of Fire (Master)
FABLED
Target
Caster
Power
18094
Casting
4 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
12 seconds
Level 16 Elementalist
Effects:
• Inflicts 4,416 - 5,975 heat damage on targets in Area of Effect.
• Inflicts 3,533 - 4,780 heat damage on targets in Area of Effect every 2.4 seconds.
• Decreases Combat Mitigation of targets in Area of Effect by 708.0.
• Must be hated by your target.
Accretion (Adept)
TREASURED
Target
Caster
Power
20114
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
43.2 seconds
Level 18 Geomancer
Effects:
• Applies Accretion instantly and every 7.2 seconds. Lasts for 15.0 seconds.
• Increases Ability Doublecast of caster by 2.4, multiplied by increment stacks.
• Increases Fervor of caster by 4.8, multiplied by increment stacks.
• Stacks up to six times.
• Reapplies six times over the duration of the effect.
Ethermancy II (Adept)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
TREASURED
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist
Effects:
• Applies Ethermancy. Lasts for 18.0 seconds.
• Increases Potency of group members (AE) by 26.4, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Ethereal Conduit II (Adept)
You are learning to channel pure ethereal and universal energies, but only at the most base level. Expending the energy is often wasteful, even if it achieves objectives. But as you truly understand this power, you'll find more benefit in harnessing it. Hold it within you, and it will get stronger and stronger with each spell that you unleash. The effect is temporary, but can be devastating in the hands of the masterful.
TREASURED
Target
Group Friend
Range
Up to 50.0 meters
Power
39068
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
30 seconds
Level 19 Etherealist
Effects:
• Applies Ethereal Conduit. Lasts for 18.0 seconds.
• Increases Potency of caster by 90.0, multiplied by increment stacks.
• This effect may stack up to 20 times.
• Disables while under of the effect of any pool conversion spell effect.
• Monitors the Etherealist's power usage and grants potency for every 1,000 power spent.
Obsidian Mind II (Adept)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
TREASURED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
9.6 seconds
Level 19 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 6%.
• Increases Fervor of group members (AE) by 12.0.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
• Allows group members (AE) to hit all abilities for maximum damage.
• Allows group members (AE) to hit all melee based attacks for maximum damage.
Compounding Force (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
18094
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
310 seconds
Level 16 Etherealist
Effects:
• Inflicts 20,372 - 42,311 magic damage on target.
• This effect may trigger a combination with itself.
Stone Hammer II (Adept)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
33278
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 17 Geomancer
Effects:
• Applies Stone Hammer. Lasts for 3.0 seconds.
• Dazes target
• This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
• Inflicts 24,986 - 41,643 crushing damage on target
Mana Schism (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
38556
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 20 Etherealist
Effects:
• Inflicts 18,854 - 39,159 magic damage on target.
• Inflicts 14,141 - 29,369 magic damage on target.
• If under 75% power
• Inflicts 10,605 - 22,027 magic damage on target.
• If under 50% power
• Inflicts 7,954 - 16,520 magic damage on target.
• If under 25% power
Brittle Armor II (Adept)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
41339
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 19 Elementalist
Effects:
• Inflicts 2,009 - 4,172 crushing damage on target instantly and every 4 seconds.
• When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
• Decreases Combat Mitigation of target by 301.8, multiplied by increment stacks.
• This effect may increment up to 24 times.
• This effect can only trigger once every 1.0 second.
Dominion of Fire (Expert)
MASTERCRAFTED LEGENDARY
Target
Caster
Power
18094
Casting
4 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
12 seconds
Level 16 Elementalist
Effects:
• Inflicts 4,251 - 5,751 heat damage on targets in Area of Effect.
• Inflicts 3,400 - 4,600 heat damage on targets in Area of Effect every 2.4 seconds.
• Decreases Combat Mitigation of targets in Area of Effect by 681.5.
• Must be hated by your target.
Dominion of Fire (Grandmaster)
MASTERCRAFTED FABLED
Target
Caster
Power
18094
Casting
4 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
12 seconds
Level 16 Elementalist
Effects:
• Inflicts 4,637 - 6,274 heat damage on targets in Area of Effect.
• Inflicts 3,709 - 5,019 heat damage on targets in Area of Effect every 2.4 seconds.
• Decreases Combat Mitigation of targets in Area of Effect by 743.4.
• Must be hated by your target.
Compounding Force (Grandmaster)
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
18094
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
310 seconds
Level 16 Etherealist
Effects:
• Inflicts 28,520 - 59,235 magic damage on target.
• This effect may trigger a combination with itself.
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Item Discoveries |
Vilanto was first to discover 28 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).