Shenanigans VI (Grandmaster)
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Recovery
0.5 seconds
Recast
60 seconds
Duration
9 seconds
Level
84
Brigand
Effects:
• Increases threat priority of target by 2 positions
• Stuns caster
• When damaged with a melee weapon this spell will cast Surprise Attack on target's attacker.
• Inflicts 2,582 - 4,304 piercing damage on target.
• Grants a total of 1 trigger of the spell.
Double Blast VI (Grandmaster)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
81
Brigand
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 404 - 674 ranged damage on target
• Inflicts 404 - 674 ranged damage on target
• If weapon equipped in Ranged
Desperate Thrust IV (Grandmaster)
A desperate attack, that causes both the brigand and the target to lower their defenses for a short time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
110
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
24.0% Easier
Level
82
Brigand
Effects:
• Inflicts 759 - 1,265 melee damage on target
• Decreases Combat Mitigation of target by 4.5.
• Decreases Defense of target by 43.3.
• Decreases Defense of caster by 25.8.
Battery and Assault VI (Grandmaster)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
92
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
68
Brigand
Effects:
• Inflicts 352 - 586 melee damage on target
• Inflicts 352 - 586 melee damage on target
Graceful Avoidance VI (Grandmaster)
Increases the defense skill of the troubador's group.
FABLED
Target
Group (AE)
Power
111
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
83
Troubador
Effects:
• Increases Defense of group members (AE) by 44.5.
Mug VII (Grandmaster)
Decreases target's defense and agility.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
114
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
85
Brigand
Effects:
• Decreases Combat Mitigation of target by 17.3.
• Decreases AGI of target by 120.1.
• Decreases Defense of target by 45.4.
Death's Door IV (Grandmaster)
Increases the agility, resistances, and base avoidance of the dirge. Additionally, this grants a chance at dealing disease damage to anyone that attacks the dirge.
FABLED
Target
Caster
Power
75
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
55
Dirge
Effects:
• Increases AGI of caster by 126.4.
• Adds 26.2% to base avoidance.
• Increases Mitigation of caster vs physical damage by 277.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,441.
• When damaged this spell has a 25% chance to cast Death Barrier on target's attacker.
• Inflicts 169 - 281 disease damage on target.
Riana's Relentless Tune IV (Grandmaster)
Increases the Multi-Attack Chance of the dirge's group.
FABLED
Target
Group (AE)
Power
115
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
56
Dirge
Effects:
• Increases Multi Attack of group members (AE) by 29.0.
• Increases damage and healing of Combat Arts by 3.02.
Harl's Rousing Tune IV (Grandmaster)
Increases the strength, agility, and base avoidance of the dirge's group.
FABLED
Target
Group (AE)
Power
80
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
38
Dirge
Effects:
• Increases STR and AGI of group members (AE) by 49.4.
• Adds 2.6% to base avoidance.
Jael's Dreadful Deprivation II (Grandmaster)
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is rooted for a short duration. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
30
Dirge
Effects:
• Inflicts 91 - 153 disease damage on target
• Inflicts 91 - 153 disease damage on target
• Roots target
• If weapon equipped in Ranged
• Epic targets gain an immunity to Root effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 49.
Darksong Blade IV (Grandmaster)
Two quick attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
72
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
53
Dirge
Effects:
• Inflicts 149 - 248 disease damage on target
• Inflicts 149 - 248 disease damage on target
• Inflicts 65 disease damage on target instantly and every 6 seconds.
Garsin's Funeral March III (Grandmaster)
Causes the target to flee.
FABLED
Target
Enemy
Range
Up to 20.0 meters
Power
111
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
14 seconds
Resistability
24.0% Easier
Level
54
Dirge
Effects:
• Decreases Combat Mitigation of target by 2.8.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 73.
Clara's Chaotic Cacophony III (Grandmaster)
Decreases target encounter's crushing, piercing, and slashing resistance. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
28
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
35.4% Easier
Level
52
Dirge
Effects:
• Applies Empowerment of Chaos. Lasts for 1 minute.
• Increases Fervor of group members (AE) by 1.1.
• Cannot be modified except by direct means
• Decreases Combat Mitigation of target encounter by 3.7.
• Decreases Mitigation of target encounter vs physical damage by 874.
Luda's Nefarious Wail V (Grandmaster)
Does a moderate amount of disease damage to the target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
100
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
35.4% Easier
Level
54
Dirge
Effects:
• Inflicts 586 - 977 disease damage on target.
Whirling Blades II (Grandmaster)
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
31
Assassin
Effects:
• Increases Fervor of caster by 1.3.
• Decreases Defense of caster by 9.3.
• Increases Slashing, Piercing, Ranged and Crushing of caster by 23.4.
• On a melee hit this spell may cast Swipe on target of attack. Triggers about 2.0 times per minute.
• Inflicts 127 - 211 melee damage on target
Caltrops IV (Grandmaster)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
51
Assassin
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 67.3%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 2.4.
• Decreases Mitigation of target vs noxious damage by 1,714.
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Item Discoveries |
Qloo was first to discover 16 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).