Deadly Shot II (Grandmaster)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
16
Assassin
Effects:
• Inflicts 45 - 75 ranged damage on target
• Inflicts 45 - 75 ranged damage on target
• If weapon equipped in Ranged
Painful Lamentations II (Grandmaster)
Does a medium amount of mental damage to the target encounter and interrupts them.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
85
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
24.0% Easier
Level
29
Troubador
Effects:
• Interrupts target encounter
• Inflicts 236 - 394 mental damage on target encounter.
Shanghai III (Grandmaster)
A stealth attack that deals great damage and knocks the target down.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
21
Swashbuckler
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 145 - 241 melee damage on target
• You must be sneaking to use this ability.
Gushing Wound II (Grandmaster)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
12
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 55 - 91 piercing damage on target.
• Inflicts 7 - 13 melee damage on target
• Inflicts 12 - 20 piercing damage on target instantly and every 4 seconds.
Eviscerate (Grandmaster)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
10
Assassin
Effects:
• Inflicts 154 - 256 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Flash of Steel III (Grandmaster)
A quick attack that lowers the target's combat attack damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
15
Swashbuckler
Effects:
• Inflicts 62 - 76 melee damage on target
• Decreases DPS of target by 22.5.
Ceremonial Blade II (Grandmaster)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
36
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
25
Troubador
Effects:
• Inflicts 80 - 134 mental damage on target
• Inflicts 80 - 134 mental damage on target
Spine Shot (Grandmaster)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
34
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
15
Assassin
Effects:
• Inflicts 199 - 332 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Razor Edge (Grandmaster)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
15
Swashbuckler
Effects:
• Inflicts 103 - 172 melee damage on target
• Decreases Parry of target by 15.1.
• Must be in front of or flanking
Dashing Swathe (Grandmaster)
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
FABLED
Target
Caster
Power
67
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
20
Swashbuckler
Effects:
• Applies Knockdown. Lasts for 2.4 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.2 seconds and duration is reduced to 0.8 seconds.
• Inflicts 169 - 282 melee damage on targets in Area of Effect
Searing Shot II (Grandmaster)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
16
Ranger
Effects:
• Inflicts 53 - 89 heat damage on target
• Inflicts 53 - 89 heat damage on target
• Requires bow or aim
Arctic Blast (Grandmaster)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
16
Swashbuckler
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 55.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 59 - 99 cold damage on target
• Inflicts 59 - 99 cold damage on target
• If weapon equipped in Ranged
Singing Shot (Grandmaster)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
16
Troubador
Effects:
• Inflicts 46 - 77 mental damage on target
• Inflicts 46 - 77 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 35.
Sandra's Deafening Strike III (Grandmaster)
A quick attack that deals mental damage and absorbs some power from the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
15
Troubador
Effects:
• Inflicts 51 - 86 mental damage on target
• Decreases power of target by 47 - 79.
• Increases power of caster by 28 - 47.
Daelis' Dance of Blades (Grandmaster)
Increases the agility and base avoidance, and resistances of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador.
FABLED
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
900 seconds
Level
13
Troubador
Effects:
• Increases AGI of caster by 46.6.
• Adds 26.2% to base avoidance.
• Increases Mitigation of caster vs physical damage by 66.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 341.
• When damaged this spell has a 20% chance to cast Song Barrier on target's attacker.
• Inflicts 34 - 56 mental damage on target.
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Item Discoveries |
Qiriel was first to discover 15 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).