Songster's Luck VI (Master)
Increases the combat skills of the dirge's group.
FABLED
Target
Group (AE)
Power
146
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
72
Dirge
Effects:
• Increases Slashing, Crushing, Piercing and Ranged of group members (AE) by 34.9.
Emperor's Greaves of Grace
TREASURED
23 Stamina
426 Resistances
Plate Armor (Legs)
Mitigation
463
Level
71
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Emperor's Amulet of Prophets
TREASURED
Slots
Neck
Level
71
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Green
ATTUNEABLE
Arcane Sleeves of Mirrors
TREASURED
30 Primary Attributes
284 Resistances
Cloth Armor (Forearms)
Mitigation
134
Level
71
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White
ATTUNEABLE
Emperor's Gloves of Survival
TREASURED
30 Stamina
426 Resistances
Leather Armor (Hands)
Mitigation
243
Level
71
All Fighters, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White
ATTUNEABLE
Emperor's Greaves of Mirrors
TREASURED
Plate Armor (Legs)
Mitigation
463
Level
71
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ancient Gloves of the Oceans
TREASURED
46 Primary Attributes
46 Stamina
342 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Leather Armor (Hands)
Mitigation
259
Level
76
All Fighters, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Arcane Cowl of the Nimble
TREASURED
30 Primary Attributes
213 Resistances
Cloth Armor (Head)
Mitigation
134
Level
71
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White
ATTUNEABLE
Shield of Faith IV (Apprentice)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
Target
Group (AE)
Power
96
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
71
Templar
Effects:
• Wards group members (AE) against 1,289 points of arcane damage
• Increases Mitigation of group members (AE) vs arcane damage by 708.
Warring Deities V (Apprentice)
Deals divine damage over time to the target.
Target
Enemy
Range
Up to 30.0 meters
Power
175
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
77
Templar
Effects:
• Inflicts 264 - 322 divine damage on target.
• Inflicts 110 - 134 divine damage on target every 4 seconds.
Vital Intercession VII (Apprentice)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
"Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Target
Friend
Range
Up to 20.0 meters
Power
216
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
78
Templar
Effects:
• When any damage is received this spell will cast Supplicant's Prayer on target.
• Heals target for 341 - 416.
• Grants a total of 5 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Virtue V (Apprentice)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
106
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
79
Templar
Effects:
• Increases STR and WIS of target by 92.5.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 276.
Unswerving Hammer II (Apprentice)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
Target
Caster
Power
21960
Casting
3 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
45 seconds
Level
78
Templar
Effects:
Symbol of Marzin V (Apprentice)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
72
Templar
Effects:
• Increases STA of group members (AE) by 24.1.
• Increases Mitigation of group members (AE) vs arcane damage by 898.
Sign of Pacification VI (Apprentice)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
139
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12.8 seconds
Resistability
12.0% Easier
Level
76
Templar
Effects:
• Decreases Combat Mitigation of target by 1.3.
• Dazes target
• Epic targets gain an immunity to Daze effects of 38.2 seconds and duration is reduced to 4.2 seconds.
• Resistibility increases against targets higher than level 95.
Rebuke VII (Apprentice)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
Target
Enemy
Range
Up to 25.0 meters
Power
104
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
77
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 0.9.
• Decreases Mitigation of target vs physical damage by 805.
Divine Strike VII (Apprentice)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
128
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
78
Templar
Effects:
• Inflicts 448 - 547 divine damage on target.
• Inflicts 448 - 547 divine damage on target.
• If target is undead
Mark of Divinity V (Apprentice)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Target
Enemy
Range
Up to 25.0 meters
Power
98
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
73
Templar
Effects:
• Decreases Combat Mitigation of target by 0.6.
• Decreases Mitigation of target vs arcane damage by 723.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 37 instantly and every 2 seconds.
Involuntary Gift IV (Apprentice)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Target
Enemy
Range
Up to 25.0 meters
Power
101
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
75
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 79 levels of physical hostile effects on target
• Heals targets in Area of Effect for 179 - 218.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Holy Intercession VI (Apprentice)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Target
Group (AE)
Power
399
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
79
Templar
Effects:
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 350 - 428.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
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Item Discoveries |
Kept was first to discover 33 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).