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Frozen Palm III (Adept)
A high damage melee attack that costs the monk's health instead of power.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Health
66
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
31

Monk
Effects:
  Inflicts 136 - 227 cold damage on target

Sacred Armor III (Adept)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
33

Inquisitor
Effects:
  Increases Max Health of group members (AE) by 9.2%.
  Increases Mitigation of group members (AE) vs physical damage by 228.
  If not fighter

Ice Storm III (Expert)
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
66
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
16.0% Easier
Level
22

Conjuror
Effects:
  Inflicts 119 - 145 cold damage on target encounter.
  Slows target encounter by 34.4%.
  5% chance to dispel when target takes damage
  5% chance to dispel when target receives hostile action

Shattered Earth II (Master)
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
167
Casting
3 seconds
Recovery
0.5 seconds
Recast
40 seconds
Duration
5 seconds
Resistability
21.0% Easier
Level
39

Conjuror
Effects:
  Inflicts 118 - 145 magic damage on target encounter instantly and every second.
  Dazes target encounter
  Epic targets gain an immunity to Daze effects of 15.0 seconds and duration is reduced to 1.7 seconds.
  Resistibility increases against targets higher than level 58.

Feign Death (Apprentice)
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
HANDCRAFTED
Target
Caster
Recovery
0.5 seconds
Recast
10 seconds
Duration
43200 seconds
Level
14

Bruiser, Monk
Effects:
  Feigns Death with 60% chance of success

Armored II (Apprentice)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
16

Guardian
Effects:
  Reduces physical damage done to caster by 5%.
  Adds 1.5% to base avoidance.
  Decreases Slashing, Piercing and Crushing of caster by 4.8.
  Increases Aggression of caster by 3.6.
  Increases Defense and Parry of caster by 5.8.
  Increases Mitigation of caster vs noxious and arcane damage by 38.
  Increases Mitigation of caster vs elemental damage by 380.
  Increases the caster's effectiveness of worn armor vs physical damage by 15%.

Demonstration of Faith (Apprentice)
Wards the crusader's target, preventing them from taking damage.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Power
34
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
24 seconds
Level
12

Paladin, Shadowknight
Effects:
  Wards target against 127 points of all damage

crude fashioned turquoise bracelet
HANDCRAFTED
1 Primary Attributes
Slots
Wrist

Level
1

Adornment Slots:
White
ATTUNEABLE  

float glass
UNCOMMON

Distract (Apprentice)
Dazes all enemies near the cleric, preventing them from auto attacking, and reduces their hate towards the cleric. Any hostile actions taken on them will break the daze effect.
HANDCRAFTED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
13

Inquisitor, Templar
Effects:
  Decreases Threat to targets in Area of Effect by 1,340
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

medium grade white tea leaf
HANDCRAFTED

dried jumjum
This homemade food increase intelligence and replenishes additional health during non-combat situations.
HANDCRAFTED
Slots
Food

Level
10
Satiation
High
Duration
2 hours and 3 minutes
Effects:
Increases INT of target by 2.4.
Increases Health Regen of target by 10.0.

a vial of darkness
A vial of the absence of light. A merchant might pay a few coin for this item.

crude tin buckle
A non-complex buckle made of tin and polished to an almost reflective surface.
UNCOMMON

threadbare cloth
A whole woven piece of cloth made from a threadbare material. It looks like you could use this to craft something greater from it.
UNCOMMON

crude threadbare cloth
A whole woven piece of cloth made from a threadbare material. It looks like you could use this to craft something greater from it.
UNCOMMON

shaped solidified isonoid loam
UNCOMMON

tin chain links
UNCOMMON

shaped tin chain links
UNCOMMON

threadbare yarn
A ball of tightly wound threadbare yarn. It is very rough to the touch.
UNCOMMON
Kailista
95 Inquisitor
Item Discoveries
Kailista was first to discover 30 items* on their server**.
Item Discovery Date
Frozen Palm III (Adept)2005-01-08 02:33:24 AM
Sacred Armor III (Adept)2005-01-08 04:01:06 AM
Ice Storm III (Expert)2004-12-26 10:15:38 PM   
Shattered Earth II (Master)2004-12-14 03:43:10 AM
Feign Death (Apprentice)2004-11-16 05:46:49 PM
Armored II (Apprentice)2004-11-16 06:41:53 PM
Demonstration of Faith (Apprentice)2004-11-16 06:38:17 PM
crude fashioned turquoise bracelet2004-11-15 11:11:47 PM
float glass2004-11-14 03:17:56 PM
Distract (Apprentice)2004-11-14 09:57:20 PM
medium grade white tea leaf2004-11-11 02:02:20 AM
dried jumjum2004-11-11 02:22:07 AM
a vial of darkness2004-11-09 07:39:37 AM
crude tin buckle2004-11-10 12:44:00 AM
threadbare cloth2004-11-09 02:22:15 AM   
crude threadbare cloth2004-11-09 02:19:15 AM   
shaped solidified isonoid loam2004-11-09 02:11:12 AM   
tin chain links2004-11-09 02:08:32 AM   
shaped tin chain links2004-11-09 02:07:24 AM   
threadbare yarn2004-11-09 02:17:30 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).