Construct's Sacrifice II (Master)
Consumes some of your construct's health to allow you to inflict additional damage with your next attacks.
FABLED
Target
Caster's Pet
Recovery
0.5 seconds
Recast
5 seconds
Level
29
Channeler
Effects:
• Applies Construct's Sacrifice. Lasts for 20.0 seconds.
• On any combat or spell hit this spell will cast Construct's Sacrifice on target of attack.
• Inflicts 112 - 187 poison damage on target.
• Grants a total of 5 triggers of the spell.
• Requires and consumes 25% of the construct's maximum health. This spell will fail if the construct's health is too low!
Otherworldly Spiritwalker's Umbral Rune Chain Boots
LEGENDARY
30 Stamina
30 Primary Attributes
11 Combat Skills
1 Crit Chance
1.6 Potency
0.3 Crit Bonus
32 Ability Mod
Chain Armor (Feet)
Mitigation
243
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Bracer of the Watch's Faith
LEGENDARY
5 Stamina
5 Primary Attributes
2 Combat Skills
Slots
Wrist
Level
10
Adornment Slots:
White
NO-TRADE
Polished Griffin Talon Bracelet
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Slots
Wrist
Level
20
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Conjuror's Pact II (Master)
An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage.
FABLED
Target
Caster
Power
55
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
28
Conjuror
Effects:
• Applies Conjuror's Pact to qualifying pets.
• On any combat or spell hit this spell may cast Exposed Elements on target of attack. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Decreases Combat Mitigation of target by 3.1.
• Decreases Mitigation of target vs elemental and arcane damage by 448.
• When damaged this spell has a 25% chance to cast Exposed Elements on target's attacker. Lasts for 20.0 seconds.
• Decreases Combat Mitigation of target by 3.1.
• Decreases Mitigation of target vs elemental and arcane damage by 448.
Armor of Nature V (Master)
A group augmentation that increases the physical mitigation to the fury's non-fighter allies and the health of the fury's fighter allies.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
61
Fury
Effects:
• Increases Max Health of group members (AE) by 677.0.
• Increases Mitigation of group members (AE) vs physical damage by 561.
• If not fighter
Taunting Assault (Master)
An area of effect melee attack that increases the target encounter's hate towards the guardian.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
40.7% Easier
Level
44
Guardian
Effects:
• Inflicts 121 - 201 melee damage on target encounter
• Increases Threat to target encounter by 3,159
Crescent Strike III (Master)
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
FABLED
Target
Caster
Power
74
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
35
Monk
Effects:
• Inflicts 169 - 282 magic damage on targets in Area of Effect
Divine Vengeance II (Master)
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
36
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
25
Paladin
Effects:
• Applies Divine Vengeance. Lasts for 2.0 seconds.
• Inflicts 111 - 185 divine damage on target.
• Inflicts 95 - 159 divine damage on target.
• If target is undead
• Stuns target
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
• Inflicts 47 - 79 divine damage on target
Harm Touch II (Master)
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Recovery
0.5 seconds
Recast
300 seconds
Level
34
Shadowknight
Effects:
• Inflicts 1,564 - 2,607 disease damage on target.
Photosynthesis III (Master)
Heals a large amount of target ally's health over time for a short duration.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Level
26
Warden
Effects:
• Heals target for 137 - 168 instantly and every 2 seconds.
Searing Shot III (Master)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
21.0% Easier
Level
30
Ranger
Effects:
• Inflicts 101 - 168 heat damage on target
• Inflicts 101 - 168 heat damage on target
• Requires bow or aim
Virtue Belt
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Slots
Waist
Level
20
Adornment Slots:
White, Black
ATTUNEABLE
Shank (Master)
An attack from the side or behind that damages the target over time on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
16 seconds
Resistability
21.0% Easier
Level
32
Brigand
Effects:
• Inflicts 125 - 209 melee damage on target
• Inflicts 91 piercing damage on target instantly and every 4 seconds.
• Must be flanking or behind
Arctic Talon (Master)
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
21.0% Easier
Level
30
Monk
Effects:
• Inflicts 155 - 259 cold damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 49.
Rapidity (Master)
Increases the attack speed of target ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
20
Illusionist
Effects:
• Increases Haste of target by 40.9.
Fear II (Adept)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
108
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
38
Necromancer
Effects:
• Decreases Combat Mitigation of target by 0.4.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 57.
Unending Agony II (Master)
Does disease damage over time to nearby enemies surrounding the shadowknight.
FABLED
Target
Caster
Power
60
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
21.0% Easier
Level
28
Shadowknight
Effects:
• Inflicts 106 disease damage on targets in Area of Effect.
• Inflicts 72 disease damage on targets in Area of Effect every 4 seconds.
Steel Military Pick
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
One-Handed Slashing
Damage
13 - 73
(14.4 Rating)
Delay
6.0 seconds
Level
20
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
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Item Discoveries |
Jebbo was first to discover 19 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).