Luresong
This item may be placed on the floor of all house types.
A housepet that can be used as a combatant in the Maj'Dul arena.
The Undead of Ro - Catalog
This item may be placed on the floor of all house types.
As I catalog various flora and fauna, I can refer to this book.
NO-TRADE
Sinking Sands Creature Catalog
This item may be placed on the floor of all house types.
As I catalog various flora and fauna, I can refer to this book.
NO-TRADE
Pillars of Flame Creature Catalog
This item may be placed on the floor of all house types.
As I catalog various flora and fauna, I can refer to this book.
NO-TRADE
Maj'Dul Inhabitants Catalog
This item may be placed on the floor of all house types.
As I catalog various flora and fauna, I can refer to this book.
NO-TRADE
Clefts of Rujark Creature Catalog
This item may be placed on the floor of all house types.
As I catalog various flora and fauna, I can refer to this book.
NO-TRADE
The Legendary Shiny Brass Shield
This item may be placed on the wall of all house types.
House Item
The Shiny Brass Shield. Won through my efforts to both prove myself to Grozmag and to slay the Emperor.
TREASURED
NO-VALUE NO-TRADE
Shiny Brass Shield
LEGENDARY, Shiny Brass Shield
16 Stamina
16 Primary Attributes
7 Combat Skills
Kite Shield
Slots
Secondary
Protection
835
Level
40
Berserker, Guardian, Paladin, Shadowknight
Effects:
Brass Flash
When Equipped:
• When any damage is received this spell has a 10% chance to cast Brass Flash on target's attacker. Lasts for 1.5 seconds.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Resistibility increases against targets higher than level 59.
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
The Legendary Stein of Moggok
This item may be placed on the floor of all house types.
House Item
The Stein of Moggok. Recovered and remade by my own hand. I'll be sure not to mention this to Rumdum, it could make him a little cranky...
TREASURED
NO-VALUE NO-TRADE
Frozen Palm IV (Master)
A high damage melee attack that costs the monk's health instead of power.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Health
93
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
45
Monk
Effects:
• Inflicts 280 - 467 cold damage on target
Stone Imbued Chestguard
FABLED
15 Stamina
15 Primary Attributes
6 Combat Skills
Chain Armor (Chest)
Mitigation
201
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Glyph of Warding
When Equipped:
• When any damage is received this spell has a 5% chance to cast Glyph of Warding on caster. Lasts for 30.0 seconds.
• Wards target against 6 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Berserker Onslaught II (Master)
A powerful melee attack that strikes all enemies in an arc in front of the berserker.
FABLED
Target
Caster
Power
102
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Resistability
21.0% Easier
Level
42
Berserker
Effects:
• Inflicts 380 - 705 melee damage on targets in Area of Effect
Head Shot II (Master)
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
40
Assassin
Effects:
• Inflicts 547 - 912 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Vehemence II (Master)
A group augmentation that increases the strength and maximum health of the defiler's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
32
Defiler
Effects:
• Increases STA of group members (AE) by 30.5.
• Increases STR of group members (AE) by 39.4.
Blasphemy III (Master)
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance while interrupting them.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
47
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
40.7% Easier
Level
36
Shadowknight
Effects:
• Interrupts target encounter
• Increases Threat to target encounter by 3,472 - 4,102
• Decreases Combat Mitigation of target encounter by 0.9.
• Decreases Mitigation of target encounter vs noxious damage by 576.
Neckguard of Perception
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
Slots
Neck
Level
40
Adornment Slots:
White, Green
ATTUNEABLE
fulginate short sword
13 Stamina
13 Primary Attributes
5 Combat Skills
Sword
One-Handed Slashing
Damage
6 - 19
(21.12 Rating)
Delay
1.2 seconds
Level
40
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
laensteel vanguard gauntlets
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Plate Armor (Hands)
Mitigation
121
Level
20
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
cloth pantaloons
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
Cloth Armor (Legs)
Mitigation
89
Level
40
Adornment Slots:
White
ATTUNEABLE
|
|
Item Discoveries |
Barrsik was first to discover 220 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).