bloody pit spike
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Dagger
One-Handed Piercing
Damage
4 - 24
(7.2 Rating)
Delay
4.0 seconds
Level
10
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Plight of the Pit
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Spear
One-Handed Piercing
Damage
4 - 24
(7.2 Rating)
Delay
4.0 seconds
Level
10
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Shanghai II (Adept)
A stealth attack that deals great damage and knocks the target down.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
9
Swashbuckler
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 45 - 75 melee damage on target
• You must be sneaking to use this ability.
Fortify Elements (Adept)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
7
Wizard
Effects:
• Increases Max Power of group members (AE) by 27.7.
• Increases Mitigation of group members (AE) vs elemental damage by 105.
Drina's Fillet Knife
LEGENDARY
11 Stamina
11 Primary Attributes
5 Combat Skills
Dagger
One-Handed Piercing
Damage
14 - 79
(23.21 Rating)
Delay
4.0 seconds
Level
30
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
gem-encrusted bangle
TREASURED
6 Stamina
6 Primary Attributes
10 Resistances
2 Combat Skills
Slots
Wrist
Level
10
Adornment Slots:
White
ATTUNEABLE
Arctic Blast II (Master)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
30
Swashbuckler
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 57.6%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 112 - 188 cold damage on target
• Inflicts 112 - 188 cold damage on target
• If weapon equipped in Ranged
brittle bone warhammer
16 Stamina
16 Primary Attributes
6 Combat Skills
Great Hammer
Two-Handed Crushing
Damage
11 - 64
(12.6 Rating)
Delay
6.0 seconds
Level
20
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White
Death Swarm IV (Master)
Deals divine damage over time to the target and lowers their defense.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
12 seconds
Resistability
32.8% Easier
Level
31
Fury
Effects:
• Inflicts 73 - 89 divine damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 1.4.
• Decreases Defense of target by 14.9.
Clarion IV (Adept)
Increases the target's hate towards the paladin, with increasing hate over time.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
27
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
6 seconds
Resistability
34.0% Easier
Level
31
Paladin
Effects:
• Increases Threat to target by 1,753 - 2,000 instantly and by 387 - 473 every 2 seconds thereafter
Cease II (Adept)
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
2.5 seconds
Resistability
12.0% Easier
Level
24
Wizard
Effects:
• Interrupts target
• Decreases Threat to target by 1,100 - 1,344
• Stifles target
• Epic targets gain an immunity to Stifle effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Resistibility increases against targets higher than level 43.
Fanatical Healing IV (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
130
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
32
Inquisitor
Effects:
• Heals target for 464 - 568.
Armored III (Adept)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
30
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 1.8% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 9.0.
• Increases Aggression of caster by 8.1.
• Increases Defense and Parry of caster by 13.0.
• Increases Mitigation of caster vs noxious and arcane damage by 79.
• Increases Mitigation of caster vs elemental damage by 792.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Advanced Armorer Volume 33
UNCOMMON
Level
33
Armorer
Recipes:
carbonite chainmail coif
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Chain Armor (Head)
Mitigation
42
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Immolation II (Adept)
Deals heat damage over a short time to the target.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
72
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
8 seconds
Resistability
25.2% Easier
Level
24
Wizard
Effects:
• Inflicts 76 - 142 heat damage on target.
• Inflicts 29 - 53 heat damage on target every 2 seconds.
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Item Discoveries |
Uvaid was first to discover 16 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).