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Xenolith (Master)
FABLED
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
380 seconds
Duration
48 seconds
Level 20 Geomancer

Effects:
  Wards group members (AE) against 5,677 points of all damage
  This ward is not affected by bleedthrough.

Virulent Outbreak II (Master)
Your enemies will often think they are safer in a group. But the Thaumaturgist cannot be intimidated in this way. Your mastery over the magic that you wield will even the odds, and the numbers will not matter. Show them that they are never safe from your fury, and use your skill to break them all at once. Just as a mob can build strength together, they can also bury one another in despair.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
40203
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
8 seconds
Level 19 Thaumaturge

Effects:
  Inflicts 21,855 - 45,391 disease damage on target encounter.

Erosion II (Master)
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer

Effects:
  Inflicts 7,015 - 14,571 piercing damage on target.
  Inflicts 5,612 - 11,657 piercing damage on target every 3 seconds.
  Decreases Combat Mitigation of target by 779.7.

Obsidian Mind II (Master)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
FABLED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
12.8 seconds
Level 19 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 8%.
  Increases Fervor of group members (AE) by 16.0.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects
  Allows group members (AE) to hit all abilities for maximum damage.
  Allows group members (AE) to hit all melee based attacks for maximum damage.

Blood Contract II (Master)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
44506
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
8.2 seconds
Level 20 Thaumaturge

Effects:
  Inflicts 5,011 - 10,408 disease damage on target.
  Inflicts 4,009 - 8,326 disease damage on target every 1.1 seconds.
  Heals caster for 4,115 - 8,546.
  Heals caster for 3,292 - 6,837 every 1.1 seconds.

Exsanguination (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
4.8 seconds
Recovery
1.2 seconds
Recast
410 seconds
Duration
18 seconds
Level 18 Thaumaturge

Effects:
  Inflicts 4,357 - 9,050 piercing damage on target.
  Inflicts 3,486 - 7,240 piercing damage on target every 3.5 seconds.
  Reduces Bleedthrough of Target by 2.5%. This effect cannot stack from multiple casters.

Erosion II (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer

Effects:
  Inflicts 5,262 - 10,928 piercing damage on target.
  Inflicts 4,209 - 8,742 piercing damage on target every 3 seconds.
  Decreases Combat Mitigation of target by 584.8.

Tainted Mutation (Master)
The mastery of blood magic is the mastery of life itself. You can break the life of others, and keep them from breaking yours. Form a life link with an enemy, and no amount of damage will bring you to your knees. You will sit on deaths door, but will not enter - instead, you will usher your enemy through the threshold.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
9 seconds
Recovery
1.2 seconds
Recast
600 seconds
Duration
400 seconds
Level 9 Thaumaturge

Effects:
  Decreases Potency of target by 16.0.
  When target falls below 3% health this spell will cast Tainted Mutation on target. Lasts for 20.0 seconds.
  Reduces target's health to 1.
  Grants a total of 1 trigger of the spell.

Obsidian Mind II (Adept)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
TREASURED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
9.6 seconds
Level 19 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 6%.
  Increases Fervor of group members (AE) by 12.0.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects
  Allows group members (AE) to hit all abilities for maximum damage.
  Allows group members (AE) to hit all melee based attacks for maximum damage.

Accretion (Expert)
MASTERCRAFTED LEGENDARY
Target
Caster
Power
20114
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
50.4 seconds
Level 18 Geomancer

Effects:
  Applies Accretion instantly and every 8.3 seconds. Lasts for 15.0 seconds.
  Increases Ability Doublecast of caster by 3.1, multiplied by increment stacks.
  Increases Fervor of caster by 6.2, multiplied by increment stacks.
  Stacks up to six times.
  Reapplies six times over the duration of the effect.

Exsanguination (Expert)
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
4.8 seconds
Recovery
1.2 seconds
Recast
410 seconds
Duration
21 seconds
Level 18 Thaumaturge

Effects:
  Inflicts 5,592 - 11,614 piercing damage on target.
  Inflicts 4,473 - 9,291 piercing damage on target every 4.1 seconds.
  Reduces Bleedthrough of Target by 3.2%. This effect cannot stack from multiple casters.

Levinbolt II (Grandmaster)
An Etherealist is never unarmed, as the universal powers that surround them are everpresent and always at command. Although it is rudimentary and crude, you can fashion this energy into a destructive ball of pure magical power and unleash it on those that stand before you. Although there are better uses for this energy, the bolt will help you feel and better understand the powers that you are attempting to master.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Etherealist

Effects:
  Inflicts 30,405 - 63,148 magic damage on target.

Stone Hammer II (Expert)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 15.0 meters
Power
33278
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 17 Geomancer

Effects:
  Applies Stone Hammer. Lasts for 3.0 seconds.
  Dazes target
  This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
  Inflicts 32,065 - 53,443 crushing damage on target

Stone Hammer II (Adept)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
33278
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 17 Geomancer

Effects:
  Applies Stone Hammer. Lasts for 3.0 seconds.
  Dazes target
  This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
  Inflicts 24,986 - 41,643 crushing damage on target

Xenolith (Grandmaster)
MASTERCRAFTED FABLED
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
380 seconds
Duration
49.5 seconds
Level 20 Geomancer

Effects:
  Wards group members (AE) against 5,961 points of all damage
  This ward is not affected by bleedthrough.

Blood Contract II (Expert)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
44506
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
9.6 seconds
Level 20 Thaumaturge

Effects:
  Inflicts 4,823 - 10,017 disease damage on target.
  Inflicts 3,858 - 8,014 disease damage on target every 1.3 seconds.
  Heals caster for 3,960 - 8,225.
  Heals caster for 3,168 - 6,580 every 1.3 seconds.

Erosion II (Expert)
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer

Effects:
  Inflicts 6,752 - 14,024 piercing damage on target.
  Inflicts 5,402 - 11,219 piercing damage on target every 3 seconds.
  Decreases Combat Mitigation of target by 750.5.

Erosion II (Grandmaster)
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer

Effects:
  Inflicts 7,366 - 15,299 piercing damage on target.
  Inflicts 5,893 - 12,239 piercing damage on target every 3 seconds.
  Decreases Combat Mitigation of target by 818.7.

Obsidian Mind II (Expert)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
11.2 seconds
Level 19 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 7.7%.
  Increases Fervor of group members (AE) by 15.4.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects
  Allows group members (AE) to hit all abilities for maximum damage.
  Allows group members (AE) to hit all melee based attacks for maximum damage.

Virulent Outbreak II (Expert)
Your enemies will often think they are safer in a group. But the Thaumaturgist cannot be intimidated in this way. Your mastery over the magic that you wield will even the odds, and the numbers will not matter. Show them that they are never safe from your fury, and use your skill to break them all at once. Just as a mob can build strength together, they can also bury one another in despair.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
40203
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
8 seconds
Level 19 Thaumaturge

Effects:
  Inflicts 21,035 - 43,689 disease damage on target encounter.
Tabooki
125 Beastlord
Item Discoveries
Tabooki was first to discover 125 items* on their server**.
Item Discovery Date
Xenolith (Master)2020-03-16 01:40:45 AM
Virulent Outbreak II (Master)2020-01-03 02:11:11 AM
Erosion II (Master)2020-03-16 01:51:11 AM
Obsidian Mind II (Master)2020-03-16 01:52:43 AM
Blood Contract II (Master)2020-02-21 04:24:54 PM
Exsanguination (Adept)2019-12-14 05:04:57 PM
Erosion II (Adept)2020-01-19 04:59:56 AM
Tainted Mutation (Master)2020-01-15 04:56:54 PM
Obsidian Mind II (Adept)2020-01-19 05:26:57 AM
Accretion (Expert)2020-03-16 01:27:21 AM
Exsanguination (Expert)2019-12-14 05:05:31 PM
Levinbolt II (Grandmaster)2020-04-20 02:28:00 PM
Stone Hammer II (Expert)2020-01-19 05:25:54 AM
Stone Hammer II (Adept)2020-01-18 11:56:01 PM
Xenolith (Grandmaster)2020-03-16 01:41:11 AM
Blood Contract II (Expert)2019-12-06 03:17:48 AM
Erosion II (Expert)2020-01-19 05:00:23 AM
Erosion II (Grandmaster)2020-03-16 01:54:52 AM
Obsidian Mind II (Expert)2020-01-19 05:27:18 AM
Virulent Outbreak II (Expert)2019-12-14 04:56:31 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).