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Brutal Stand (Ancient)
MYTHICAL
Target
Caster
Power
197640
Casting
1 seconds
Recovery
0.5 seconds
Recast
720 seconds
Duration
35 seconds
Level
100

Bruiser
Effects:
  Reduces all damage done to caster by 70.7%.
  Increases Fervor of caster by 45.5.
  Increases caster chance to strikethrough a successful avoidance chance by 101.0%.
  Increases Fervor Overcap of caster by 45.5.
  Cancels if the caster moves.
HEIRLOOM  

Siphoned Fervor (Expert)
There is little that pleases me as much as watching my magic dismantle my enemies, both in body and in mind. I feel their despair and fear, and it feeds me - as they get weaker, I become STRONGER. You can learn this, too. Every spell that lands will give you an ever-so-small amount of fervorous will, which you can direct into even more destructive power. Watch them crumble, student.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
33.6 seconds
Level 7 Etherealist

Effects:
  On a spell cast this spell will cast Siphoned Fervor on caster. Lasts for 24.0 seconds.
  Increases Fervor of target by 0.1, multiplied by increment stacks.
  Increments up to 25 times.
  This effect can only trigger once every 1.0 second.

Telluric Rending (Expert)
There are places in this world where a mortal can not step. To do so would mean almost certain death, as the stones themselves are ah, as sharp as the finest of weapons. A Geomancer can call these razor-sharp stones to assault their enemies and leave them, and their armor, torn and useless.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
7.3 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30 seconds
Level 8 Geomancer

Effects:
  Increases physical damage done to target by 5.24%.
  Inflicts 20,221 - 41,996 slashing damage on target.

Mudslide (Expert)
When the ground becomes sodden with rain and gives way, nothing in its path is safe. Boulders are washed away, trees are uprooted, and even castles ah, disappear. The Geomancer can call one of these ah, mudslides, and unleash it on their enemies. How can a mortal withstand what a mountain can not?
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
13778
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
2 seconds
Level 6 Geomancer

Effects:
  Applies Mudslide. Lasts for 2.0 seconds.
  Stuns target
  This stun will apply to most raid encounters. Raid encounters become immune to further applications of stun for ten times the duration of the original application.
  Inflicts 25,458 - 52,873 crushing damage on target.

Granite Protector (Expert)
Remarkable. I would never have ah, guessed that you could master Geomancy in such a short period of time. You are, I believe, ready to meld with stone and become one with it. The full power of this union will be yours to command, Geomancer.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
4 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
10 seconds
Level 10 Geomancer

Effects:
  Summons a limited pet to aid the caster

Implosion (Expert)
Causing an explosion is effective and will inspire awe and fear, but anyone can do it, from the alchemist to the wizard to the goblin sapper. But those who truly understand the energies of the universe, understand that the most dreadful powers will actually pull IN. If you can grasp the concept, you can cause an implosion in space that pulls enemies toward it. You can see their horror and watch them try to escape its grasp, as their bones and flesh are crushed to an infinitesimally tiny point.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
7.8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
4 seconds
Level 8 Etherealist

Effects:
  Applies Implosion on termination.
  Inflicts 5,475 - 21,900 magic damage on targets in Area of Effect.
  Causes an unstable vortex that draws enemies within range into its center before destablizing and exploding.
  Inflicts 3,648 - 14,591 magic damage on targets in Area of Effect.
  Inflicts 3,083 - 12,334 magic damage on targets in Area of Effect every second.
  Slows targets in Area of Effect by 172.0%.

Tainted Mutation (Grandmaster)
The mastery of blood magic is the mastery of life itself. You can break the life of others, and keep them from breaking yours. Form a life link with an enemy, and no amount of damage will bring you to your knees. You will sit on deaths door, but will not enter - instead, you will usher your enemy through the threshold.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
9 seconds
Recovery
1.2 seconds
Recast
600 seconds
Duration
400 seconds
Level 9 Thaumaturge

Effects:
  Decreases Potency of target by 16.8.
  When target falls below 4% health this spell will cast Tainted Mutation on target. Lasts for 20.0 seconds.
  Reduces target's health to 1.
  Grants a total of 1 trigger of the spell.

Virulent Outbreak (Expert)
Your enemies will often think they are safer in a group. But the Thaumaturgist cannot be intimidated in this way. Your mastery over the magic that you wield will even the odds, and the numbers will not matter. Show them that they are never safe from your fury, and use your skill to break them all at once. Just as a mob can build strength together, they can also bury one another in despair.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
13778
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
8 seconds
Level 6 Thaumaturge

Effects:
  Inflicts 19,889 - 41,307 disease damage on target encounter.

Sanguine Embrace (Expert)
The magic of a Thaumaturgist twists and deforms the blood of its victims, shattering them within their own skin. This corrupted essence takes a form of its own, and as long as this mutation boils within them, they are bit a sliver of what they once were. Their health will suffer and they will not be able to fight until this corruption is purged. Even then, they see the futility of their actions, as the mutation that was once their essence takes form before them. This is the power of the Thaumaturgist.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Thaumaturge

Effects:
  Applies Sanguine Embrace to qualifying pets.
  Converts all abilities to disease damage.
  Increases Fervor of caster by 2.8.
  Converts all abilities that do not depend on weapon damage type to disease damage.

Necrotic Caress (Expert)
Your magic saps the strength of your opponents in subtle but significant ways. Not only can you break their blood, fracture their will, and shatter their bodies, but you can destroy their ability to fight. Make their strikes weaken, and watch as their own bodies work against them. An opponent that cannot strike back is at your mercy - show them none.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
16513
Casting
7 seconds
Recovery
1.2 seconds
Recast
480 seconds
Duration
30 seconds
Level 7 Thaumaturge

Effects:
  On a melee hit this spell will cast Necrotic Caress on target of attack. Lasts for 7.0 seconds.
  Reduces Melee Multiplier of target by 0.15, multiplied by increment stacks.
  This effect may stack up to 50 times.
  This effect can only trigger once every 1.0 second.

Sanguine Embrace (Grandmaster)
The magic of a Thaumaturgist twists and deforms the blood of its victims, shattering them within their own skin. This corrupted essence takes a form of its own, and as long as this mutation boils within them, they are bit a sliver of what they once were. Their health will suffer and they will not be able to fight until this corruption is purged. Even then, they see the futility of their actions, as the mutation that was once their essence takes form before them. This is the power of the Thaumaturgist.
MASTERCRAFTED FABLED
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Thaumaturge

Effects:
  Applies Sanguine Embrace to qualifying pets.
  Converts all abilities to disease damage.
  Increases Fervor of caster by 3.0.
  Converts all abilities that do not depend on weapon damage type to disease damage.

Granite Protector (Journeyman)
Remarkable. I would never have ah, guessed that you could master Geomancy in such a short period of time. You are, I believe, ready to meld with stone and become one with it. The full power of this union will be yours to command, Geomancer.
HANDCRAFTED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
4 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
10 seconds
Level 10 Geomancer

Effects:
  Summons a limited pet to aid the caster

Necrotic Caress (Journeyman)
Your magic saps the strength of your opponents in subtle but significant ways. Not only can you break their blood, fracture their will, and shatter their bodies, but you can destroy their ability to fight. Make their strikes weaken, and watch as their own bodies work against them. An opponent that cannot strike back is at your mercy - show them none.
HANDCRAFTED
Target
Caster
Power
16513
Casting
7 seconds
Recovery
1.2 seconds
Recast
480 seconds
Duration
30 seconds
Level 7 Thaumaturge

Effects:
  On a melee hit this spell will cast Necrotic Caress on target of attack. Lasts for 5.5 seconds.
  Reduces Melee Multiplier of target by 0.11, multiplied by increment stacks.
  This effect may stack up to 50 times.
  This effect can only trigger once every 1.0 second.

Tainted Mutation (Expert)
The mastery of blood magic is the mastery of life itself. You can break the life of others, and keep them from breaking yours. Form a life link with an enemy, and no amount of damage will bring you to your knees. You will sit on deaths door, but will not enter - instead, you will usher your enemy through the threshold.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
9 seconds
Recovery
1.2 seconds
Recast
600 seconds
Duration
400 seconds
Level 9 Thaumaturge

Effects:
  Decreases Potency of target by 15.4.
  When target falls below 3% health this spell will cast Tainted Mutation on target. Lasts for 20.0 seconds.
  Reduces target's health to 1.
  Grants a total of 1 trigger of the spell.

Withering (Journeyman)
The nature of a Thaumaturgist's magic makes it so that your enemy isn't the only one that has to fear you. It permeates the area, creeping out to infect those all around your adversary. Witness whole groups of enemies wither before you, drink in their fear as your magic rips their bodies apart.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
8 seconds
Recovery
1.2 seconds
Recast
330 seconds
Duration
25 seconds
Level 4 Thaumaturge

Effects:
  Increases noxious damage done to targets in Area of Effect by 2.75%.

Telluric Rending (Journeyman)
There are places in this world where a mortal can not step. To do so would mean almost certain death, as the stones themselves are ah, as sharp as the finest of weapons. A Geomancer can call these razor-sharp stones to assault their enemies and leave them, and their armor, torn and useless.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
7.3 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30 seconds
Level 8 Geomancer

Effects:
  Increases physical damage done to target by 3.74%.
  Inflicts 14,443 - 29,997 slashing damage on target.

Mudslide (Journeyman)
When the ground becomes sodden with rain and gives way, nothing in its path is safe. Boulders are washed away, trees are uprooted, and even castles ah, disappear. The Geomancer can call one of these ah, mudslides, and unleash it on their enemies. How can a mortal withstand what a mountain can not?
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
13778
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
2 seconds
Level 6 Geomancer

Effects:
  Applies Mudslide. Lasts for 2.0 seconds.
  Stuns target
  This stun will apply to most raid encounters. Raid encounters become immune to further applications of stun for ten times the duration of the original application.
  Inflicts 18,184 - 37,767 crushing damage on target.

Aspect of the Etherlord (Journeyman)
You have taken great strides to mastering the arcane and becoming a true Etherealist. If you feel ready, abandon even more of this mortal form and tap into the eldritch energies that permeate the world. As before, but open yourself further, and allow more of the energies to flow through you. Be careful - if you go too far, you'll simply be consumed by them, and cease to be.
HANDCRAFTED
Target
Caster
Power
4676
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 5 Etherealist

Effects:
  Applies Aspect of the Etherlord to qualifying pets.
  Converts all abilities to magic damage.
  Increases Fervor of caster by 1.5.
  Converts all abilities that do not depend on weapon damage type to magic damage.

Virulent Outbreak (Journeyman)
Your enemies will often think they are safer in a group. But the Thaumaturgist cannot be intimidated in this way. Your mastery over the magic that you wield will even the odds, and the numbers will not matter. Show them that they are never safe from your fury, and use your skill to break them all at once. Just as a mob can build strength together, they can also bury one another in despair.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
13778
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
8 seconds
Level 6 Thaumaturge

Effects:
  Inflicts 14,206 - 29,505 disease damage on target encounter.

Terrestrial Coffin (Journeyman)
When the ground and the rocks are your ally, none can stand against you. Imagine if you will, the very path beneath you coming up to grab you and hold you fast, leaving you ah... at the mercy of your opponent. That's the power that Geomancers command. You cannot run, you cannot fight, you cannot hope to win when your enemy is the world beneath you.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
7.5 seconds
Recovery
1.2 seconds
Recast
330 seconds
Duration
30 seconds
Level 4 Geomancer

Effects:
  Applies Terrestrial Coffin. Lasts for 10.0 seconds.
  Roots target encounter
  This root will apply to most raid encounters. Raid encounters become immune to further applications of root for ten times the duration of the original application.
  Inflicts 13,969 - 29,013 crushing damage on target encounter.
Tabooki
125 Beastlord
Item Discoveries
Tabooki was first to discover 125 items* on their server**.
Item Discovery Date
Brutal Stand (Ancient)2020-02-06 02:46:21 PM
Siphoned Fervor (Expert)2020-01-05 05:10:41 AM
Telluric Rending (Expert)2020-01-03 03:02:08 AM
Mudslide (Expert)2020-01-03 03:00:39 AM
Granite Protector (Expert)2020-01-07 03:28:58 AM
Implosion (Expert)2020-01-02 10:51:30 PM
Tainted Mutation (Grandmaster)2020-01-22 01:24:11 AM
Virulent Outbreak (Expert)2020-01-03 02:10:11 AM
Sanguine Embrace (Expert)2020-01-20 06:12:18 PM
Necrotic Caress (Expert)2019-12-14 05:07:12 PM
Sanguine Embrace (Grandmaster)2020-01-30 02:07:47 AM
Granite Protector (Journeyman)2020-01-03 03:03:12 AM
Necrotic Caress (Journeyman)2019-12-02 02:22:06 AM
Tainted Mutation (Expert)2019-12-14 05:35:17 PM
Withering (Journeyman)2019-11-27 06:55:30 PM
Telluric Rending (Journeyman)2020-01-03 03:01:31 AM
Mudslide (Journeyman)2020-01-03 03:00:03 AM
Aspect of the Etherlord (Journeyman)2020-01-02 10:56:54 PM
Virulent Outbreak (Journeyman)2019-11-27 06:57:29 PM
Terrestrial Coffin (Journeyman)2020-01-03 02:57:36 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).