Frigid Gift II (Adept)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
TREASURED
Target
Group (AE)
Power
36
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
24 seconds
Level
49
Wizard
Effects:
• On a hostile spell cast this spell will cast Ice Lash on target of spell. Lasts for 6.0 seconds.
• Inflicts 110 - 134 cold damage on target.
• Slows target by 47.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Iceshield III (Adept)
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
140
Casting
1 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
20 seconds
Level
50
Wizard
Effects:
• When damaged with a melee weapon this spell will cast Frost Spikes on target's attacker.
• Inflicts 321 - 393 cold damage on target.
• Grants a total of 3 triggers of the spell.
• This effect can only trigger once every 1.0 - 3.0 seconds.
Magma Chamber IV (Adept)
Stuns the wizard's target briefly and deals instant heat damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
166
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
44
Wizard
Effects:
• Inflicts 545 - 908 heat damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 63.
Immolation III (Adept)
Deals heat damage over a short time to the target.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
108
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
8 seconds
Resistability
25.2% Easier
Level
38
Wizard
Effects:
• Inflicts 127 - 236 heat damage on target.
• Inflicts 48 - 89 heat damage on target every 2 seconds.
Vital Transfer II (Adept)
Converts some of the wizard's health into power.
TREASURED
Target
Caster
Health
114
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
27
Wizard
Effects:
• Increases power of caster by 1.9 - 2.0% of caster's max power.
• This effect cannot be critically applied.
Shackle III (Adept)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
33
Wizard
Effects:
• Applies Root on termination. Lasts for 10.0 seconds.
• Decreases Combat Mitigation of target by 0.4.
• Slows target by 43.9%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.4.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute and duration is reduced to 6.7 seconds.
• Resistibility increases against targets higher than level 52.
Cease II (Adept)
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
2.5 seconds
Resistability
12.0% Easier
Level
24
Wizard
Effects:
• Interrupts target
• Decreases Threat to target by 1,100 - 1,344
• Stifles target
• Epic targets gain an immunity to Stifle effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Resistibility increases against targets higher than level 43.
Converge II (Adept)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
33
Wizard
Effects:
• Causes 3% Threat to transfer to target when in combat
• If Fighter
• When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
• Increases power of target by 21.
• Increases power of caster by 21.
Incinerate IV (Adept)
Deals unresistable heat damage over time to an enemy.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
14 seconds
Level
31
Wizard
Effects:
• Inflicts 23 - 39 heat damage on target instantly and every 2 seconds.
Cease III (Adept)
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
25
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
38
Wizard
Effects:
• Interrupts target
• Decreases Threat to target by 1,884 - 2,303
• Stifles target
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 57.
Mana Intromission (Adept)
Replenishes power to target ally, at the cost of the wizard's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Health
62
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
33
Wizard
Effects:
• Increases power of target by 41 - 45.
Ball of Fire (Adept)
Launches a ball of fire towards the enemy, dealing instant heat damage.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
115
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Resistability
25.2% Easier
Level
23
Wizard
Effects:
• Inflicts 288 - 534 heat damage on target.
Fortify Elements II (Adept)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
21
Wizard
Effects:
• Increases Max Power of group members (AE) by 86.4.
• Increases Mitigation of group members (AE) vs elemental damage by 202.
Tyrant's Pact II (Adept)
A group augmentation that increases the strength and intelligence of the wizard's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
26
Wizard
Effects:
• Increases STR and INT of group members (AE) by 24.2.
Ice Spears III (Adept)
Deals cold damage over time and decreases target's elemental resistance.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
34
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
27
Wizard
Effects:
• Inflicts 16 - 29 cold damage on target instantly and every 4 seconds.
• Decreases Mitigation of target vs elemental damage by 324.
Storm of Lightning II (Adept)
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
89
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
22
Wizard
Effects:
• Inflicts 28 - 53 magic damage on target encounter instantly and every 2 seconds.
Glacial Wind (Adept)
Deals cold damage over-time to the target and surrounding encounter members.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
153
Casting
4 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
9 seconds
Resistability
12.0% Easier
Level
20
Wizard
Effects:
• Inflicts 62 - 115 cold damage on target encounter instantly and every 3 seconds.
Aurora (Adept)
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. The caster is rooted for the duration of the mesmerize.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
74
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12.5 seconds
Resistability
12.0% Easier
Level
25
Wizard
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Roots caster
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 37.5 seconds and duration is reduced to 4.2 seconds.
• Resistibility increases against targets higher than level 44.
Immolation II (Adept)
Deals heat damage over a short time to the target.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
72
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
8 seconds
Resistability
25.2% Easier
Level
24
Wizard
Effects:
• Inflicts 76 - 142 heat damage on target.
• Inflicts 29 - 53 heat damage on target every 2 seconds.
Firestorm II (Adept)
Deals great amounts of heat damage to all enemies surrounding the wizard.
TREASURED
Target
Caster
Power
123
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
28
Wizard
Effects:
• Inflicts 182 - 337 heat damage on targets in Area of Effect.
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Item Discoveries |
Amarielle was first to discover 240 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).