Vanguard Icebound Sabatons
TREASURED
19 Primary Attributes
19 Stamina
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.5 Potency
Plate Armor (Feet)
Mitigation
302
Level
50
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
cracked malachite
A malachite gem with a huge crack running down the middle of it.
UNCOMMON
etched leather pelt
UNCOMMON
a damaged average quality deer hide
UNCOMMON
Shank II (Master)
An attack from the side or behind that damages the target over time on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
63
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
16 seconds
Resistability
21.0% Easier
Level
46
Brigand
Effects:
• Inflicts 192 - 320 melee damage on target
• Inflicts 139 piercing damage on target instantly and every 4 seconds.
• Must be flanking or behind
Aria of Magic III (Master)
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
FABLED
Target
Group (AE)
Power
103
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
50
Troubador
Effects:
• On a hostile spell hit this spell has a 30% chance to cast Dissonant Note on target of spell.
• Inflicts 143 - 238 mental damage on target.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Theorems II (Expert)
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
173
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
16.0% Easier
Level
46
Illusionist
Effects:
• When damaged with a spell this spell will cast Theorems on target. This effect normalizes based off of a three second triggering event.
• Inflicts 382 - 467 mental damage on target.
• Grants a total of 3 triggers of the spell.
Nightshade II (Master)
Summons a shadowy bard to serve the necromancer.
FABLED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
46
Necromancer
Effects:
• Summons a pet nightshade
Prismatic Chaos II (Expert)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
MASTERCRAFTED LEGENDARY
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
42
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 280 - 342 mental damage on target.
• Grants a total of 3 triggers of the spell.
Lockdown IV (Master)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
39 seconds
Resistability
21.0% Easier
Level
47
Illusionist
Effects:
• Applies Stifle. Lasts for 3.0 seconds.
• Blurs vision of target.
• Stifles target
• Dispelled when target takes damage
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 66.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 57 seconds and duration is reduced to 13.0 seconds.
• Resistibility increases against targets higher than level 66.
magma forged greatflail
TREASURED
26 Stamina
26 Primary Attributes
10 Combat Skills
Great Hammer
Two-Handed Crushing
Damage
39 - 117
(41.58 Rating)
Delay
3.8 seconds
Level
40
All Fighters, All Priests, Beastlord
Adornment Slots:
White
ATTUNEABLE
Willow Wisp III (Master)
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
FABLED
Target
Caster
Power
116
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
16 seconds
Level
41
Warden
Effects:
• Interrupts targets in Area of Effect
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 7,595
• Decreases Combat Mitigation of targets in Area of Effect by 0.6.
• Roots targets in Area of Effect
• Epic targets gain an immunity to Root effects of 48.0 seconds and duration is reduced to 5.3 seconds.
Never Surrender III (Adept)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
63
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
46
Guardian
Effects:
• Grants target a 33% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Parry of caster by 8.3.
Synergism (Master)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
35
Illusionist
Effects:
• On a hostile spell hit this spell has a 33% chance to cast Dynamism on target of spell.
• Decreases Threat to target by 285 - 348
• If profession other than Fighter
• Inflicts 125 - 152 mental damage on target.
Nightmare III (Expert)
Deals mental damage over time to the target and decreases their arcane resistance.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
47
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
16.0% Easier
Level
42
Illusionist
Effects:
• Inflicts 66 - 80 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 647.
seared leather whip
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Sword
One-Handed Slashing
Damage
29 - 162
(31.68 Rating)
Delay
6.0 seconds
Level
40
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Knee Break IV (Adept)
A kick attack that deals crushing damage to the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
39
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
47
Berserker
Effects:
• Inflicts 65 - 197 crushing damage on target
Noxious Efflux III (Adept)
A group augmentation that increases the noxious resistance and stamina of the defiler's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
44
Defiler
Effects:
• Increases STA of group members (AE) by 17.6.
• Increases Mitigation of group members (AE) vs noxious damage by 660.
Winds of Permafrost II (Adept)
Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
173
Casting
3 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
46
Warden
Effects:
• Inflicts 462 - 565 cold damage on target encounter.
• Decreases Piercing, Slashing and Crushing of target encounter by 16.6.
Sacred Armor IV (Adept)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
47
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 13.0%.
• Increases Mitigation of group members (AE) vs physical damage by 324.
• If not fighter
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Item Discoveries |
Shax was first to discover 96 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).