indium chainmail boots
Chain Armor (Feet)
Mitigation
152
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
indium chainmail coif
Chain Armor (Head)
Mitigation
152
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
indium chainmail leggings
Chain Armor (Legs)
Mitigation
163
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
Caress of the Banshee
Casting
4 seconds
Duration
5 days
Recast
2 seconds
Level
60
Assassin, Brigand, Ranger, Swashbuckler
Effects:
Caress of the Banshee
Applies Caress of the Banshee when Activated. Lasts for 12 hours.
• On a combat hit this spell may cast Waning Poison on target of attack. Lasts for 24.0 seconds. Triggers about 5.0 times per minute.
• Inflicts 322 poison damage on target.
• Inflicts 57 poison damage on target instantly and every 6 seconds.
• Cannot be modified except by direct means
• Grants a total of 100 triggers of the spell.
Brigand's Dirk
Dagger
One-Handed Piercing
Damage
2 - 6
(1.92 Rating)
Delay
4.0 seconds
Level
1
Brigand
Adornment Slots:
White
NO-TRADE NO-VALUE
Redemption of Failure
FABLED
Casting
8 seconds
Recast
30 minutes
Level
47
Effects:
Redemption of Failure
Applies Redemption of Failure when Activated.
• Applies Redeemed Soul on termination. Lasts for 1 minute.
• Heals target for 25.0% of max health.
• This effect cannot be critically applied.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 1,100.
• Applies Revived Sickness on termination. Lasts for 2 minutes.
• Decreases Haste of target by 20.0.
• If not between levels 1 - 6
• Decreases All Attributes of target by 20.0%.
• If not between levels 1 - 6
• Decreases Haste of target by 5.0.
• If between levels 1 - 6
• Decreases All Attributes of target by 5.0%.
• If between levels 1 - 6
• Resurrects target with 50% health and power
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
NO-TRADE
a medium humanoid femur
A average sized bone from a humanoid being. A merchant might pay a few coin for this item.
Of Maj'Dul Am I - Page 15
This item is Collectible.
This item can be sold to certain NPCs for 450 personal status. Selling it also earns guild status if your guild is below level 50.
a large humanoid femur
A large bone that came from a humanoid being. A merchant might pay a few coin for this item.
a large humanoid femur
A large bone that came from a humanoid being. A merchant might pay a few coin for this item.
Double Blast (Master)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
16
Brigand
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 57 - 95 ranged damage on target
• Inflicts 57 - 95 ranged damage on target
• If weapon equipped in Ranged
Blackguard (Master)
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
18
Brigand
Effects:
• Decreases Slashing, Piercing and Crushing of caster by 13.8.
• Increases Aggression of caster by 4.3.
• Increases Defense and Parry of caster by 8.6.
• Increases the caster's effectiveness of worn armor vs physical damage by 18%.
Skullcap of the Draconic Mysteries
FABLED
27 Primary Attributes
27 Stamina
11 Combat Skills
0.2 Crit Bonus
0.9 Crit Chance
1.2 Potency
0.9 Reuse Speed
29 Ability Mod
Cloth Armor (Head)
Mitigation
141
Level
60
All Mages
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Acid Scarred Chain Tunic
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Chain Armor (Chest)
Mitigation
178
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE ATTUNEABLE
Lung Puncture (Master)
A melee attack from behind that puncture's the target's lungs, causing severe impairment to their strikethrough, offensive melee and casting skills.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
21.0% Easier
Level
58
Swashbuckler
Effects:
• Inflicts 343 - 572 melee damage on target
• Decreases Strikethrough of target by 8.0%.
• Decreases Fervor of target by 0.2.
• Decreases Crushing, Disruption, Focus, Ordination, Piercing, Ranged, Slashing and Subjugation of target by 55.7.
• Must be flanking or behind
Ancient Wrath IV (Master)
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages.
FABLED
Target
Caster
Power
115
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
24 seconds
Duration
2.5 seconds
Resistability
21.0% Easier
Level
56
Paladin
Effects:
• Inflicts 288 - 479 divine damage on targets in Area of Effect.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Resistibility increases against targets higher than level 75.
Elemental Unity (Adept)
Surrounds the conjuror's pet with powerful elemental energy directly linked to the conjuror's spell casting. Whenever the conjuror casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost.
TREASURED
Target
Caster
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
58
Conjuror
Effects:
• On a spell cast this spell will cast Elemental Vestment on target. Lasts for 15.0 seconds.
• On any combat or spell hit this spell will cast Force of the Elements on target of attack.
• Inflicts 103 heat damage on target encounter.
• Inflicts 103 cold damage on target encounter.
• Grants a total of 1 trigger of the spell.
• Will trigger off of cold or heat abilities.
Dark Infestation (Adept)
Does poison damage over time to the target, and also has a chance to summon up to three dark broodlings to attack the target every time the target receives noxious damage. Be warned, dark broodlings are extremely unstable entities and will attack everything nearby while they're present.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
242
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
52
Warlock
Effects:
• Inflicts 135 - 165 poison damage on target instantly and every 4 seconds.
• When damaged with a spell this spell has a 35% chance to cast Dark Broodlings on target. Lasts for 6.0 seconds.
• Summons 3 limited pets to aid the caster
• Grants a total of 1 trigger of the spell.
• Will trigger off of disease or poison abilities.
Dogma (Adept)
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.
TREASURED
Target
Caster
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
180 seconds
Level
58
Inquisitor
Effects:
• On a beneficial spell cast this spell will cast Convert Ally on target of spell cast.
• Heals target for 170.
Clarion VI (Master)
Increases the target's hate towards the paladin, with increasing hate over time.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
50
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
6 seconds
Resistability
40.7% Easier
Level
59
Paladin
Effects:
• Increases Threat to target by 4,043 - 4,800 instantly and by 1,186 - 1,449 every 2 seconds thereafter
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Item Discoveries |
Whatispvp was first to discover 121 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).