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Barren Slayer's Ornate Blade
LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
0.3 Crit Bonus
Dagger

One-Handed Piercing

Damage
35 - 197
(58.03 Rating)
Delay
4.0 seconds
Level
60

All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE-EQUIP  ATTUNEABLE  

Arcane Beguiler's Bejeweled Cowl
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Cloth Armor (Head)

Mitigation
148

Level
60

Adornment Slots:
White, Turquoise
ATTUNEABLE  

Clansman Shortbow
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Bow

Ranged

Damage
92 - 524
(68.45 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
60

All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Spiked Collar of the Sun Priest
LEGENDARY
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Slots
Neck

Level
60

Adornment Slots:
White, Turquoise, Green
ATTUNEABLE  

Windwalker's Leather Pants of Regrowth
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
Leather Armor (Legs)

Mitigation
226

Level
60

All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Treespeaker's Ashenwood Leather Boots of the Stargazer
LEGENDARY
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
Leather Armor (Feet)

Mitigation
192

Level
60

All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Exacting (Master)
For a short duration, all of the assassin's attack-based combat arts that have a natural reuse time of under 1 minute have their base damage increased and reuse timers lowered. Upgrades will increase the duration of this effect.
FABLED
Target
Caster
Power
21960
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
40 seconds
Level
65

Assassin
Effects:
  All attack-based combat arts with a reuse timer of under 1 minute will deal 30% more melee damage and have their reuse timers lowered.

Aspect of Genius V (Master)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
63

Illusionist
Effects:
  Increases Max Power of group members (AE) by 522.1.
  Increases Mitigation of group members (AE) vs arcane damage by 806.

Divine Strike VI (Adept)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
110
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
67

Templar
Effects:
  Inflicts 459 - 561 divine damage on target.
  Inflicts 459 - 561 divine damage on target.
  If target is undead

Bloodlust V (Adept)
Increases the strength and agility of the berserker's group.
TREASURED
Target
Group (AE)
Power
132
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
65

Berserker
Effects:
  Increases STR and AGI of group members (AE) by 91.8.
Soju
70 Conjuror
Item Discoveries
Soju was first to discover 10 items* on their server**.
Item Discovery Date
Barren Slayer's Ornate Blade2016-01-27 11:54:37 AM
Arcane Beguiler's Bejeweled Cowl2016-01-12 07:31:00 AM
Clansman Shortbow2016-01-09 04:49:53 AM
Spiked Collar of the Sun Priest2016-01-08 05:21:16 PM
Windwalker's Leather Pants of Regrowth2016-01-11 04:15:16 PM
Treespeaker's Ashenwood Leather Boots of the Stargazer2016-01-08 08:46:01 AM
Exacting (Master)2016-01-14 06:51:17 AM
Aspect of Genius V (Master)2016-01-21 10:25:30 AM
Divine Strike VI (Adept)2016-01-10 03:39:38 PM
Bloodlust V (Adept)2016-01-08 04:43:50 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).