Superior Symbol of Stability
FABLED
Duration
20 minutes
Recast
15 minutes
Level
95
Effects:
Superior Stability
Applies Superior Stability when Activated. Lasts for 2 minutes.
• Makes caster immune to Stun effects
• This item may not be used in a PvP zone.
HEIRLOOM NO-VALUE
Souvenir Band of the Taken
LEGENDARY
6 Stamina
6 Primary Attributes
2 Combat Skills
Slots
Finger
Level
10
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Spiritualist's Chausses of the Spiritcaller
TREASURED
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
3.9 DPS
0.7 Crit Chance
1 Potency
Chain Armor (Legs)
Mitigation
245
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Emblem of Seething Hunger
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Slots
Finger
Level
10
Adornment Slots:
White, Green
NO-TRADE
Azure Martial Skullcap
TREASURED
Cloth Armor (Head)
Level
1
HEIRLOOM APPEARANCE-ONLY ATTUNEABLE NO-VALUE
Handy Companion
TREASURED
Target
Caster
Casting
2 seconds
Recovery
10 seconds
Recast
0 seconds
Duration
43200 seconds
Effects:
• Summons a pet handy companion
HEIRLOOM NO-VALUE
Acrid Sanguine Handguards
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Chain Armor (Hands)
Mitigation
328
Level
70
Defiler
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Shoulder Charge V (Master)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
93
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
69
Bruiser
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 176 - 528 melee damage on target
Frigid Gift III (Master)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
FABLED
Target
Group (AE)
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
24 seconds
Level
63
Wizard
Effects:
• On a hostile spell cast this spell will cast Ice Lash on target of spell. Lasts for 6.0 seconds.
• Inflicts 199 - 243 cold damage on target.
• Slows target by 64.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Dire Balm II (Adept)
Instantly heals some of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
27
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
7
Defiler
Effects:
• Heals target for 71 - 87.
Runic Armor II (Adept)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Mystic
Effects:
• Wards group members (AE) against 23 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 134.
• If not fighter
Cap of the Vehemence
FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Leather Armor (Head)
Mitigation
38
Level
10
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Ancestral Ward IV (Master)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
116
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
40
Mystic
Effects:
• Wards target against 836 points of all damage
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Item Discoveries |
Biki was first to discover 13 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).