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November 14, 2024 -- EQ2U is now being updated for the Scars of Destruction expansion. This year, I am asking YOU to help me add Quests to EQ2U. See the Quest Journal pages and look for the
Help us with this Quest
and
Contribute My Quest Journal
buttons!
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Bodyguard III (Master)
Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
30

Bruiser
Effects:
  Reduces physical damage done to caster by 5%.
  Adds 2.4% to base avoidance.
  Caster will deflect 16.0% of incoming attacks.
  Increases Parry of caster by 14.4.
  Decreases Slashing, Piercing and Crushing of caster by 9.0.
  Increases Aggression of caster by 10.8.
  Increases Defense and Deflection of caster by 14.4.
  Increases Mitigation of caster vs noxious damage by 960.
  Increases the caster's effectiveness of worn armor vs physical damage by 25%.

Pine Voulge
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Great Spear

One-Handed Piercing

Damage
20 - 59
(31.91 Rating)
Delay
2.5 seconds
Level
40

Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
NO-TRADE  

Cleave Flesh II (Master)
A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
37
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
21.0% Easier
Level
29

Shadowknight
Effects:
  Inflicts 131 - 218 disease damage on target
  Decreases WIS of target by 25.2.

Ice Comet (Adept)
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
327
Casting
4 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
0.5 seconds
Resistability
25.2% Easier
Level
50

Wizard
Effects:
  Applies Knockdown on termination. Lasts for 1.7 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 5.0 seconds and duration is reduced to 0.6 seconds.
  Inflicts 1,624 - 3,016 cold damage on target.

Lich (Adept)
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich.
TREASURED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
50

Necromancer
Effects:
  Shapechanges caster into a lich
  Increases power of caster by 4.8% instantly and every 6 seconds.
  This effect cannot be critically applied.
  On a hostile spell cast this spell will cast Lich's Siphoning on target of spell.
  Inflicts 96 disease damage on target.
  Heals caster for 64.
  Will trigger off of disease abilities.

Porcupine (Adept)
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 50 times.
TREASURED
Range
Up to 35.0 meters
Power
172
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
50

Fury
Effects:
  Increases Max Health of raid and group members (AE) by 78.0.
  Increases Mitigation of raid and group members (AE) vs all damage by 1,200.
  When any damage is received this spell will cast Porcupine Quills on target's attacker, which can be triggered up to 50 times across all targets.
  Inflicts 107 divine damage on target.

Challenge IV (Adept)
Interrupts and increases the hate of all enemies in an encounter towards the monk.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
64
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
34.0% Easier
Level
50

Monk
Effects:
  Interrupts target encounter
  Increases Threat to target encounter by 2,681 - 3,135

Sign of Pacification II (Master)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
42
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
21.0% Easier
Level
21

Templar
Effects:
  Decreases Combat Mitigation of target by 0.7.
  Dazes target
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
  Resistibility increases against targets higher than level 40.

Tarven's Crippling Crescendo II (Master)
Decreases target's defense, interrupts them and deals minor disease damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
22

Dirge
Effects:
  Interrupts target
  Inflicts 27 - 46 disease damage on target.
  Decreases Combat Mitigation of target by 0.8.
  Decreases Defense of target by 10.6.

Enrage IV (Adept)
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
64
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
34.0% Easier
Level
50

Berserker
Effects:
  Increases Threat to target encounter by 2,681 - 3,135

Makeshift Arrows (Master)
The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
600 seconds
Level
20

Ranger
Effects:
  On a ranged hit this spell will cast Makeshift Arrow on target of attack.
  Inflicts 65 piercing damage on target.
  This effect can only trigger once every 4.0 - 6.0 seconds.

cedarwood sorcerer's staff
TREASURED
28 Stamina
28 Primary Attributes
12 Combat Skills
Staff

Two-Handed Crushing

Damage
42 - 125
(41.58 Rating)
Delay
4.0 seconds
Level
40

All Mages, All Priests, Beastlord, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE  

augmented leather bandolier
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Thrown Weapon

Ranged

Damage
53 - 303
(39.6 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
40

All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE  

Warring Deities (Master)
Deals divine damage over time to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
57
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
32.8% Easier
Level
23

Templar
Effects:
  Inflicts 104 - 127 divine damage on target.
  Inflicts 43 - 53 divine damage on target every 4 seconds.

enchanted black iron plate helm
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Plate Armor (Head)

Mitigation
181

Level
30

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

a vocal nerve
A large nerve from the voice box. A merchant might pay a few coin for this item.

Abuse II (Master)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
30
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
40.7% Easier
Level
22

Bruiser
Effects:
  Interrupts target encounter
  Increases Threat to target encounter by 1,630 - 1,851

Rear Shot III (Master)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
62
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
29

Ranger
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 57.3%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 349 - 583 ranged damage on target
  Must be flanking or behind
  Requires bow or aim

Riana's Relentless Tune II (Master)
Increases the Multi-Attack Chance of the dirge's group.
FABLED
Target
Group (AE)
Power
60
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
28

Dirge
Effects:
  Increases Multi Attack of group members (AE) by 19.9.
  Increases damage and healing of Combat Arts by 1.28.

Crescent Strike II (Adept)
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
TREASURED
Target
Caster
Power
46
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
21

Monk
Effects:
  Inflicts 71 - 118 magic damage on targets in Area of Effect
Aliramar
70 Conjuror
Item Discoveries
Aliramar was first to discover 159 items* on their server**.
Item Discovery Date
Bodyguard III (Master)2015-07-29 01:51:03 AM
Pine Voulge2015-07-31 09:10:25 PM
Cleave Flesh II (Master)2015-07-23 09:18:15 PM
Ice Comet (Adept)2015-08-04 03:54:15 AM
Lich (Adept)2015-08-06 03:54:54 PM
Porcupine (Adept)2015-08-03 04:25:49 PM
Challenge IV (Adept)2015-08-03 11:38:15 PM
Sign of Pacification II (Master)2015-07-23 03:06:03 PM
Tarven's Crippling Crescendo II (Master)2015-07-24 10:32:53 PM
Enrage IV (Adept)2015-08-06 02:09:35 AM
Makeshift Arrows (Master)2015-07-24 02:22:38 AM
cedarwood sorcerer's staff2015-09-07 08:55:08 PM
augmented leather bandolier2015-07-28 11:30:32 PM
Warring Deities (Master)2015-07-23 01:14:42 PM
enchanted black iron plate helm2015-07-28 11:58:47 PM
a vocal nerve2015-07-27 09:09:12 PM
Abuse II (Master)2015-07-23 08:05:56 PM
Rear Shot III (Master)2015-07-24 01:57:45 AM
Riana's Relentless Tune II (Master)2015-07-23 09:58:25 PM
Crescent Strike II (Adept)2015-07-23 06:58:46 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).