Gushing Wound III (Master)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
37
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
26
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 116 - 193 piercing damage on target.
• Inflicts 16 - 27 melee damage on target
• Inflicts 25 - 41 piercing damage on target instantly and every 4 seconds.
Favor of the Wild III (Master)
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
46
Warden
Effects:
• Increases AGI and WIS of group members (AE) by 57.3.
• Adds 2.4% to base avoidance.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 162.
Shackle IV (Master)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
25 seconds
Resistability
21.0% Easier
Level
47
Wizard
Effects:
• Applies Root on termination. Lasts for 10.0 seconds.
• Decreases Combat Mitigation of target by 0.7.
• Slows target by 63.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.7.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 66.
Shoulder Charge II (Master)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
39
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
27
Bruiser
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 57 - 172 melee damage on target
Blazing Avatar (Adept)
Engulfs the conjuror's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire.
TREASURED
Target
Caster's Pet
Power
233
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
30 seconds
Level
50
Conjuror
Effects:
• On any combat or spell hit this spell will cast Blaze on target of attack.
• Inflicts 193 - 321 heat damage on target.
• Grants a total of 5 triggers of the spell.
• When damaged with a melee weapon this spell will cast Blaze on target's attacker.
• Inflicts 193 - 321 heat damage on target.
• Grants a total of 5 triggers of the spell.
a mucous encrusted tendril
A long curly tendril that is encased in a slick substance. A merchant might pay a few coin for this item.
Noxious Efflux III (Adept)
A group augmentation that increases the noxious resistance and stamina of the defiler's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
44
Defiler
Effects:
• Increases STA of group members (AE) by 17.6.
• Increases Mitigation of group members (AE) vs noxious damage by 660.
sol weave cowl
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Cloth Armor (Shoulders)
Mitigation
83
Level
40
Adornment Slots:
White
ATTUNEABLE
magma linked chainmail mantle
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Chain Armor (Shoulders)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Zumzum's Feathered Necklace
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Slots
Neck
Level
20
Adornment Slots:
White, Green
ATTUNEABLE
Death's Door II (Adept)
Increases the agility, resistances, and base avoidance of the dirge. Additionally, this grants a chance at dealing disease damage to anyone that attacks the dirge.
TREASURED
Target
Caster
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
27
Dirge
Effects:
• Increases AGI of caster by 43.9.
• Adds 18.7% to base avoidance.
• Increases Mitigation of caster vs physical damage by 97.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 505.
• When damaged this spell has a 25% chance to cast Death Barrier on target's attacker.
• Inflicts 52 - 86 disease damage on target.
Repentance II (Adept)
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
68
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
32
Inquisitor
Effects:
• On any combat or spell hit this spell will cast Repenting Strike on caster. Lasts for 2.5 seconds.
• Inflicts 125 - 209 divine damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Grants a total of 3 triggers of the spell.
Blessing of the Paladin (Adept)
Increases the paladin's stamina, spell resistance, and strength.
TREASURED
Target
Caster
Power
52
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
24
Paladin
Effects:
• Increases STR of caster by 16.9.
• Increases STA of caster by 72.5.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 460.
Ancient Shroud III (Adept)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
26
Defiler
Effects:
• Wards target against 413 points of all damage
Extract Mana II (Adept)
Slowly converts the illusionist's health into power over time.
TREASURED
Target
Caster
Health
19
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
27
Illusionist
Effects:
• Increases power of caster by 17 instantly and every 4 seconds.
Lightning Coin
This ancient coin is no longer used as currency anywhere in Norrath. A merchant may be willing to buy it from you, however.
strand of golden hair
Looted arcana treasure: A strand of hair that shimmers almost a metallic gold. A merchant might pay a few coin for this item.
Siphon Strike II (Master)
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
36
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
25
Shadowknight
Effects:
• Applies Life Draw on termination.
• Inflicts 190 - 317 disease damage on target.
• Heals caster for 2.1 - 2.6% of caster's max health.
• This effect cannot be critically applied.
• Inflicts 55 - 92 disease damage on target
Mosquito Leg Bangle
TREASURED
14 Primary Attributes
14 Stamina
140 Resistances
6 Combat Skills
Slots
Wrist
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tarven's Crippling Crescendo IV (Adept)
Decreases target's defense, interrupts them and deals minor disease damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
69
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
50
Dirge
Effects:
• Interrupts target
• Inflicts 54 - 89 disease damage on target.
• Decreases Combat Mitigation of target by 1.3.
• Decreases Defense of target by 18.0.
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Item Discoveries |
Aliramar was first to discover 159 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).