Shadow Coil VIII (Grandmaster)
Inflicts disease damage over time to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
1431
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
35.4% Easier
Level
106
Shadowknight
Effects:
• Inflicts 3,019 - 4,528 disease damage on target.
• Inflicts 1,208 - 1,811 disease damage on target every 4 seconds.
Razor Edge VIII (Grandmaster)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
780
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
101
Swashbuckler
Effects:
• Inflicts 1,507 - 2,512 melee damage on target
• Decreases Parry of target by 111.6.
• Must be in front of or flanking
Hunker Down IX (Grandmaster)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
FABLED
Target
Caster
Power
910
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
109
Guardian
Effects:
• Decreases Haste of caster by 21.9.
• Increases Mitigation of caster vs physical damage by 2,289.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Death Swarm X (Grandmaster)
Deals divine damage over time to the target and lowers their defense.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
180
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
12 seconds
Resistability
35.4% Easier
Level
102
Fury
Effects:
• Inflicts 394 - 481 divine damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 59.4.
Death Mark VIII (Grandmaster)
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
784
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Resistability
62.0% Easier
Level
104
Assassin
Effects:
• When damaged with a melee weapon this spell has a 5% chance to cast Marked on target. Lasts for 36.0 seconds.
• When damaged with a melee weapon this spell will cast Agonizing Pain on target.
• Inflicts 955 - 1,591 piercing damage on target
• Grants a total of 5 triggers of the spell.
• Grants a total of 1 trigger of the spell.
Theorems VII (Ancient)
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
MYTHICAL
Target
Enemy
Range
Up to 35.0 meters
Power
600
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
27.0% Easier
Level
103
Illusionist
Effects:
• When damaged with a spell this spell will cast Theorems on target. This effect normalizes based off of a three second triggering event.
• Inflicts 1,645 - 2,011 mental damage on target.
• Grants a total of 3 triggers of the spell.
Forest Spirit VIII (Grandmaster)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
103
Fury
Effects:
• Increases INT and WIS of group members (AE) by 2,352.0.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 438.
Dark Nebula IX (Grandmaster)
Short Stun effect to an enemy as well as dealing instant Poison damage to it and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
958
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
1.5 seconds
Resistability
24.0% Easier
Level
106
Warlock
Effects:
• Inflicts 1,255 - 2,331 poison damage on target encounter.
• Stuns target encounter
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Resistibility increases against targets higher than level 125.
Invective VI (Grandmaster)
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
1036
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
103
Defiler
Effects:
• On a hit this spell may cast Deadly Invective on target of attack. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 332 disease damage on target instantly and every 4 seconds.
Stunning Roar VII (Grandmaster)
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
1872
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
2.5 seconds
Resistability
24.0% Easier
Level
103
Berserker
Effects:
• Inflicts 1,075 - 1,793 melee damage on target encounter
• Stuns target encounter
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Resistibility increases against targets higher than level 122.
Barrage XI (Grandmaster)
Inflicts damage on targets in front of the channeler.
FABLED
Target
Caster
Power
7808
Casting
2 seconds
Recovery
0.5 seconds
Recast
0 seconds
Level
110
Channeler
Effects:
• Inflicts 255 - 426 ranged damage on targets in Area of Effect
• Inflicts 255 - 426 ranged damage on targets in Area of Effect
• Inflicts 255 - 426 ranged damage on targets in Area of Effect
• Requires bow or aim
Focused Intervention VI (Grandmaster)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
1984
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
110
Templar
Effects:
• When any damage is received this spell will cast Benefaction on target.
• Heals target for 1,509 - 1,844.
• Grants a total of 8 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Divide and Conquer IV (Grandmaster)
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
2406
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
9.6 seconds
Level
110
Bruiser
Effects:
• Increases threat priority of target encounter by 2 positions
• Increases Threat to target encounter by 7,725 - 11,268
• Decreases Combat Mitigation of target encounter by 33.0.
• Forces half of the target encounter to target and attack you. Upgrades to this spell increase the duration the target must target you from a range of 4 to 8 seconds.
Nature's Salve XI (Grandmaster)
Instantly heals some of the target's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
212
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Level
101
Fury
Effects:
• Heals target for 1,637 - 2,000.
Sacrifice VII (Grandmaster)
Stuns the conjuror's summoned minion to restore health and power in increments to the conjurer's group.
FABLED
Target
Caster's Pet
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
16 seconds
Level
104
Conjuror
Effects:
• Applies Sacrifice instantly and every 8 seconds.
• Heals group members (AE) for 1,780.
• Increases power of group members (AE) by 509.
• Stuns target
Avoid Blame VIII (Grandmaster)
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit.
FABLED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
102
Swashbuckler
Effects:
• On a melee hit this spell may cast Evade Blame on target of attack. Lasts for 2.9 seconds. Triggers about 4.0 times per minute.
• Decreases Threat to target by 2,925
• Decreases Combat Mitigation of target by 19.8.
• On a hostile ability cast this spell will cast Evade Blame on target of spell. Lasts for 2.9 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Threat to target by 2,925
• Decreases Combat Mitigation of target by 19.8.
• This effect can only trigger once every 1.0 - 6.0 seconds.
Shock Wave VI (Grandmaster)
A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected.
FABLED
Target
Caster
Power
2513
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
5 seconds
Resistability
24.0% Easier
Level
110
Coercer
Effects:
• Inflicts 2,327 - 3,878 mental damage on targets in Area of Effect.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Resistibility increases against targets higher than level 129.
Concussion VIII (Grandmaster)
A melee attack that deals crushing damage and reduces target's casting skills.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
936
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
103
Guardian
Effects:
• Inflicts 645 - 1,075 crushing damage on target
• Decreases Ordination, Ministration, Disruption and Subjugation of target by 52.5.
Holy Intercession IX (Grandmaster)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
FABLED
Target
Group (AE)
Power
1819
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
109
Templar
Effects:
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 810 - 991.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Hateful Slam IX (Grandmaster)
An attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the Shadowknight.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
1639
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
109
Shadowknight
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 864 - 1,440 disease damage on target
• Increases Threat to target by 7,717 instantly and by 3,584 every 3 seconds thereafter
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Item Discoveries |
Tianes was first to discover 1,133 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).