You are viewing EQ2U as a guest.

Log in or Register
How to become a EQ2U Scholar (Patreon)
November 14, 2024 -- EQ2U is now being updated for the Scars of Destruction expansion. This year, I am asking YOU to help me add Quests to EQ2U. See the Quest Journal pages and look for the
Help us with this Quest
and
Contribute My Quest Journal
buttons!
Check out the YouTube video!
You can help support continued development by becoming an EQ2U Scholar (Patreon). Mercenaries are NOW AVAILABLE for EQ2U Scholars (Patreon supporters). Already a subscriber? Add your Patreon e-mail address.

Triumph: Gnoll Place Like Home Reward
Select your item
When unpacked, grants these items:
Deep Opal Idol
Deep Opal Stud
Deep Opal Cloak
Deep Opal Ring
Deep Opal Bangle
Deep Opal Ear Stud
Deep Opal Necklace
Deep Opal Belt
NO-VALUE  NO-TRADE  LORE  

Truth Speaker Braid
A rare and difficult to obtain reagent used in a number of esoteric rituals.
TREASURED
NO-VALUE  NO-TRADE  

Oathbound Blade Fragments
A rare and difficult to obtain reagent used in a number of esoteric rituals.
TREASURED
NO-VALUE  NO-TRADE  

Heroes' Festival 10% Off Coupon
Use this coupon to save 10% on any one Heroes' Festival purchase. Note: More items are discounted than are displayed below.
FABLED, Temporary Item 2 Hours
NO-VALUE  NO-TRADE  

Deathly Harbinger of the Headless
FABLED
2,525 Primary Attributes
3,748 Stamina
42,321 Power
86,719 Health
170 Resolve
794.9 Crit Chance
3695.1 Potency
136.9 Haste
51.9 Casting Speed
97 Overcap Crit Bonus
25,790 Ability Mod
Staff

One-Handed Crushing

Damage
139 - 786
(231.04 Rating)
Delay
4.0 seconds
Level
120

All Mages, All Priests
Effects:
Elemental Rending
When Equipped:
  On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
  Increases elemental damage done to target by 3.7%.
  Inflicts 6,156 heat damage on target.
  Inflicts 6,156 cold damage on target.
  Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
LORE-EQUIP  ATTUNEABLE  

Grisly Protection X (Adept)
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
TREASURED
Target
Caster
Power
1795
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
120

Necromancer
Effects:
  Applies Grisly Protection to qualifying pets.
  Decreases Haste of target by 25.0.
  Increases Max Health of target by 12.0%.
  Increases Hate Gain of target by 46.5.
  Increases Aggression of target by 23.5.
  Increases Mitigation of target vs elemental and arcane damage by 6,192.
  Increases Mitigation of target vs noxious damage by 12,384.
  When damaged this spell will cast Grisly Feedback on target's attacker.
  Inflicts 107 disease damage on target.
  Heals caster for 44.
  On any combat or spell hit this spell will cast Shout on target of attack.
  Increases Threat to target encounter by 94,641 - 115,530

Accretion (Adept)
TREASURED
Target
Caster
Power
20114
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
43.2 seconds
Level 18 Geomancer

Effects:
  Applies Accretion instantly and every 7.2 seconds. Lasts for 15.0 seconds.
  Increases Ability Doublecast of caster by 2.4, multiplied by increment stacks.
  Increases Fervor of caster by 4.8, multiplied by increment stacks.
  Stacks up to six times.
  Reapplies six times over the duration of the effect.

Obsidian Mind II (Adept)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
TREASURED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
9.6 seconds
Level 19 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 6%.
  Increases Fervor of group members (AE) by 12.0.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects
  Allows group members (AE) to hit all abilities for maximum damage.
  Allows group members (AE) to hit all melee based attacks for maximum damage.

Geotic Rampage (Adept)
TREASURED
Target
Group (AE)
Power
18094
Casting
4.3 seconds
Recovery
1.2 seconds
Recast
460 seconds
Duration
31.2 seconds
Level 16 Geomancer

Effects:
  On a hostile ability cast this spell will cast Obsidian Shards on target of spell. This effect normalizes based off of a three second triggering event.
  Inflicts 9,742 - 20,234 piercing damage on targets in Area of Effect.
  Must be hated by your current target.
  Can only trigger from Ascension abilities.
  This effect can only trigger once every 5.0 - 7.0 seconds.

Xenolith (Adept)
TREASURED
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
380 seconds
Duration
36 seconds
Level 20 Geomancer

Effects:
  Wards group members (AE) against 4,258 points of all damage
  This ward is not affected by bleedthrough.

Elemental Overlord (Adept)
TREASURED
Target
Caster
Power
22134
Casting
5.1 seconds
Recovery
1.2 seconds
Recast
580 seconds
Duration
54 seconds
Level 20 Elementalist

Effects:
  On a hostile ability cast this spell will cast Elemental Destruction on target of spell.
  Inflicts 7,012 - 7,154 heat damage on target.
  Inflicts 7,012 - 7,154 cold damage on target.
  This effect can only trigger once every 5.0 - 7.0 seconds.

Accretion (Journeyman)
HANDCRAFTED
Target
Caster
Power
20114
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
39.6 seconds
Level 18 Geomancer

Effects:
  Applies Accretion instantly and every 6.6 seconds. Lasts for 15.0 seconds.
  Increases Ability Doublecast of caster by 2.2, multiplied by increment stacks.
  Increases Fervor of caster by 4.4, multiplied by increment stacks.
  Stacks up to six times.
  Reapplies six times over the duration of the effect.

Geotic Rampage (Journeyman)
HANDCRAFTED
Target
Group (AE)
Power
18094
Casting
4.3 seconds
Recovery
1.2 seconds
Recast
460 seconds
Duration
28.6 seconds
Level 16 Geomancer

Effects:
  On a hostile ability cast this spell will cast Obsidian Shards on target of spell. This effect normalizes based off of a three second triggering event.
  Inflicts 8,930 - 18,547 piercing damage on targets in Area of Effect.
  Must be hated by your current target.
  Can only trigger from Ascension abilities.
  This effect can only trigger once every 5.0 - 7.0 seconds.

Erosion II (Journeyman)
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer

Effects:
  Inflicts 4,823 - 10,017 piercing damage on target.
  Inflicts 3,859 - 8,014 piercing damage on target every 3 seconds.
  Decreases Combat Mitigation of target by 536.1.

Obsidian Mind II (Journeyman)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
HANDCRAFTED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
8.8 seconds
Level 19 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 5.5%.
  Increases Fervor of group members (AE) by 11.0.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects
  Allows group members (AE) to hit all abilities for maximum damage.
  Allows group members (AE) to hit all melee based attacks for maximum damage.

Stone Hammer II (Journeyman)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
33278
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 17 Geomancer

Effects:
  Applies Stone Hammer. Lasts for 3.0 seconds.
  Dazes target
  This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
  Inflicts 22,904 - 38,173 crushing damage on target

Xenolith (Journeyman)
HANDCRAFTED
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
90 seconds
Duration
33 seconds
Level 20 Geomancer

Effects:
  Wards group members (AE) against 3,903 points of all damage

Wildfire (Expert)
Fire is, and always has been, my favorite of the elements. It can be delicate and soft, not unlike the most fragile of field flowers. Or it can roar louder than any dragon, and devour everything in its path with unmatched ferocity. If you can control it, that destructive fury can be yours. Prove that you are more than a mere worm, and make its power yours.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
4258
Casting
4 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 2 Elementalist

Effects:
  Inflicts 39,436 heat damage on target.

glowing primordial fragment
This looks as if it could be used in level 10-19 special recipes.
FABLED
Creates Items:
Primordial Adornment of Furor (Hands)
NO-VALUE  NO-TRADE  

fire melon
TREASURED
This raw harvest looks as if it could be used for crafting level 10-19 items.
NO-VALUE  
Unohana
130 Fury
Item Discoveries
Unohana was first to discover 41 items* on their server**.
Item Discovery Date
Triumph: Gnoll Place Like Home Reward2024-07-26 10:42:18 PM
Truth Speaker Braid2024-06-03 04:33:15 PM
Oathbound Blade Fragments2024-06-03 04:30:12 PM
Heroes' Festival 10% Off Coupon2023-11-08 12:51:51 AM
Deathly Harbinger of the Headless2020-10-08 08:11:52 AM
Grisly Protection X (Adept)2019-12-28 04:52:53 PM
Accretion (Adept)2018-11-17 02:38:58 AM   
Obsidian Mind II (Adept)2018-11-16 04:40:20 PM   
Geotic Rampage (Adept)2018-11-15 03:50:49 PM   
Xenolith (Adept)2018-11-14 09:21:29 PM   
Elemental Overlord (Adept)2018-11-15 04:00:25 PM
Accretion (Journeyman)2018-11-15 03:51:30 PM
Geotic Rampage (Journeyman)2018-11-15 03:50:25 PM
Erosion II (Journeyman)2018-11-15 03:51:59 PM
Obsidian Mind II (Journeyman)2018-11-15 03:52:34 PM
Stone Hammer II (Journeyman)2018-11-15 03:53:57 PM
Xenolith (Journeyman)2018-11-14 09:19:47 PM
Wildfire (Expert)2016-12-18 03:26:20 AM   
glowing primordial fragment2015-03-10 04:51:22 PM
fire melon2015-03-10 04:13:39 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).