December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Applies Ancient Energy II when Activated. Lasts for 20.0 seconds.
• Increases Potency of group members (AE) by 1.8 - 34.2.
• Cannot be modified except by direct means
• The reuse time of Ancient Energy II is 1 minute 30 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
pristine engraved leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
16
Potent Flame-licked Scale Chestguard
0/3 green gem slots filled
FABLED
363 Primary Attributes
680 Stamina
37 Crit Bonus
94.6 DPS
16.9 AE Auto
12 Weapon Damage
Infused Stats:
Chain Armor (Chest)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Gangel's Cloak of Resurrection
FABLED
376 Stamina
243 Primary Attributes
309 Combat Skills
6.4 AE Auto
43 Crit Chance
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Ardent Hook of Plundering
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Plundered Mistmoore Secrets III
When Equipped:
• On any combat or spell hit this spell may cast Plundered Mistmoore Secrets III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 369,600 poison damage on target.
• Heals group members (AE) for 45,420.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Highroller Hoops
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Cerebral Destruction
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 93,296 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 237.4.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Potent Aerakyn Scalemail Boots
0/3 green gem slots filled
FABLED
259 Primary Attributes
407 Stamina
22.2 Crit Bonus
56.7 DPS
81.2 Haste
7.1 Weapon Damage
Infused Stats:
Chain Armor (Feet)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Arcane Core Powered Sleeves
0/4 blue gem slots filled
LEGENDARY
216 Stamina
183 Primary Attributes
13.1 Crit Bonus
33.3 DPS
4.3 Weapon Damage
Infused Stats:
Chain Armor (Forearms)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Arcane Hive Aggressor's Chain Gauntlets
0/4 blue gem slots filled
LEGENDARY
228 Primary Attributes
324 Stamina
19.6 Crit Bonus
50 DPS
71.6 Multi Attack
6.2 Weapon Damage
Infused Stats:
Chain Armor (Hands)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Helm of the Brute
FABLED
332 Primary Attributes
630 Stamina
31.6 Crit Bonus
80.7 DPS
115.4 Haste
10.2 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Death-Toucher's Band
FABLED
403 Stamina
259 Primary Attributes
10,148 Resistances
55 Combat Skills
3.9 AE Auto
17.2 Potency
6 Mitigation Increase
17.2 Crit Bonus
Infused Stats:
Slots
Finger
Level
95
Effects:
Spectral Protection
When Equipped:
• On any combat or spell hit this spell may cast Spectral Protection on target of attack. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 137,200 mental damage on target.
• Increases Mitigation of caster vs physical damage by 1,034.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE ATTUNEABLE
Bold Bracelet of Striking
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Inconspicuous Strike V
When Equipped:
• On any combat or spell hit this spell may cast Inconspicuous Strike V on target of attack. Triggers about 3.0 times per minute.
• Decreases threat priority of target by 1 position
• Inflicts 440,000 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Potent Fiery Legguards
0/3 green gem slots filled
FABLED
310 Primary Attributes
607 Stamina
29.6 Crit Bonus
75.6 DPS
108.1 Multi Attack
9.6 Weapon Damage
Infused Stats:
Chain Armor (Legs)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Gnawbone-Toothed Choker
FABLED
403 Stamina
259 Primary Attributes
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Neck
Level
95
Effects:
Awareness
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 3.2 for every enemy who is engaged with the wearer, up to 12.8 maximum
Adornment Slots:
White, White, Green
LORE ATTUNEABLE
Fabled Blackwing Dragon Katana
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
13.3 Casting Speed
106.7 Crit Chance
19.2 Potency
21.3 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
150 - 851
(166.84 Rating)
Delay
6.0 seconds
Level
95
All Scouts
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bow of Plagues
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
36.1 DPS
103.2 Crit Chance
18.6 Potency
51.6 Haste
Infused Stats:
Bow
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Fabled Ring of Farseeing
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Discombobulate II
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate II on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 1,650,000
• Inflicts 384,846 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE ATTUNEABLE
Onslaught Wristband
LEGENDARY
55 Stamina
55 Primary Attributes
830 Resistances
21 Combat Skills
12.8 DPS
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
7.2 Haste
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Brawny Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Tendonchisel
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
106.7 Crit Chance
19.2 Potency
21.3 Reuse Speed
2,136 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
100 - 567
(166.84 Rating)
Damage Type: Magic
Delay
4.0 seconds
Level
95
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
This character has 328,532 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 13,141 health per tick while out-of-combat.
This character has a Maximum Power pool of 63,186. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,527 power per tick while out-of-combat.
This character runs 93% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 62,878 whatsits.
This character resists Noxious damage in the amount of 62,678 whatsits.
This character resists Arcane damage in the amount of 62,828 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 455.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 64,488, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 50.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 40.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4155 seconds, a 33.8% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
180 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 27.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 13.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.