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Applies Elemental Focus III when Activated. Lasts for 8.0 seconds.
• Grants 480 potency to all elemental abilities.
• Removes 200 potency from arcane and noxious damage abilities.
• Cannot be modified except by direct means
• The reuse time of Elemental Focus III is 2 minutes
Adornment Slots:
White
NO-TRADE INFUSABLE
pristine augmented leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Nexite Studded Leather Chestguard
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
26.1 Casting Speed
28.6 Potency
9.6 Max Health
Infused Stats:
Leather Armor (Chest)
Mitigation
521
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Spellwoven Luminous Chitin Shawl
LEGENDARY
364 Primary Attributes
700 Stamina
415 Combat Skills
20.2 Crit Bonus
1 Resolve
57.1 Crit Chance
31.6 Potency
6.8 Mitigation Increase
18.2 Flurry
6.8 Block Chance
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Strong Kromzek Facemelter
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 61.6. Target will Dodge 2.5% of incoming attacks. Increases Power Regen of target by 141.6.
Cerulean Umbrite Post
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
23.1 DPS
22.4 Potency
34.4 Haste
18.7 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
NO-TRADE INFUSABLE
Chronomaster's Major Durability Augmentation
FABLED
Adds the following to an item:
290 Health
Type:
White Adornment
Slots:
Ear
Level
90
HEIRLOOM NO-VALUE
Verdant Umbrite Post
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
26.4 DPS
22.4 Potency
14.4 Reuse Speed
763 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Effects:
Prismatic Reaction
When Equipped:
• When a combat art is used this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
• Cannot be modified except by direct means
• On a spell cast this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE INFUSABLE
Ruthless Luminous Chitin Boots
LEGENDARY
465 Primary Attributes
1,550 Stamina
43.5 Crit Bonus
113.1 DPS
48 Potency
1 Resolve
64.7 Reuse Speed
7.3 Weapon Damage
Infused Stats:
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Giant Raptor Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 61.6. Target will Dodge 2.5% of incoming attacks. Increases Health Regen of target by 221.3.
Vesspyr Defender's Leather Bracers
3/3 pale yellow gem slots filled
LEGENDARY
236 Stamina
181 Primary Attributes
12.9 Crit Bonus
12.9 Potency
4.3 Max Health
Infused Stats:
Leather Armor (Forearms)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Eternal Broodlands' Leather Gloves
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
43.8 DPS
62.6 Multi Attack
5.4 Weapon Damage
Infused Stats:
Leather Armor (Hands)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Resilient Woven Dhalgar Helm
LEGENDARY
465 Primary Attributes
1,550 Stamina
43.5 Crit Bonus
10 AE Auto
48 Potency
15.1 Max Health
1 Resolve
9.8 Mitigation Increase
Infused Stats:
Leather Armor (Head)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Pyre Umbrite Ring
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
13.2 DPS
22.4 Potency
34.4 Haste
1,527 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Firm Stance
When Equipped:
• Increases the wearer's Crit Bonus by 48%-120%. The value increases based on how long the wearer has stood still.
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
Draconic Bronze Cuff
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Crush Armor
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 962.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Ruthless Woven Dhalgar Leggings
LEGENDARY
544 Primary Attributes
1,942 Stamina
54.6 Crit Bonus
141.8 DPS
12.6 AE Auto
55.3 Potency
18.5 Max Health
1 Resolve
Infused Stats:
Leather Armor (Legs)
Mitigation
670
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Soulclencher's Chain
LEGENDARY
291 Stamina
187 Primary Attributes
3.9 AE Auto
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Neck
Level
95
Effects:
Armor of the Ulthork
When Equipped:
• When the wearer dies, they will take only half armor damage.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
NO-TRADE NO-VALUE
Glinting Hammer of Maldura
LEGENDARY
471 Primary Attributes
1,078 Stamina
27.8 Crit Bonus
1 Resolve
15 Casting Speed
167.6 Crit Chance
32 Potency
28.4 Haste
2,285 Ability Mod
Infused Stats:
Mace
One-Handed Crushing
Damage
130 - 736
(216.5 Rating)
Delay
4.0 seconds
Level
100
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
Defenders' Renewed Throwing Dagger
LEGENDARY
471 Primary Attributes
1,078 Stamina
27.8 Crit Bonus
1 Resolve
15 Casting Speed
167.6 Crit Chance
32 Potency
28.4 Haste
2,285 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
388 - 2,196
(287.12 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
Astral Umbrite Ring
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
8.5 Casting Speed
22.4 Potency
17.2 Haste
1,527 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Uplifting Swings
When Equipped:
• Increases Weapon Damage of caster by 57.0.
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
Orb of Ethereal Vitality
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+8 agi +8 sta
+1% Damage Per Second +0.6% Potency +0.5% Crit Bonus +14 Ability Modifier
Progress to Next Level:
21
7.69%
NO-VALUE
Preserved Ivy Wristband
LEGENDARY
368 Primary Attributes
708 Stamina
28,885 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
23.1 DPS
22.4 Potency
34.4 Haste
18.7 Multi Attack
Infused Stats:
Slots
Wrist
Level
100
Effects:
Uplifting Soul
When Equipped:
• Increases Crit Bonus of caster by 37.5.
• Increases Potency of caster by 37.5.
Adornment Slots:
White
NO-TRADE INFUSABLE
Embellished Censer of Confinement
This item glows with an otherworldly magic, and is powerful enough to contain the relic of a goddess.
FABLED, RELIC
PRESTIGE
617 Primary Attributes
1,260 Stamina
33 Crit Bonus
7 Resolve
61.6 DPS
205.5 Crit Chance
41.5 Potency
31.4 Reuse Speed
2,109 Ability Mod
Infused Stats:
Deity:
+39 sta
3.2% Potency
2.6% Crit Bonus
+73.1 Abil Mod
Mace
Off Hand Crushing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Mastercrafter's Expertise
Applies Mastercrafter's Expertise when Equipped.
• Increases speed of caster by 20.0%.
• Increases critical success chance by 1.0%.
• Increases the amount of progress gained by 5.0%.
Maintained Discipline
When Equipped:
• Applies Maintained Discipline on the wearer's mercenary, increasing the mercenary's Potency and Crit Bonus by 120, Crit Chance by 200, and Flurry and Spell Doublecast by 90.
• Cannot be modified except by direct means
Blessing of Arcanna'se
Applies Blessing of Arcanna'se when Activated. Lasts for 5 minutes.
• Uses the magic of Arcanna'se to summon a fuel merchant to assist the faithful crafter
• The casting time of Blessing of Arcanna'se is 5.0 seconds and the reuse time of the spell is 2 hours
Bin Raufbold, wie ihr alle könnt sehn. Achtumg Mobs: Sollt lieber alle aus dem Weg mir gehn. Dies kann ich euch nur raten, wenn nicht, nun dann folgen halt die Taten. Mit viel Rumsbums und ganz keck, liegt ihr schnell mit der Nas im Dreck. Oh man, ihr wolltet es ja nicht anders haben, nun kann ich euch nur noch begraben.
This character has 1,133,221 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 45,351 health per tick while out-of-combat.
This character has a Maximum Power pool of 94,918. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,819 power per tick while out-of-combat.
This character runs 81% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 158,753 whatsits.
This character resists Noxious damage in the amount of 158,453 whatsits.
This character resists Arcane damage in the amount of 158,403 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 180.24822695035
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 667.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 24,724, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 55.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 81.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
26 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 40.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 26.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.