EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Fatal Pestilience III on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 33 - 36 disease damage on targets in Area of Effect.
• Inflicts 41 - 45 disease damage on targets in Area of Effect every 2 seconds.
• Inflicts an additional 3 - 3 disease damage on targets in Area of Effect every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Radiant Stone of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Charm
Level
30
Effects:
Flockmaster's Protection III
When Equipped:
• On a critical healing spell cast this spell may cast Flockmaster's Protection III on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• This effect applies to both the caster and the target.
• When any damage is received this spell will cast Flockmaster's Protection III on target.
• Heals target for 114 - 126.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Glorified Tunic of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
131
Level
30
Channeler, Fury, Warden
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White
Pulsing Gem of Striking
TREASURED
Adds the following to an item:
10 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Cloak of the Celestial Watch
LEGENDARY
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Cloak
Level
1
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
Bosprite Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 11.0. Increases Power Regen of target by 105.0.
Radiant Earring of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Effects:
Call of the Prime III
Applies Call of the Prime III when Activated. Lasts for 12.0 seconds.
• Applies Prime Focus III on termination. Lasts for 15.0 seconds.
• Increases Potency of group members (AE) by 3.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the Effectiveness of heals and wards by 15%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Call of the Prime III is 10 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Blueprinted Earstud
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Protector's Leather Boots of the Reflective
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
Crispy Fried King Prawn Heads
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and WIS of target by 13.2. Increases Health Regen of target by 190.0.
Glorified Bracers of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Forearms)
Mitigation
123
Level
30
Channeler, Fury, Warden
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White
ATTUNEABLE
Protector's Leather Gloves of the Reflective
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Hands)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
Pinjula's Cap of Alchemy
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
69
Level
20
All Fighters, All Priests, All Scouts
Effects:
Insightful Awareness
When Equipped:
• When any damage is received this spell has a 5% chance to cast Flash of Insight on caster.
• Increases power of target by 21 - 39.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE ATTUNEABLE
Radiant Ring of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Effects:
Shared Vigor III
When Equipped:
• On a critical healing spell cast this spell may cast Shared Vigor III on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of target by 3.0.
• Increases Potency of caster by 3.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Blessed Clover Bracelet
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
NO-TRADE
Protector's Leather Pants of the Reflective
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Legs)
Mitigation
109
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
Poison Soaked Pendant
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
LORE ATTUNEABLE
The Stormhammer of Legend
"I call upon the thunderous might of Serilis. Rain down upon the ogres and trolls that surround us. Let no army stop our march!" - King Kazon Stormhammer, ruler of the dwarven kingdom of Kaladim - In the Age of Enlightenment, King Kazon Stormhammer embarked on a long quest to find the Stormhammer, a mighty weapon that was said to rest within the mythical Vaults of Serilis. This he did alone. Decades passed until the King returned, memories of his journey oddly absent from his mind. When he walked into the gates of Kaladim he held high the gift of Brell, the Stormhammer.
LEGENDARY
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Hammer
One-Handed Crushing
Damage
25 - 74
(24.58 Rating)
Delay
4.0 seconds
Level
30
All Fighters, All Priests, Beastlord
Effects:
Thunderquake
When Equipped:
• On a combat hit this spell may cast Thunderquake on target of attack. Lasts for 5.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 109 magic damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Toxic Bow of the Neurotic
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Bow
Ranged
Damage
47 - 267
(34.86 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
30
All Scouts, Channeler
Effects:
Vital Exposure III
When Equipped:
• On a critical combat hit this spell may cast Vital Exposure III on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 33 - 36 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 3 - 3 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Vital Exposure III on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 33 - 36 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 3 - 3 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Sludge Emblem of Nastiness
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Green
NO-TRADE
Radiant Bangle of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Effects:
Ward of Duality III
When Equipped:
• On a critical healing spell cast this spell may cast Ward of Duality III on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 300 points of all damage
• Wards caster against 150 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Weathered Shield of the Obelisk
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
163
Level
30
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Protector's Shoulder Pads of the Reflective
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Shoulders)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
Radiant Cincture of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Waist
Level
30
Effects:
Rehabilitate III
When Equipped:
• On a critical healing spell cast this spell may cast Rehabilitate III on target of spell cast. Triggers about 2.0 times per minute.
• Applies Rehabilitate III on termination. Lasts for 15.0 seconds.
This character has 61,226 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,581 health per tick while out-of-combat.
This character has a Maximum Power pool of 26,433. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,151 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 13,987 whatsits.
This character resists Noxious damage in the amount of 14,087 whatsits.
This character resists Arcane damage in the amount of 13,393 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 4877.7777777778
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 329.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 43,598, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 25% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.