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Applies Holy III when Activated. Lasts for 1 minute.
• Increases Crit Bonus of caster by 12.0.
• Converts damage spells to divine damage.
• Cannot be modified except by direct means
• The reuse time of Holy III is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Tome of Chaotic Derangement
LEGENDARY
567 Stamina
279 Primary Attributes
3.9 AE Auto
38 Crit Chance
27 Potency
27 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Charm
Level
100
Effects:
Chaos III
Applies Chaos III when Activated. Lasts for 20.0 seconds.
• Increases Crit Bonus of group members (AE) by 2.2 - 41.8.
• Cannot be modified except by direct means
• The reuse time of Chaos III is 1 minute 30 seconds
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Potent Flame-licked Robes
0/3 green gem slots filled
FABLED
363 Primary Attributes
680 Stamina
37 Crit Bonus
94.6 DPS
135.3 Multi Attack
12 Weapon Damage
Infused Stats:
Cloth Armor (Chest)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Fallout Shelter
LEGENDARY
212 Primary Attributes
344 Stamina
8.4 Crit Bonus
37.5 Crit Chance
8.4 Potency
14.4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
NO-TRADE
Sanguine Blanc
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Torrential Gemstone
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Torrent V
When Equipped:
• On any combat or spell hit this spell may cast Torrent V on target of attack. Triggers about 3.0 times per minute.
• Inflicts 387,200 cold damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earring of Inspired Destruction
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
95
Effects:
Cerebral Destruction III
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction III on target of attack. Lasts for 15.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 144,320 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 312.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Linear Joint Steppers
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
83 DPS
31 Potency
45.5 Reuse Speed
5.2 Weapon Damage
Infused Stats:
Cloth Armor (Feet)
Mitigation
578
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Allu'thoa Pepper Puffer
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Soulturners
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
31 Potency
10.6 Max Health
28.5 Casting Speed
2,292 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
578
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Thermal Leak Detectors
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
31 Potency
114.2 Haste
10.4 Weapon Damage
4,584 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
578
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Potent Pyrelord Cap
0/3 green gem slots filled
FABLED
311 Primary Attributes
544 Stamina
29.6 Crit Bonus
75.6 DPS
13.5 AE Auto
9.6 Weapon Damage
Infused Stats:
Cloth Armor (Head)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Unholy Matrimony
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
8 Casting Speed
20.6 Potency
15.7 Haste
1,300 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
The Wild Divine III
When Equipped:
• Increases Potency of caster by 20.0.
• Improves the heal potency granted by the heal stance by 40% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
The Emperor's Command
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
8 Casting Speed
20.6 Potency
15.7 Haste
1,300 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Effects:
Overwhelming Advantage III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 15 for every enemy who is engaged with the wearer, up to 60 maximum
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Potent Aerakyn Breeches
0/3 green gem slots filled
FABLED
310 Primary Attributes
607 Stamina
29.6 Crit Bonus
29.6 Potency
10 Max Health
27 Casting Speed
Infused Stats:
Cloth Armor (Legs)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Torque of Dark Camaraderie
LEGENDARY
500 Stamina
246 Primary Attributes
3.9 AE Auto
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Neck
Level
98
Effects:
Camaraderie IV
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 40 if they have 2 or more grouped allies within 5 meters of them.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
Windjammer Club
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
31.5 DPS
90.1 Crit Chance
16.2 Potency
45 Multi Attack
Infused Stats:
Staff
One-Handed Crushing
Damage
90 - 510
(150.14 Rating)
Delay
4.0 seconds
Level
95
All Mages
Adornment Slots:
White, Purple, Cyan
HEIRLOOM LORE-EQUIP ATTUNEABLE
Phantom Outrider Wand
HANDCRAFTED
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
18.3 Casting Speed
18.3 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
353 - 1,998
(293.81 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
98
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Unyielding Band of Diverse Attacks
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
98
Effects:
Unyielding Onslaught II
When Equipped:
• Modifies the wearer's Crit Bonus based on the number of increments of Unyielding Onslaught. 0: -15 Crit Bonus. 1: -10 Crit Bonus. 2: -5 Crit Bonus. 3: 0 Crit Bonus. 4: 33 Crit Bonus. 5: 55 Crit Bonus
• On any combat or spell hit this spell may cast Unyielding Onslaught II on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Micro Sprocket
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
11.5 DPS
20.6 Potency
33.4 Haste
1,300 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Effects:
Allied Energy II
When Equipped:
• Increases the wearer's Potency by 82.5 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 115.
This character has 591,807 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 24,148 health per tick while out-of-combat.
This character has a Maximum Power pool of 87,780. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,897 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 121,430 whatsits.
This character resists Noxious damage in the amount of 122,417 whatsits.
This character resists Arcane damage in the amount of 121,130 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 581.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 39,096, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 26.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
15.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 31.5 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
10 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 23.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.