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Applies Hex of Fright when Activated. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 12.7.
• The casting time of Hex of Fright is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine shadow imbued ruckas hex doll
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Charm
Level
22
Effects:
Hex of Shadows
Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 12.7.
• Cannot be modified except by direct means
• Slows target by 33.5%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine augmented leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Adept Blood Hide Gi
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
118
Level
32
Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Wispy Cloak
TREASURED
4 Stamina
4 Primary Attributes
Infused Stats:
Slots
Cloak
Level
10
Adornment Slots:
White
NO-TRADE
Frostbite
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
40
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases INT and STA of target by 6.2. Increases Power Regen of target by 60.0.
Fashioned Velium Hoop
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
ATTUNEABLE
Fashioned Velium Hoop
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
ATTUNEABLE
Engraved Leather Boots
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
110
Level
32
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Cucumber Omelet
HANDCRAFTED
Infused Stats:
Slots
Food
Level
40
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases STR and STA of target by 6.2. Increases Health Regen of target by 77.5.
Bracers of Ability
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Forearms)
Mitigation
68
Level
20
Bruiser, Monk
Adornment Slots:
White
ATTUNEABLE
Engraved Leather Gloves
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Hands)
Mitigation
110
Level
32
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Cuirboilli Leather Skull Cap
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
75
Level
22
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Imbued Velium Band of Strength
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Effects:
Aura of Strength
When Equipped:
• On a hit this spell may cast Blaze of Strength on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 7.2.
• Increases DPS of caster by 14.2.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Velium Bangle
HANDCRAFTED
8 Stamina
9 Primary Attributes
45 Resistances
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
ATTUNEABLE
Engraved Leather Pants
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Legs)
Mitigation
118
Level
32
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Fashioned Velium Torque
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
ATTUNEABLE
Imbued Oak Cudgel
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Hammer
One-Handed Crushing
Damage
10 - 30
(24.95 Rating)
Delay
1.6 seconds
Level
32
All Fighters, All Priests
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 92 - 171 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Imbued Engraved Leather Bandolier
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Thrown Weapon
Ranged
Damage
22 - 65
(31.19 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
32
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 92 - 171 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Imbued Velium Band of Agility
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Effects:
Aura of Agility
When Equipped:
• When a combat art is used this spell has a 3% chance to cast Flare of Agility on caster. Lasts for 45.0 seconds.
• Increases AGI of caster by 7.2.
• Increases Haste of caster by 12.3.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Velium Bangle
HANDCRAFTED
8 Stamina
9 Primary Attributes
45 Resistances
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
ATTUNEABLE
Imbued Oak Fighting Baton
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Staff
One-Handed Crushing
Damage
10 - 30
(24.95 Rating)
Delay
1.6 seconds
Level
32
All Fighters, All Mages, All Priests
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
This character has 3,381 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 143 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,152. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 130 power per tick while out-of-combat.
This character runs 8% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 895 whatsits.
This character resists Noxious damage in the amount of 995 whatsits.
This character resists Arcane damage in the amount of 995 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.