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Increases WIS of target by 13.2. Increases Power Regen of target by 120.0.
Earrings of the Bloodlust Handler
LEGENDARY
31 Primary Attributes
31 Stamina
238 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
1.2 Reuse Speed
Infused Stats:
Slots
Ear
Level
68
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Adornment of Prophecy
LEGENDARY
31 Primary Attributes
31 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Infused Stats:
Slots
Ear
Level
66
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Jale Phlintoe's Wildfire Boots
Worn by the legendary leader of the Unkempt Druids, these leathers are said to be infused with the untamed powers of nature. Jale was known to be a very fiery and fanatic individual.
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
240
Level
70
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
flatbread fairy fondue
TREASURED
Infused Stats:
Slots
Food
Level
70
Duration
3 hours
Effects:
Increases INT of target by 15.0. Increases Max Power of target by 150.0. Increases Health Regen of target by 158.8.
NO-TRADE
Animist's Bracers
LEGENDARY
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
240
Level
70
Beastlord, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Jale Phlintoe's Wildfire Gloves
Worn by the legendary leader of the Unkempt Druids, these leathers are said to be infused with the untamed powers of nature. Jale was known to be a very fiery and fanatic individual.
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
240
Level
70
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
LORE
Scintillating Restorative Stitching
LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Hands
Level
60
NO-VALUE
Animist's Cover
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
268
Level
70
Beastlord, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Scintillating Epiphanic Imprint
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Head
Level
60
NO-VALUE
Terrik's Moonrise Signet
LEGENDARY
45 Primary Attributes
45 Stamina
320 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Finger
Level
71
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Circlet of Spirits
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Leggings of Determined Growth
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
253
Level
69
All Fighters, All Priests, All Scouts
Effects:
Fear II
When Equipped:
• On a combat hit this spell may cast Fear II on target of attack. Lasts for 1.0 second. Triggers about 1.0 times per minute.
• Slows target by 31.4%.
• Does not affect Epic targets
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Silver Entwined Pendant
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
2.7 Flurry
Infused Stats:
Slots
Neck
Level
75
Adornment Slots:
White, Turquoise, Orange, Green
LORE ATTUNEABLE
Staff of Spectral Fury
LEGENDARY
62 Primary Attributes
62 Stamina
24 Combat Skills
0.6 Crit Bonus
2.2 Crit Chance
3.4 Potency
66 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
87 - 496
(83.3 Rating)
Delay
7.0 seconds
Level
60
All Fighters, All Mages, All Priests, Beastlord
Effects:
Power of Hidden Rage
When Equipped:
• On a hostile spell hit this spell may cast Power of Hidden Rage on caster. Triggers about 1.8 times per minute.
• Heals caster for 438.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, White
LORE ATTUNEABLE
Stein of Flowing Ichor
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
70
All Mages, All Priests, Paladin, Shadowknight
Effects:
Ethereal Strands
When Equipped:
• On a damage spell hit this spell may cast Ethereal Strands on caster. Triggers about 1.8 times per minute.
• Increases power of target by 96.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Signet of Light from Darkness
LEGENDARY
31 Primary Attributes
31 Stamina
242 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Finger
Level
69
Effects:
Divine Light
When Equipped:
• When damaged this spell has a 5% chance to cast Divine Light on target's attacker.
This character has 9,181 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 367 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,166. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 327 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,489 whatsits.
This character resists Noxious damage in the amount of 7,464 whatsits.
This character resists Arcane damage in the amount of 7,241 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 9% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 9% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 516, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 18.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.