November 14, 2024 -- EQ2U is now being updated for the Scars of Destruction expansion. This year, I am asking YOU to help me add Quests to EQ2U. See the Quest Journal pages and look for the
Applies Kerafyrm's Furor when Activated. Lasts for 15.0 seconds.
• Increases Crit Bonus of group members (AE) by 78.0.
• Suspends the passive effect for 15 seconds
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kerafyrm's Furor is 1 minute
When Equipped:
• Increases Crit Bonus of caster by 91.0.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM NO-VALUE INFUSED
Incandescent Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
NO-VALUE
Ooze-Covered Spiderling
FABLED
395 Primary Attributes
744 Stamina
30 Crit Bonus
4 Resolve
28.1 DPS
44.3 Crit Chance
34.6 Potency
15.6 Reuse Speed
811 Ability Mod
Infused Stats:
Deity:
+14 sta
2.4% Potency
2.8% Crit Bonus
+191.2 Abil Mod
Slots
Charm
Level
100
Effects:
Vigor
Applies Vigor when Activated.
• Increases the casting or upkeep cost of all abilities by 115%.
• Increases Potency and Damage Per Second by 0.75% of the caster's primary attribute
• This item may not be used in a PvP zone.
• Your target cannot have Vigor or Enchanted Vigor already active.
• Cannot be modified except by direct means
• The casting time of Vigor is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
mottled leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Invigorated Innovated Electro-Charged Tunic
FABLED
590 Primary Attributes
2,023 Stamina
86.5 Crit Bonus
87.6 Potency
19.8 Max Health
4 Resolve
214.8 Haste
107.4 Multi Attack
Infused Stats:
Deity:
+4 sta
0.3% Potency
0.1% Crit Bonus
Leather Armor (Chest)
Mitigation
756
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Umbrite Adornment of Damaging (Lesser)
HANDCRAFTED
Adds the following to an item:
13.5 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
100
NO-VALUE NO-TRADE
Shroud of the Fanatic
FABLED
406 Primary Attributes
758 Stamina
445 Combat Skills
20.2 Crit Bonus
5 Resolve
23.1 DPS
63 Crit Chance
36.3 Potency
19.2 Flurry
Infused Stats:
Deity:
+60 sta
3.0% Potency
1.4% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 58 and 158 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Incandescent Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
Eternal Malice
FABLED
406 Primary Attributes
758 Stamina
32,207 Resistances
81 Combat Skills
20.2 Crit Bonus
5 Resolve
28.6 DPS
25.7 Potency
16.2 Reuse Speed
827 Ability Mod
Infused Stats:
Deity:
+9 sta
0.7% Potency
2.7% Crit Bonus
+31.4 Abil Mod
Slots
Ear
Level
100
Effects:
Amplifying Energy
When Equipped:
• Increases the wearer's Potency by 38%-176%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.