EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Lucid Stud of Extermination
MASTERCRAFTED FABLED
19 Primary Attributes
19 Stamina
130 Resistances
8 Combat Skills
0.2 Crit Chance
0.5 Potency
14 Ability Mod
Infused Stats:
Slots
Ear
Level
50
Effects:
Burrowing Swarm V
Applies Burrowing Swarm V when Activated. Lasts for 12.0 seconds.
• Applies Boneshatter V on termination.
• Inflicts 2,238 - 2,474 crushing damage on targets in Area of Effect.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Inflicts 56 - 68 poison damage on target.
• Inflicts 70 - 85 poison damage on target every second.
• Inflicts an additional 27 - 34 poison damage on target every tick.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Burrowing Swarm V is 10 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Cockatrice Feather Earstud
LEGENDARY
45 Stamina
45 Primary Attributes
324 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
3.6 Mitigation Increase
80 Ability Mod
Infused Stats:
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Chain Boots of Ancestral Bellywhumping
LEGENDARY
45 Stamina
45 Primary Attributes
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5 Haste
Infused Stats:
Chain Armor (Feet)
Mitigation
302
Level
72
Defiler, Mystic
Adornment Slots:
White, Turquoise
ATTUNEABLE
Cerodon Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Spiritwalker's Spirit Fury Chain Cuffs of Summons
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
5.7 DPS
1.2 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
251
Level
60
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Handguards of Caustic Gore
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
245
Level
50
Defiler
Adornment Slots:
White, Turquoise
NO-TRADE
Coif of Ancestral Bellywhumping
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
302
Level
72
Defiler, Mystic
Adornment Slots:
White, Turquoise
ATTUNEABLE
Cockatrice Feathered Ring
LEGENDARY
45 Stamina
45 Primary Attributes
324 Resistances
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Finger
Level
72
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Radiant Bangle of Alleviation
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
186 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Slots
Wrist
Level
60
Effects:
Ward of Duality VI
When Equipped:
• On a critical healing spell cast this spell may cast Ward of Duality VI on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 600 points of all damage
• Wards caster against 300 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Witchdoctor's Primal Wrath Chausses
TREASURED
66 Stamina
66 Primary Attributes
12 Combat Skills
14.2 DPS
2.4 Casting Speed
3.1 Potency
0.7 Strikethrough
3.2 Crit Bonus
167 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
323
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Nightwalker's Choker of Dominance
TREASURED
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Slots
Neck
Level
58
Adornment Slots:
White, Green
Soul Trap of Illusion
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
3 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
60
Spirit Stone Stats:
+28 agi +25 sta
+1.4% Potency +0.6% Crit Bonus
7
0%
NO-VALUE
Club of Ancestral Bellywhumping
LEGENDARY
60 Stamina
60 Primary Attributes
12 Combat Skills
2.7 Potency
2.1 Mitigation Increase
1.7 Crit Bonus
0.8 Max Health
Infused Stats:
Mace
One-Handed Crushing
Damage
40 - 229
(67.31 Rating)
Delay
4.0 seconds
Level
72
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Sky Priest's Focus
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
80 - 453
(66.6 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
60
All Mages, All Priests
Adornment Slots:
White, Turquoise
NO-TRADE
Loamy Loop Crest
FABLED
30 Primary Attributes
30 Stamina
210 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Lucid Bracelet of Agony
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
186 Resistances
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Wrist
Level
60
Effects:
Overwhelming Power VI
When Equipped:
• On a critical combat hit this spell may cast Overwhelming Power VI on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Potency of target by 2.0.
• Increases Potency of caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Overwhelming Power VI on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Potency of target by 2.0.
• Increases Potency of caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Drelakor's Scale Shield
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
44 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
375
Level
70
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Healing of the Ancients
Applies Healing of the Ancients when Equipped.
• When damaged with a melee weapon this spell has a 10% chance to cast Healing of the Ancients on caster.
• Heals caster for 135.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Windwalker's Dark Eclipse Shoulder Pads of Regrowth
This character has 20,300 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,084 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,195. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,000 power per tick while out-of-combat.
This character runs 110% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 13,982 whatsits.
This character resists Noxious damage in the amount of 13,653 whatsits.
This character resists Arcane damage in the amount of 12,262 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 81% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 81% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 522, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.