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This item appears to be able to be broken down into rage filled ore.
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
6.1 Crit Chance
9 Potency
13.1 Max Health
9.6 Mitigation Increase
297 Ability Mod
Infused Stats:
Slots
Charm
Level
90
All Fighters
Adornment Slots:
White, Yellow, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Relentless Will
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Fighters, All Scouts
Effects:
Relentless Will
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical spell hit this spell may cast Relentless Will on caster. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Increases the base trigger chance of spells and items by 7%.
• 4% of all physical damage received by the caster is prevented.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Relentless Will on caster. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Increases the base trigger chance of spells and items by 7%.
• 4% of all physical damage received by the caster is prevented.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Portable Chemistry Set
HANDCRAFTED
Infused Stats:
Casting
5 seconds
Duration
50 minutes
Recast
5 minutes
Level
30
All Crafters
Effects:
Portable Chemistry Set
Applies Portable Chemistry Set when Activated. Lasts for 5 minutes.
• Summons Chemistry Table
• This effect cancels during combat
spotted leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases STR and STA of target by 15.4. Increases Power Regen of target by 135.0.
Hoop of the Kromzek King
FABLED
88 Primary Attributes
88 Stamina
1,551 Resistances
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
5.9 Crit Chance
8.8 Potency
9.3 Mitigation Increase
Infused Stats:
Slots
Ear
Level
90
All Fighters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Chronomaster's Major Durability Augmentation
FABLED
Adds the following to an item:
290 Health
Type:
White Adornment
Slots:
Ear
Level
90
HEIRLOOM NO-VALUE
Earring of the Waxing Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
95
Effects:
Stunning Deftness
When Equipped:
• When avoiding an attack, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
• When damaged with a melee weapon this spell will cast Spines II on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 24,374 - 26,939 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Spiked Band of Blood
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
95
Effects:
Radical Anarchy
When Equipped:
• On any combat or spell hit this spell may cast Radical Anarchy on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Increases Threat to target by 1,023,640
• Decreases Strikethrough of target by 5.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fabled Blood Splattered Bindings
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Cerebral Destruction II
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 102,626 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 261.2.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Wall of Impenetrability
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
23.4 DPS
6.1 Crit Chance
9 Potency
13.1 Max Health
15.1 Multi Attack
Infused Stats:
Tower Shield
Slots
Secondary
Protection
2,072
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Ethereal Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Rune: Greater Perpetual Flow I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Perpetual Flow I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 446,627 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 17,887 health per tick while out-of-combat.
This character has a Maximum Power pool of 62,328. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,605 power per tick while out-of-combat.
This character runs 110% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 57,919 whatsits.
This character resists Noxious damage in the amount of 58,901 whatsits.
This character resists Arcane damage in the amount of 55,513 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 583.74407582938
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 456.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8,766, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 42%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 44.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 84.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.35 seconds, a 60% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
44 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 50.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 3.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.