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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,063,639 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Hua Jubilee Adornment: Modified Power
LEGENDARY
Adds the following to an item:
148,984 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
120
NO-VALUE NO-TRADE
Void Etched Rune: Force Projection
LEGENDARY
Adds the following to an item:
299.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
HEIRLOOM NO-VALUE
Claw of Khati Sha
FABLED
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
886.6 Crit Bonus
245 Resolve
404.8 Crit Chance
9406.6 Potency
17.2 Multi Attack
14.5 Block Chance
Infused Stats:
Slots
Charm
Level
120
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 4,622.9.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE
Hua Jubilee Adornment: Modified Power
LEGENDARY
Adds the following to an item:
148,984 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
120
NO-VALUE NO-TRADE
Void Etched Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
263,701 Ability Mod
Type:
Red Adornment
Slots:
Neck, Charm
Level
120
HEIRLOOM NO-VALUE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Whisper-woven Heavy Greatcape
CELESTIAL
2,553 Primary Attributes
4,888 Stamina
101,488 Power
161,493 Health
340 Combat Skills
987.9 Crit Bonus
265 Resolve
18.7 Ability Doublecast
419.5 Crit Chance
11287.9 Potency
147,417 Ability Mod
Infused Stats:
Slots
Cloak
Level
120
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Heart of Luclin
Automatically levels as you gain Shadowed Ethereal Coins.
TREASURED, ETHEREAL GREATER RELIC
PRESTIGE
Adds the following to an item:
12.1 Ability Doublecast
245 Crit Bonus
15.2 Fervor
Type:
White Adornment
Slots:
Finger, Neck, Ranged, Waist, Cloak
Level
120
Effects:
Mysteries of the Light
Applies Mysteries of the Light when Activated. Lasts for 1 minute.
• Cannot be modified except by direct means
• The casting time of Mysteries of the Light is 0.5 seconds and the reuse time of the spell is 1 hour
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Potency of target by 302.4. Increases Power Regen of caster by 616.9. Increases Fervor Overcap of target by 35.9.
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Crit Bonus of target by 118.0. Increases Potency of target by 302.4. Increases Health Regen of caster by 616.9. Increases Crit Bonus Overcap of target by 23.9.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Possessed Bewitcher's Chain Gloves
FABLED
2,553 Primary Attributes
4,888 Stamina
101,488 Power
161,493 Health
18.4 Casting Speed
11653.9 Potency
265 Resolve
454 Overcap Crit Bonus
147,417 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
909
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM
Hua Jubilee Adornment: Extra Attacks
LEGENDARY
Adds the following to an item:
11.4 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
120
NO-VALUE NO-TRADE
Empyral Rune of Withering
MYTHICAL, Tainted Power
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Hands
Level
115
Effects:
Withering
Applies Withering when Equipped.
• Applies Withering to qualifying pets.
• Increases the Fervor of all profession Spells by 40.
• Increases the damage, healing, and warding of profession Spells by 40.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Leashed Shadow Band
CELESTIAL
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
178,320 Resistances
329 Combat Skills
937.2 Crit Bonus
255 Resolve
17.8 Casting Speed
10347.2 Potency
16.8 Reuse Speed
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Hua Jubilee Adornment: Increased Criticals
LEGENDARY
Adds the following to an item:
82.2 Crit Bonus
19 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
NO-VALUE NO-TRADE
Hua Jubilee Rune: Championship [IX]
LEGENDARY, Championship
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
343.2 Max Health
649,440 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Finger, Ranged, Waist, Cloak
Level
120
NO-VALUE NO-TRADE LORE
Plane Touched Spiritstone
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+590 agi +401 sta
+1% Ability Doublecast +3% Mitigation Increase +341% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +42,100 Ability Modifier
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+590 agi +401 sta
+1% Ability Doublecast +3% Mitigation Increase +341% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +42,100 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE NO-TRADE
Yistorilith
CELESTIAL
2,952 Primary Attributes
5,706 Stamina
115,668 Power
184,055 Health
137.6 DPS
412.1 Crit Chance
12347.9 Potency
255 Resolve
21 Haste
507 Overcap Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
2568 - 3,852
(1605.12 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Shadowbane
Applies Shadowbane when Equipped.
• Must have completed or be on the quest Whispers of Tyranny: A Feral Offering
Prismatic Distraction
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 9.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 3 seconds.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 620.9.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,590 crushing damage on target.
• Increases Weapon Damage of caster by 213.4.
• Increases Weapon Damage Overcap of caster by 426.7.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
NO-VALUE NO-TRADE
Vindicator's Rune of Greater Mysteries
CELESTIAL, Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
110
Effects:
Celestial Mystery
Applies Celestial Mystery when Equipped.
• Increases Fervor of caster by 80.0.
• Increases Fervor Overcap of caster by 20.0.
HEIRLOOM NO-VALUE
One Handed Shadowed Excursion Rune: Power of the Planes
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
This character has 978,401,482 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 39,136,701 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,058,805. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 723,097 power per tick while out-of-combat.
This character runs 175% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,152,828 whatsits.
This character resists Noxious damage in the amount of 1,153,128 whatsits.
This character resists Arcane damage in the amount of 1,152,648 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3848.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,014,282, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 91.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 76.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 5.2 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 38.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.