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Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 14.8.
• Cannot be modified except by direct means
• Slows target by 37.4%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine ruin imbued linen hex doll
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Slots
Charm
Level
42
Effects:
Hex of Ruin
Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 491.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine strengthened leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
12
Rough Linked Hauberk
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
178
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Steamfont Healer's Shroud
TREASURED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.1 Haste
Infused Stats:
Slots
Cloak
Level
50
Adornment Slots:
White
ATTUNEABLE
Fashioned Rhodium Hoop
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
1.1 DPS
0.2 Potency
Infused Stats:
Slots
Ear
Level
42
Adornment Slots:
White
ATTUNEABLE
Fashioned Rhodium Hoop
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
1.1 DPS
0.2 Potency
Infused Stats:
Slots
Ear
Level
42
Adornment Slots:
White
ATTUNEABLE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
177
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Fulginate Chainmail Bracers
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Fulginate Chainmail Gloves
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Fulginate Chainmail Coif
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Fashioned Diamondine Band
HANDCRAFTED
10 Stamina
11 Primary Attributes
100 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Rhodium Bangle
MASTERCRAFTED
13 Primary Attributes
13 Stamina
147 Resistances
6 Combat Skills
0.2 Potency
0.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
42
Adornment Slots:
White
ATTUNEABLE
Shadowstalker Leggings
FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.1 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
251
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Diseased Feedback
When Equipped:
• When any damage is received this spell has a 5% chance to cast Diseased Feedback on target's attacker.
• Inflicts 138 disease damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Amulet of the Far-runner
TREASURED
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Infused Stats:
Slots
Neck
Level
40
Adornment Slots:
White, Green
LORE NO-TRADE
White Dragon Tooth
FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.7 Reuse Speed
Infused Stats:
Dagger
One-Handed Piercing
Damage
48 - 143
(47.83 Rating)
Delay
4.0 seconds
Level
50
All Mages, All Scouts, Berserker, Guardian
Effects:
Lightning Bolt Glyph
When Equipped:
• On any combat or spell hit this spell may cast Magic Bolt on target of attack. Triggers about 2.0 times per minute.
• Inflicts 292 - 357 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Valian bow
FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.1 Haste
Infused Stats:
Bow
Ranged
Damage
90 - 448
(59.79 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
50
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Ancient Glyph of Venom
When Equipped:
• On a combat hit this spell may cast Ancient Venom on target of attack. Triggers about 2.4 times per minute.
• Inflicts 166 - 277 poison damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Fashioned Diamondine Band
HANDCRAFTED
10 Stamina
11 Primary Attributes
100 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
ATTUNEABLE
fashioned beryllium bangle
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
ATTUNEABLE
Darkswarm
FABLED
20 Primary Attributes
20 Stamina
9 Combat Skills
0.3 Crit Chance
0.6 Potency
0.3 Haste
Infused Stats:
Rapier
One-Handed Piercing
Damage
48 - 143
(47.83 Rating)
Delay
4.0 seconds
Level
50
All Scouts, Berserker, Guardian
Effects:
Siphon Essence
When Equipped:
• On a combat hit this spell may cast Siphon Essence on target of attack. Triggers about 1.8 times per minute.
• Inflicts 133 - 200 magic damage on target.
• Decreases power of target by 75 - 91.
• Increases power of caster by 70 - 95.
• Cannot be modified except by direct means
• Will trigger off of crush, pierce or slash abilities.
Adornment Slots:
White
ATTUNEABLE
Fulginate Chainmail Mantle
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 7,733 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 364 health per tick while out-of-combat.
This character has a Maximum Power pool of 6,739. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 280 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,595 whatsits.
This character resists Noxious damage in the amount of 3,620 whatsits.
This character resists Arcane damage in the amount of 3,520 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 14% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 572, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 32.1%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 36% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.