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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.4.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Soothsayer's Luck Charm
MASTERCRAFTED LEGENDARY
444 Primary Attributes
814 Stamina
2,736 Power
27,182 Health
38 Crit Bonus
8.6 Resolve
27.9 DPS
51.4 Crit Chance
119.4 Potency
11.4 Flurry
16.3 Reuse Speed
11,656 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 340.0.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
INFUSABLE REFINED
Vest of Obscurity
FABLED
660 Primary Attributes
2,172 Stamina
3,150 Power
15,750 Health
166.2 Crit Bonus
30 AE Auto
168.3 Potency
20.1 Max Health
11 Resolve
113.8 Multi Attack
Infused Stats:
Deity:
+53 sta
1.2% Potency
1.0% Crit Bonus
Leather Armor (Chest)
Mitigation
756
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Bloody Tooth Soothsayer's Cloak
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
22,659 Health
447 Combat Skills
40.9 Crit Bonus
9 Resolve
0.8 Ability Doublecast
10 Casting Speed
64 Crit Chance
91.1 Potency
19.5 Weapon Damage
15,078 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Highhold Sour Toddy
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Bloody Tooth Battlemaster's Ear Dangle
MASTERCRAFTED LEGENDARY
444 Primary Attributes
814 Stamina
2,736 Power
4,560 Health
30,353 Resistances
83 Combat Skills
84.5 Crit Bonus
8.6 Resolve
27.9 DPS
10 Casting Speed
101 Potency
7.9 Block Chance
20,055 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Outrider's Ear Dangle
MASTERCRAFTED LEGENDARY
444 Primary Attributes
814 Stamina
2,736 Power
4,560 Health
30,353 Resistances
83 Combat Skills
36.1 Crit Bonus
8.6 Resolve
27.9 DPS
384.7 Potency
11.4 Flurry
36.6 Haste
40.5 Multi Attack
10,027 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Soothsayer's Leather Boots
MASTERCRAFTED LEGENDARY
529 Primary Attributes
1,653 Stamina
2,736 Power
13,680 Health
112 Crit Bonus
117.4 Potency
8.6 Resolve
171.3 Haste
6.7 Weapon Damage
6,918 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
632
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
INFUSABLE REFINED
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
This character has 2,041,306 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 81,864 health per tick while out-of-combat.
This character has a Maximum Power pool of 203,054. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,571 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 192,695 whatsits.
This character resists Noxious damage in the amount of 192,426 whatsits.
This character resists Arcane damage in the amount of 192,141 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 459.48148148148
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 715.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 335,936, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 53.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 84.113% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
392 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 69% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 89.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.